Patch Notes Update Powerplay Beta 4 Incoming

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My queation is about max. time for active bounty:

Before I'll say, a change of bounty system is not bad in all! But:

You wrote:
The active time will increase if you commit further crimes, so committing numerous assault crimes will increase the bounty value and the time that it is active. We think this will provide better proportionality for crimes that are committed

is there still a cap of 7 days or is there no limitation of active bounty time in case of further crimes within active bounty time?

If there isn't a cap, it can destroy pvp in your game, I think! You'll get a trade simulator... and a npc-farming simulator... Thats could be the end for all active pvp interessted players.. 7days would be acceptable for every one... But if you earn a bounty of some months or years... Yes - it would be very, very realistic scenario - may be to realistic!
 
Nice changes, and nice to see the amount of changes/fixes so well done.

Question though, is there likely to be anymore mining changes before PP goes live?
 
Yes - but if you keep doing it then the time will be extended.

Michael


With due respect, why not add more options for both the crime system and for FDev to be able to tweak things???

I put forward this proposal some time ago in the crime and punishment discussion thread which this sort of system would allow frontier to add and tweak various crimes and punishments in a way that would not overly impact on the occasional friendly fire incident while offering some serious repercussions for serial offenders and depending on the types of crimes they commit would determine the overall response from authority vessels etc...


So how about this as a proposal for crimes and punishment?

1. Create a legal status along the following guidelines

1.1 LAWFUL - not broken any laws in the last 96 hours of PLAY TIME
- Does not have any outstanding bounties or fines weather active or dormant.
- can get fined for minor violations which will change them to offender
- minor violations would be Friendly Fire (for damage to ship), docking infringements (pad loitering, slot loitering etc)
- on getting a bounty they would become an 'Offender'.
- No delays in paying off any fines and minimum delay added to the bounty payment delay timer for any minor bounties incurred.


1.2 OFFENDER - Minor violations committed in the last 24 hours of PLAY TIME.
- can get bounties for minor violations instead of fines. If violation occur within the jurisdiction of a minor faction where bounty already exists then violations will become a bounty automatically otherwise a fine will be incurred.
- 20% delay added to bounty payment delay timer for any new bounties incurred.
- Any new bounties incurred after 1 Hour of PLAY TIME of becoming an offender will escalate them to Outlaw
- Unable to dock at a minor factions station or outpost where a bounty exists.
- If scanned when trying to dock at a MAJOR FACTION station or outpost not belonging to the minor faction a low level authority response will be initiated.


1.3 OUTLAW - Minor and Medium violations committed in the last 48 hours of PLAY TIME and has no fear of breaking the law.
- Will always get bounties for any violations instead of fines in any juristiction where they have a bounty with a minor faction allied to a major faction. Read this as the bounty will be issued by the MAJOR FACTION INSTEAD if they minor faction where the violation occurs is part of a major faction.
- Details and Missions to kill will be generated on MAJOR FACTION BBS's for bounty hunters to take up along with upto date information passed to the bounty hunter(s) every time the outlaw docks at a station or outpost belonging to the MAJOR FACTION which has issued the bounty.
- Cannot dock at any STATION or outpost belonging to the minor faction that issued the bounty.
- If scanned when trying to dock at a MAJOR FACTION station or outpost not belonging to the minor faction a medium level authority response will be initiated.
- Will suffer a 20% penalty of all services (trade, ship repair, shipyard, outfitting, refuelling and rearming) with the MAJOR FACTION stations.
- 50% delay added to bounty payment delay timer for any new bounties incurred while in this state.
- When visiting MAJOR FACTION SYSTEMS (where the MAJOR FACTION owns the controlling station), will have a medium chance of interdiction from authority vessels.


1.4 FUGITIVE - Minor and Medium and MAJOR violations committed in the last 72 hours of PLAY TIME and has no fear of breaking the law or committing murder.
- Will always get bounties for any violations instead of fines in any juristiction where they have a bounty with a MAJOR FACTION.
- Details and Missions to kill will be generated on MAJOR FACTION BBS's for bounty hunters to take up along with upto date information passed to the bounty hunter(s) every time the fugutive enters any system where the MAJOR FACTION has a station or outpost.
- Cannot dock at any STATION or outpost belonging to the MAJOR FACTION that issued the bounty.
- If scanned when trying to dock at ANY station or outpost in a system that contains a station or outpost belonging to the MAJOR FACTION that issued the bounty a high level authority response will be initiated.
- Will suffer a 50% penalty of all services (trade, ship repair, shipyard, outfitting, refuelling and rearming) with the any stations or outposts in a system that contains MAJOR FACTION station or outpost UNLESS IT IS AN OUTLAW OUTPOSTS.
- 100% delay added to bounty payment delay timer for any new bounties incurred while in this state.
- When visiting MAJOR FACTION SYSTEMS (where the MAJOR FACTION owns the controlling station), will have a high chance of interdiction from authority vessels.


2. Define the Crimes and the Punishments
Categorise the crimes as well as suitable punishments and affects on LEGAL STATUS

2.1 Station violations -

2.1.1 Pad Loitering, Slot Loitering, Tresspassing
The system should begin with a fine and increasing the fine for every 10 seconds you spend loitering after the warning timer expires up to a second time point when the station would respond with lethal force.

Lets say the warning message gives you 20 seconds to stop violating before the fines start...
1st 10 seconds after warning timer expires, 200 CR FINE added
2nd 10 seconds after warning timer expires, 400 CR FINE added
3rd 10 seconds after warning timer expires, 800 CR FINE added (total fine at this point for this violation would be 1400 cr)
4th 10 seconds after warning timer expires, 1000 CR BOUNTY incurred, station will begin to open fire with an audible and text warning message for the pilot from the station notifying them of the stations guns targetting them during the 10 seconds.

That gives a full 60 seconds from when the player first gets warned to when they end up with a bounty and fired on by the station.

LAWFUL Player would become OFFENDER if bounty issued


2.1.2 Firing in the NO FIRE ZONE - in same instance
1st Offence 1000 CR fine added
2nd Offence 2000 CR fine added
3rd Offence 4000 CR fine added
4th+ Offence 1000 CR BOUNTY issued, authority ships around station would be notified although station would not fire on you UNLESS you hit the station with your shots, minimum added to delay to pay timer 2 minutes
LAWFUL player would become OFFENDER immediately.


2.2 Combat related violations

2.2.1 Firing on a clean ship without targetting the ship
- without damage to hull with shields above 50%
Immediate OFFENDER status from LAWFUL
1st shot 200 CR fine added
2nd shot 400 CR fine added
3rd shot 800 CR fine added
4th shot 1600 Cr Fine added
5th+ shot 1000 CR Bounty added, minimum added to delay to pay timer 2 minutes

- without damage to hull with shields below 50%
OFFENDER status from LAWFUL after 1 minute
1st shot 1000 CR fine added
2nd shot 2000 CR fine added
3rd shot 3000 CR fine added
4th shot 4000 Cr Fine added
5th+ shot 2000 CR Bounty added, minimum added to delay to pay timer 2 minutes

- with damage to hull so obviously no shields
OUTLAW status from LAWFUL after 1 minute
1st shot 500 CR Bounty added
2nd shot 1000 CR Bounty added
3rd shot 1500 CR Bounty added
4th shot 2000 Cr Bounty added
5th+ shot 3000 CR Bounty added, minimum added to delay to pay timer 4 minutes

- ship destroyed
FUGITIVE status from LAWFUL after 1 minute
10000 CR bounty added, minimum added to delay to pay timer 120 minutes


2.2.2 Firing on a clean ship while targetting the ship
- without damage to hull with shields above 50%
OFFENDER status from LAWFUL after 1 Minute
1st shot 400 CR fine added
2nd shot 800 CR fine added
3rd shot 1600 CR fine added
4th shot 3200 Cr Fine added
5th+ shot 2000 CR Bounty added, minimum added to delay to pay timer 4 minutes

- without damage to hull with shields below 50%
OFFENDER status from LAWFUL after 1 minute
1st shot 2000 CR fine added
2nd shot 4000 CR fine added
3rd shot 5000 CR fine added
4th shot 7000 Cr Fine
5th+ shot 3000 CR Bounty, minimum added to delay to pay timer 5 minutes

- with damage to hull so obviously no shields
OUTLAW status from LAWFUL after 1 minute
1st shot 200 CR Bounty added
2nd shot 400 CR Bounty added
3rd shot 800 CR Bounty added
4th shot 1000 Cr Bounty added
5th+ shot 5000 CR bounty added ,minimum added to delay to pay timer 5 minutes

- ship destroyed
Immediate FUGITIVE status from LAWFUL
50000 CR bounty added, minimum added to delay to pay timer 120 minutes


2.3 Scanned with STOLEN or ILLEGAL Cargo

2.3.1 ILLEGAL in the sytem but NOT STOLEN cargo
- fined 100 CR per ton
- LAWFUL player immediately goes to OFFENDER status


2.3.2 STOLEN but NOT ILLEGAL cargo
- fined 25% cargo galactic average value, cargo marked, can no longer be sold in minor faction jurisdiction unless at an OUTLAW STATION or OUTPOST.
- If minor faction is part of one of the MAJOR FACTIONS then cargo can not be sold to any of the MAJOR FACTION black markets
- LAWFUL player immediately goes to OFFENDER status


2.3.3 STOLEN ILLEGAL CARGO
- Bounty 500 CR per ton added, minimum added to delay to pay timer 1 minute per ton
- fined 25% cargo galactic average value, cargo marked, can no longer be sold in minor faction jurisdiction unless at an OUTLAW STATION or OUTPOST.
- If minor faction is part of one of the MAJOR FACTIONS then cargo can not be sold to any of the MAJOR FACTION black markets
- LAWFUL player immediately goes to OUTLAW status



3. Authority ship responses
Depending on the legal status of the player when they commit a crime will determing the sort of response and speed of response that the authority ships in the system will put on it, if the system is a high security system, it would have a higher response normally than a low security system as well. This would be a seperate additonal mechanic to this proposal.

For a low grade response, the response time could be 1 - 2 minutes (what they currently are approx), with 1 - 2 low level authority ships with low level pilots, read that as vipers with mostly harmless to novice level pilots.

For medium grade response, the response time could be 1 - 2 minutes (what they currently are approx), with 2 - 4 medium level authority ships with medium level pilots, read that as vipers and maybe a vulture, with average to expert level pilots.

For high grade response, the response times could be 30 seconds to 1 minute, with 4 - 8 high level authority ships with medium to high level pilots, read that as vipers, vultures and maybe a python or anaconda with competent to dangerous level pilots.


*NOTES*

Where the above has a + (specifically the firing of weapons) that bounty will continue to occur and acrue for each shot fired after the intial one that generates the bounty.
A shot can be construed as either a single firing of a munition round (cannon multicannon, rail, plasma accellerator, missile, torpedo, pulse and burst laser) or 0.5 of a second of constant fire weapons (beam lasers), grouped weapons would be additive to the shot count, so firing a single shot of a multicannon and a pulse laser (for example) grouped would result in 2 shots being counted. if you had 5 weapons in the group, you would receive the fines AND a bounty for a SINGLE FIRING of the group.

Delay times would be ADDITIVE, so if you fired the shot that incures a bounty and delay time then continued to fire, you would receive additional bounties AND further delay time.

if you were LAWFUL and you fired on and killed a clean ship you would become a FUGITIVE immediately but your delay to pay timer would be based on the minimum time.
If you were an OFFENDER and killed a clean ship you would become a fugitive immediately but your delay to pay timer would have an additonal 20% (or 144 minutes) added onto it.
if you were an OUTLAW and killed a clean ship you would become a fugitive immediately but your delay to pay timer would have an additonal 50% (or 180 minutes) added onto it.
if you were a fugitive and killed a clean ship you would become a fugitive immediately but your delay to pay timer would have an additonal 50% (or 240 minutes) added onto it.

Only ships with BOUNTIES would be WANTED ships as it currently is.

Your legal status would decrease with time only AFTER your bounty AND fines were paid off or your bounty was collected and your fines were paid off...
This woud be along the lines of the following in PLAY TIME
OFFENDER to LAWFUL 24 HOURS
OUTLAW TO OFFENDER 24 HOURS
FUGITIVE TO OUTLAW 24 HOURS
So it would take 72 hours of play time to go from FUGITIVE to LAWFUL, so you could be a clean fugitive which would show the rest of the galaxy that you were rather naughty :p

One thing with this too, the delay to pay timer would PAUSE after 1 minute when you are docked

Obviously the values for the fines and bounties as well as the times delayed until being able to pay could be adjusted as needed and as felt suitable.

Some 'additional' game changes that could help utilise this system as well would be the introduction of in game comms options for initiating piracy against PC and NPC, the introduction of maybe a ship module for pirates to assist them in their trade (beyond just limpets, such as maybe a scanner scrambler or such which would impede scans from authority vessels and aid in resisting detection on the radar but have it so it needs to be on a firegroup and uses a moderately high amount of energy and has limited ammunition and costs a reasonable amount to refill the ammo (think along the lines of shield cells),
 
My queation is about max. time for active bounty:

Before I'll say, a change of bounty system is not bad in all! But:

You wrote:


is there still a cap of 7 days or is there no limitation of active bounty time in case of further crimes within active bounty time?

If there isn't a cap, it can destroy pvp in your game, I think! You'll get a trade simulator... and a npc-farming simulator... Thats could be the end for all active pvp interessted players.. 7days would be acceptable for every one... But if you earn a bounty of some months or years... Yes - it would be very, very realistic scenario - may be to realistic!

If you read the release notes more carefully, you'll find the answer yourself:
"up to a cap of seven days for bounties of 7,000 credits or higher"

7 days is the cap. The maximum amount of time. Don't worry :D
 
TL;DR but I like the general idea of levels of 'wanted'... it reminds me of a game I used to play in the 80's - had 'clean', 'offender', and 'fugitive' status - now if only I could remember the name of that game....
 
Nice to see/hear that there is an audio warning when you are using the gal. No more being cooked or under attack without knowing.
 
I like the idea of a formal legal status. One of the most fun things I would do in Frontier: Elite 2 was filling in my rap sheet for all three law enforcement agencies, and proudly showing off my criminal record of everything from "Attempted Bribery" and "Launching Without Clearance" to "Piracy and Murder" in spite of having enough money to pay off any immediate bounties and remaining "clean." It was essentially a Baddies' Bingo, the aim being to have every single crime on your record. :D
 

Michael Brookes

Game Director
My queation is about max. time for active bounty:

Before I'll say, a change of bounty system is not bad in all! But:

You wrote:


is there still a cap of 7 days or is there no limitation of active bounty time in case of further crimes within active bounty time?

If there isn't a cap, it can destroy pvp in your game, I think! You'll get a trade simulator... and a npc-farming simulator... Thats could be the end for all active pvp interessted players.. 7days would be acceptable for every one... But if you earn a bounty of some months or years... Yes - it would be very, very realistic scenario - may be to realistic!

It is capped at seven days, although it is reset if you commit a new crime.

Michael
 
I ask again since I dont think I got a reply (none ive seen at least) but can we get a comment from FD on the PP rewards mechanic?
It isnt a very fair mechanic and have made alot of people disappointed, any comment on a change to this so we can maybe remove some of the negativity roaming the boards?
 
Why was the Diamondback renamed to Diamondback Scout? Will there be a slightly different Variant of the Diamondback in the future?
 
I like the idea of a formal legal status. One of the most fun things I would do in Frontier: Elite 2 was filling in my rap sheet for all three law enforcement agencies, and proudly showing off my criminal record of everything from "Attempted Bribery" and "Launching Without Clearance" to "Piracy and Murder" in spite of having enough money to pay off any immediate bounties and remaining "clean." It was essentially a Baddies' Bingo, the aim being to have every single crime on your record. :D

Hm, I wish we had rap sheets like that in E: D.
 
I like the bounty system in the main, but I think bounties are assigned too easily. I got a 400cr bounty for accidentally hitting a clean target while pursuing a bounty. Not that big of a problem, but I would think it would be better if it were a fine, not a bounty. Once the ship I was hunting was destroyed, the cops turned on me. I supercruised out easily. I later, before reaching the station to pay off the bounty, dropped into a USS and there was a system authority vessel there and 2 other non-authority NPC's. They all attacked me. I'm not complaining about them attacking me. I had a 400cr bounty on me, and a bounty is a bounty, but I don't think it should go to a bounty unless it gets to 1000cr or more (unless you don't pay the fine in time) if it's just simple assault. A fine, sure, no problem. But a bounty? It was obvious to anyone with a modicum of intelligence that that was friendly fire and while it should be punished, I don't think death is an appropriate penalty for assault unless the guilty party shows total disregard for the law and doesn't pay the fine.
 
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