It is to the advantage of those who prefer or tolerate PvP, by removing the effect of those in Solo and Private Groups, or by giving a mode participation bonus to those who engage in it in Open / mode based penalty to those who participate in it in Solo and Private Groups from a shared game feature - in a game where no feature requires any player to engage in PvP if they don't want to (apart from CQC, of course).
Its making clear boundaries in a muddled feature that was described as being 'consensual PvP'. In the end the feature has to work in a rational way, having three difficulties that reward the same is not doing that. And in any case, if PvE is given the same influence but via separate tasks that don't overlap, whats the problem? You feel its OK to gate PvP in a separate and lesser BGS that has no bearing on the 'real' one, but not just have one part of Powerplay which is the equivalent of playground catch.
FD hoped Powerplay could sit in the gray area between other features and work harmoniously, only to find it just amplifies and exposes their weaknesses. If FD want to keep the bones of Powerplay then they have to separate out the features threads.
I'll agree to disagree on the need for PvP to have a dominant role in existing pan-modal game features, also on the need to change existing game features to the detriment of those who eschew PvP, and also on the contention that weighting would do a better job.
Its not a dominant role though. A lot of solo players want easy trucking- thats cool, why not actually give that to them in a way that is easy for FD to implement, extensible and works to the games PvE system (all the time being a vital role)? PvE is then mission based to generate materials open players move. The open part is simplistic from a PvE standpoint (considerably so compared to my mission based suggestion) but with other players you don't need complex NPC rewrites as in that section players become the NPCs. This works better, is cleaner and much more sane.
Creating a permit locked volume of the galaxy for players in Open would offer players who want to play this game with no "interference" from players in Solo and Private Groups somewhere to play, without changing the game for all other players.
Its not solving a need though. As I explained before PvP needs a reason and role. Powerplay as I suggested in part can give that reason, and in a way thats self contained. Plus are you not changing the game for people who play in Open who also bought ED?
During discussions on C&P there seems to be a desire from some players that it should apply to crimes against players and NPCs equally - and that any deviation from that isn't what they want. Noting the opposition to the Pilots' Federation bounties at the time they were discussed. Changing C&P for all crime changes it for all players - including those who engage in purely PvE criminal activity - which is why, I would suggest, it is as it is, as to make C&P particularly challenging would be to put the challenge beyond a not insignificant number of players, noting the realities of the population and skill distribution.
And it can, quite easily. I've made loads of suggestions that would make such a system possible. Here are some:
Some ideas: Security response times are based on the attack position in that system. So, security response in close proximity to stations, traffic corridors etc are much quicker (and practically instantaneous in high sec close to traffic lanes) than in deep space. This logically simulates how...
forums.frontier.co.uk
A half though out idea, but: If a player is at notoriety 10, they have to be very careful about being scanned by random ships, security or other players as if they are, an ATR security vessel drops in to hassle them. The handwavium being that a scan is like a sighting of you thats disseminated...
forums.frontier.co.uk
After a couple of interesting discussions I came up with this idea to help new players fresh out of the starter area: In short, low ranks on attack by other players (i.e. shots landed, interdicted) spawn security instantly when they drop to realspace 1: This idea kicks in as new players leave...
forums.frontier.co.uk
Currently its far too easy to never see an NPC opponent from missions. Commanders drop far too close to stations and enter the no fire zone (NFZ) almost instantly, making any NPC bounty hunter or pirate instantly fly off (making them redundant). A distance like 20Km (or perhaps shrink the NFZ...
forums.frontier.co.uk
This does not even scratch superpower bounties. I could write an 80 page thread on making C+P work universally, but its a topic that overlaps many aspects such as engineering.
That's not the intent - as it's not banishment - it's would be a PvP area that players in Solo and Private could not affect - step out of that bubble and back in to the game as it is: tri-modal sharing the single galaxy.
Its banishment in all but name, shunting that gameplay into a corner.
Plus- "step out of that bubble and back in to the game as it is"...erm....if Powerplay had an open only component, thats what would be going on anyway, except for a valid game reason i.e. sanctioned killing and violence in a confrontational feature. So rather than simply displacing what you see as a problem, those players are given an opportunity.
If a new permit locked to Open bubble was created in the shared galaxy then players would not need to remain in it at all times - the "outside" mode shared BGS would still exist, just as the "only available to those with the permit" BGS would exist within the permit locked bubble.
Which again is just displacing the 'problem'. Also: how big is this bubble? Is it carved from existing parts of the BGS (and thus taking it from 'everyone')? If it is the latter, how is that different than repurposing a chunk of Powerplay, which in material terms is far less? Will this BGS area ever get CGs? If it does is this unfair in your eyes because the CG is mode locked? Do you see that your idea opens up ten times the can of worms compared to making one part of Powerplay Open based, for a fraction of the problems?