stop pulling us into PP - beides that, I like this idea
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But why the need to play PP (yes, ... this is about PP)? If I'm taking missions for this faction and support it or sabotage other competing factions/parties why need a flag. If I'm out of the range of these minor faction e.g. 100 ly's away where other local powers are trying to takeover a system, I'm clean to them. Ok, if a corporation is present across the universe, and I'm entering one of their systems and they are hostile to me, so be it. This game needs more character and dangerousness. As player, make decisions and own the consequence!
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Reg. PP, this sounds great, but the moment the PP pull and flag idea came up, naa... do this with out PP and I'll buy this feature.
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and for god sake - don't call them freedom fighters - do they get paid in freedom fries?
^^^ THIS! I like a lot (in general). I mentioned earlier on that I'm supporting a expanding minor faction. Nothing special about this specific faction but fun.Freedom Fighters
Some of the feedback we’ve collected has been from Commanders that do not wish to pledge support to any power (which is totally fine, of course!), instead wanting to remain as champions to minor factions/systems they have adopted.
In general the idea of having more dovetailing between minor factions and powers is something we’re interested in, beyond the government versus ethos effect that currently exists (and that we might consider buffing significantly).
One concept that’s currently acting as a chew toy for us is the idea that Commanders could pledge to a system under the yoke of a power’s control, becoming system “freedom fighters”, ready to push back against the invader.
As a freedom fighter, a Commander would be able to take part in undermining and opposition for the system they had pledged to, effectively working with opposing powers to weaken the controlling power’s presence (and if you’ve been reading some of our other posts on Powerplay, you’ll note that we’re also considering allowing massive undermining to force a system into collapse, allowing it to shake of power control without the power being in a CC deficit – personally, I see possibilities...)
Clearly, such courageous/dastardly behaviour would not be without *substantial* danger: we’d consider freedom fighters to possibly be valid targets in any system controlled or exploited by any power that shared a major faction with the one being attacked by the freedom fighter. We’d also likely want to limit Commanders to support one system at a time, with maybe a cool down before being able to pick a new one (or perhaps some mission to “wipe” their status clean?)
I think that such a feature would require the use of Powerplay flags, discussed earlier, to prevent the role of freedom fighter being a permanent death sentence across massive swathes of human space. I also think it offers a new way to enjoy Powerplay, without being beholden to organisations you might not approve of. What do you think?
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But why the need to play PP (yes, ... this is about PP)? If I'm taking missions for this faction and support it or sabotage other competing factions/parties why need a flag. If I'm out of the range of these minor faction e.g. 100 ly's away where other local powers are trying to takeover a system, I'm clean to them. Ok, if a corporation is present across the universe, and I'm entering one of their systems and they are hostile to me, so be it. This game needs more character and dangerousness. As player, make decisions and own the consequence!
.
Reg. PP, this sounds great, but the moment the PP pull and flag idea came up, naa... do this with out PP and I'll buy this feature.
.
and for god sake - don't call them freedom fighters - do they get paid in freedom fries?
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