Good evening Sandro
General Comments
I fear that overall additive changes will make it too much like hard work to grasp. Have you floated these ideas to new users?
It's great to share your critical thinking on PP.
Favour
I'm a semi-casual player (father of two wee ones) but highly invested ED fan, I agree with your assertion that we make "a very reasonable argument that potential gameplay is locked from them based on arbitrary time limits rather than skill or something equally nice.". However, I disagree that adding a separate PP currency to spend to unlock what I will call volume-and-rate-of-play-gated features would improve the situation. It took me at least 3 evenings of 1.3 beta play before I felt that I had enough of a handle on PP to dare to stick my toes in the water and pledge, because I was afraid of making a mistake and pledging/fortifying/preparing the wrong things, based on where I was located in the galaxy and what I enjoy doing. I suggest you examine the barriers to entry and occasional participation in PP.
Side note: Have you any experience of the mobile game Ingress? I found it (aside from the X-Files knockoff lore) absolutely captivating to play as a territory-based game, and for the same reasons you love PP. However, it does not have any volume-and-rate-of-play gating (except that you can only act as fast as - when you reach a certain level (at your own pace) you stay there, but your level affects your agency within the game.
Side note #2: have you considered flattening Power ranking into an additional Elite ranking alongside Combat/Trade/Exploration?
Powerplay Flag
I didn't have a problem with the increased level of threat when I was pledged to a Power. Again, this would add another thing to think of. Have you considered re-examining the 'Commander Transponder' that was discussed pre-launch? Having an ability to hide your human status would encourage more players into Open whilst containing what is perceived as the major threat (PVP to the face) across PP play and other ED play.
Up/Down Vote
As a one-time routing protocol and instant messaging system developer I empathise with the difficulty of implementing broadcast real-time chat across a peer-to-peer architecture. My advice: don't aim for timeliness or reliability, clone Usenet! It's proven, fits with the HS comms lore and will create lots of interesting situations. Add an adjustable range filter to prevent pan-galactic spam. I like the idea of up/down voting as a low-bandwidth fallback, but I don't think democracy fits very well with being the minions of a Power. Find a good way to present it.
Freedom Fighters
Good idea, but please implement this as part of 'joining' a minor faction as presented as part of the Player Groups to Power ascendancy mechanism presented earlier in the week, rather than a separate mechanism. Simplicity and economy of design. This would allow you to act as a Freedom Fighter in multiple systems where your faction is present; is that so bad?
Ethos/Government Effect
+1 - simpler to play. Please also indicate ethos/alignment conflict on the Galaxy Map so we can see volumes of sympathetic/antipathetic space.
Missions/Rewards
Please look at Ingress for how rewards for activity are increased agency within the game, not simply external factors like cash or unique modules. If a certain degree of Fortification was only achievable with a number (scaled by system size) of players of a certain rank, it would encourage cooperation and coordination.
General Comments
I fear that overall additive changes will make it too much like hard work to grasp. Have you floated these ideas to new users?
It's great to share your critical thinking on PP.
Favour
I'm a semi-casual player (father of two wee ones) but highly invested ED fan, I agree with your assertion that we make "a very reasonable argument that potential gameplay is locked from them based on arbitrary time limits rather than skill or something equally nice.". However, I disagree that adding a separate PP currency to spend to unlock what I will call volume-and-rate-of-play-gated features would improve the situation. It took me at least 3 evenings of 1.3 beta play before I felt that I had enough of a handle on PP to dare to stick my toes in the water and pledge, because I was afraid of making a mistake and pledging/fortifying/preparing the wrong things, based on where I was located in the galaxy and what I enjoy doing. I suggest you examine the barriers to entry and occasional participation in PP.
Side note: Have you any experience of the mobile game Ingress? I found it (aside from the X-Files knockoff lore) absolutely captivating to play as a territory-based game, and for the same reasons you love PP. However, it does not have any volume-and-rate-of-play gating (except that you can only act as fast as - when you reach a certain level (at your own pace) you stay there, but your level affects your agency within the game.
Side note #2: have you considered flattening Power ranking into an additional Elite ranking alongside Combat/Trade/Exploration?
Powerplay Flag
I didn't have a problem with the increased level of threat when I was pledged to a Power. Again, this would add another thing to think of. Have you considered re-examining the 'Commander Transponder' that was discussed pre-launch? Having an ability to hide your human status would encourage more players into Open whilst containing what is perceived as the major threat (PVP to the face) across PP play and other ED play.
Up/Down Vote
As a one-time routing protocol and instant messaging system developer I empathise with the difficulty of implementing broadcast real-time chat across a peer-to-peer architecture. My advice: don't aim for timeliness or reliability, clone Usenet! It's proven, fits with the HS comms lore and will create lots of interesting situations. Add an adjustable range filter to prevent pan-galactic spam. I like the idea of up/down voting as a low-bandwidth fallback, but I don't think democracy fits very well with being the minions of a Power. Find a good way to present it.
Freedom Fighters
Good idea, but please implement this as part of 'joining' a minor faction as presented as part of the Player Groups to Power ascendancy mechanism presented earlier in the week, rather than a separate mechanism. Simplicity and economy of design. This would allow you to act as a Freedom Fighter in multiple systems where your faction is present; is that so bad?
Ethos/Government Effect
+1 - simpler to play. Please also indicate ethos/alignment conflict on the Galaxy Map so we can see volumes of sympathetic/antipathetic space.
Missions/Rewards
Please look at Ingress for how rewards for activity are increased agency within the game, not simply external factors like cash or unique modules. If a certain degree of Fortification was only achievable with a number (scaled by system size) of players of a certain rank, it would encourage cooperation and coordination.