Powerplay in Solo

The most equitable way to deal with the issue that some have with players in Solo and Private Groups affecting "their" game is to split the galaxy - and add an Open-only galaxy for those who can't accept players not engaging them in PvP to affect game features.
Theoretically yes, but that should have been done when ED was released.

These days you could do it in miniature and create roles for each mode so the tasks don't overlap.
 
Except, most crucially, that the BGS provides a sense of effect on the gameworld for all players, Powerplay does not.

PowerPlay affects the game world for essentially all players. Each power applies their effects on exploited/controlled systems, and, if one plays in Open, one is going to encounter other CMDRs who are either performing business on behalf of their power, or are utilizing equipment that could only have been obtained by pledging to a power.

My CMDR has never been pledged to any power, but he regularly leverages their discounts, and has occasionally supported or opposed CMDRs engaging in PP activities in order to help preserve or repeal a power's effects (most of my CMDR's high value CMDR bounties were collected by destroying PP merit farmers who thought that because my CMDR was not pledged that he wouldn't mind losing his 15% LYR discount in the systems he haunts). He's also been at shot by every PowerPlay weapon in existence, though some considerably more than others.
 

Robert Maynard

Volunteer Moderator
Theoretically yes, but that should have been done when ED was released.

These days you could do it in miniature and create roles for each mode so the tasks don't overlap.
It probably should have been - noting that not all players would agree.

An Open only galaxy would not require to be as big as the existing galaxy - as size of the play area is quite often raised as a barrier to encountering other players and therefore to PvP. No need to change the existing tri-modal shared galaxy at all - just create a copy of a subset of the galaxy and lock it to a new game mode. That way players who bought the game for what it is, rather than what it is not, lose nothing.
 
It probably should have been - noting that not all players would agree.

An Open only galaxy would not require to be as big as the existing galaxy - as size of the play area is quite often raised as a barrier to encountering other players and therefore to PvP. No need to change the existing tri-modal shared galaxy at all - just create a copy of a subset of the galaxy and lock it to a new game mode. That way players who bought the game for what it is, rather than what it is not, lose nothing.

What you are describing is what I just wrote really, just slightly larger and less focussed.

Its why I suggested splitting tasks for Powerplay- that way modes are used to advantage and they have a clear focus and intent.
 

Robert Maynard

Volunteer Moderator
What you are describing is what I just wrote really, just slightly larger and less focussed.

Its why I suggested splitting tasks for Powerplay- that way modes are used to advantage and they have a clear focus and intent.
Not really - as the existing tri-modal galaxy would operate exactly as it does now - and would, in time, diverge from the Open-only subset of the galaxy.
 
Not really - as the existing tri-modal galaxy would operate exactly as it does now - and would, in time, diverge from the Open-only subset of the galaxy.
Except one requires a lot of work and expense, the other hardly any. We are talking about FD, and I doubt the business plan is going to change.
 

Robert Maynard

Volunteer Moderator
Except one requires a lot of work and expense, the other hardly any. We are talking about FD, and I doubt the business plan is going to change.
One requires taking something away from players who bought the game to satisfy a subset of the player-base, the other does not.

It would not even need to be a separate galaxy - create a new permit locked bubble in previously unoccupied space and lock it to players in Open only - that way only players in Open could affect it. Which would be significantly less effort than creating a duplicate galaxy.
 
Nope, I just have a spare braincell for the matter and arent blinded by prejudice. Its as I said the first time, give it another read..

I read what you said. Personally i don't claim to have the knowledge of the law in relation to the ToS to make a definitive statement on it, unlike you. If you feel confident in your knowledge of the law like this, i can only presume you have the required training.
 
PowerPlay affects the game world for essentially all players. Each power applies their effects on exploited/controlled systems, and, if one plays in Open, one is going to encounter other CMDRs who are either performing business on behalf of their power, or are utilizing equipment that could only have been obtained by pledging to a power.

My CMDR has never been pledged to any power, but he regularly leverages their discounts, and has occasionally supported or opposed CMDRs engaging in PP activities in order to help preserve or repeal a power's effects (most of my CMDR's high value CMDR bounties were collected by destroying PP merit farmers who thought that because my CMDR was not pledged that he wouldn't mind losing his 15% LYR discount in the systems he haunts). He's also been at shot by every PowerPlay weapon in existence, though some considerably more than others.
The main impacts of Powers' presence for most are beneficial (asides from PP ship spam which ive said elsewhere in this thread would be a win-win if removed, as would benefit Powerplay gameplay if they were removed & merits rebalanced accordingly, as well as to reduce irritation for non-PP partakers) Ship & module discounts as you say in LYR space, increased bounties for BH in my power's territory, mining bonues elsewhere etc. All these are benefits for pretty much everyone.

My point though, was that random players affect the BGS, but dont affect Powerplay. But yes they do benefit from it for the most part, so yes are affected by it. But thats not the same thing regards the marketing slogan about all players in all modes affecting the BGS in the shared universe. Because that doesnt affect Powerplay because already, all players dont affect Powerplay unless they opt-in by pledging. Hence, theres no legal basis for a challenge if Powerplay was made Open Only. tbf, i much prefer Rubbernuke's variant where activities are split between modes. This doesnt exclude anyone from the feature, but also doesnt persist with the blind assumption that all modes are equal, when they simply arent in practice.
 
One requires taking something away from players who bought the game to satisfy a subset of the player-base, the other does not.

It would not even need to be a separate galaxy - create a new permit locked bubble in previously unoccupied space and lock it to players in Open only - that way only players in Open could affect it. Which would be significantly less effort than creating a duplicate galaxy.
And in Narnia I can have a talking lion- its not realistic and its not going to happen.

Why? Because the main game is broken regards PvP. Credits don't matter, there is no reason to pirate anything. Nothing has value in the core game, at all and adding abstractions where PvP is allowed is not going to change that.

Powerplay PvP has a reason to exist because its nothing to do with credits at all.

create a new permit locked bubble
wAT? Like......Powerplay has bubbles and defined areas you mean?

One requires taking something away from players
The only thing 'being taken away' by the Blue Meanies is the PvP aspect. Solo and PG generate merits that are moved in PvP. No gameplay is denied since the equivalent is offered as an offset- if anything solo and PG gain from it by having gameplay exactly tailored to them.

The gameplay 'taken' is hauling and shooting in Powerplay expansions- which boils down to boring bog standard work without other players to make it actually complicated since NPCs as they are don' cut it.
 
Because that doesnt affect Powerplay because already, all players dont affect Powerplay unless they opt-in by pledging.

Don't need to pledge to affect powerplay, but one generally does have to opt-in.

This doesnt exclude anyone from the feature, but also doesnt persist with the blind assumption that all modes are equal, when they simply arent in practice.

Oh, I'm under no illusion that the modes are equal in practice. I just don't find PP any less conducive to the abstraction that enables the pretext of that equality than anything else.
 
The game does not require any player to engage in PvP as it remains an optional extra in all game features, except CQC, of course.

The tri-modal shared galaxy rather suggests that the game is not designed to revolve around PvP - and we all bought that game.

And how does that talk about broken PvP, other than you doing the usual copy and paste?

PvP encounters don't work in the usual game because there is no reason to do them- they are perfectly possible otherwise. Its like crime or any criminal act- its pointless and easier to push someone else via lawful means. There is no game pressure and necessity for people on hard times to earn a fast credit to make ends meet. Crime like piracy is a hobby, and spinning up special PvP places is not going to change that.

Like I explained, Powerplay provides a coherent in game reason to do PvP like actions. All it takes is to properly separate them out while giving Solo and PG equally important roles that serve other gameplay (in this case stronger PvE). Powerplay is so loved in that its trying to cover all bases and simply fails in the attempt. Its trying too much at once and ratehr each task needs a focus.
 
I read what you said. Personally i don't claim to have the knowledge of the law in relation to the ToS to make a definitive statement on it, unlike you. If you feel confident in your knowledge of the law like this, i can only presume you have the required training.
Im not a lawyer, lol, but I did work for years in the Insurance industry, for my sins. That may have given me a clear notion as to what constitutes legal protection, and what consumer rights may apply. Ive seen a few spurious claims of legal action in my time Since that experience was in the UK (afterall, the litigation capital of the western world), im quite certain fdev as a UK listed company are legally covered by their EULA , and couldnt have even secured external investment if they werent amply covered to pursue their ongoing-game-development model by changing the game experience and terms as they see fit.
 
Don't need to pledge to affect powerplay, but one generally does have to opt-in.
I do agree, but that effect is completely invisible to the random player. its not measured in charts or progress bars but may eventually show in fortification triggers, way down the line. but the knock-on effects of actions are utterly inscrutable to the random player, unlike the BGS where impact is visible at each step.
Oh, I'm under no illusion that the modes are equal in practice. I just don't find PP any less conducive to the abstraction that enables the pretext of that equality than anything else.
I assume you mean "any more conducive" ? but then im not sure I follow. please elaborate?! :)
 
You can't really say that power-play doesn't have a notable impact on the Galaxy the way bgs does; powers substantially change the economy wherever they go: torval, for example, doubles the production of minerals and makes Imperial slaves legal.
 
You can't really say that power-play doesn't have a notable impact on the Galaxy the way bgs does; powers substantially change the economy wherever they go: torval, for example, doubles the production of minerals and makes Imperial slaves legal.
You cant really say that ferrets are Ferarri's either but since nobody has claimed either to be the case lately, theyre both something of a moot point. :D
 
It was said in the last few pages.
oh, you tease. playing hard to link huh? I guess we'll have to assume someone said it, you replied as you did, and nobody could really disagree. If youre driving at the point that something that affects all the modes should be affectable by all the modes, I disagree in this case since theyre beneficial. If you really want to remove Powerplay derived ship discounts, mining & bounty buffs etc. from solo/pg if PP went OpenOnly. Then, weird but ok. You might find a fair bit of opposition from others to that tho.
 

Robert Maynard

Volunteer Moderator
And how does that talk about broken PvP, other than you doing the usual copy and paste?
While PvP may be broken in the opinion of some, it's not a required part of any game feature - more an optional way to engage in existing game features for those who wish to participate in it.
PvP encounters don't work in the usual game because there is no reason to do them- they are perfectly possible otherwise. Its like crime or any criminal act- its pointless and easier to push someone else via lawful means. There is no game pressure and necessity for people on hard times to earn a fast credit to make ends meet. Crime like piracy is a hobby, and spinning up special PvP places is not going to change that.
There's no reason to engage in PvP encounters, in my opinion, because if there were reasons, i.e. specific rewards, then players would collude to gain the reward in uncontested encounters. Equally, there's no requirement to engage in them for any game feature simply because the game has been sold to all players on that basis, even if some players want it to change.
Like I explained, Powerplay provides a coherent in game reason to do PvP like actions. All it takes is to properly separate them out while giving Solo and PG equally important roles that serve other gameplay (in this case stronger PvE). Powerplay is so loved in that its trying to cover all bases and simply fails in the attempt. Its trying too much at once and ratehr each task needs a focus.
It could be changed to do so, much like other aspects of the game could be. However that Frontier sold the game to all players with optional PvP may well mean that there are limited reasonable / palatable options available to them with regard to retrospectively PvP-focusing / PvP-gating existing pan-modal content.
 
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