LOL this is what I call a proper welcome back to the forums! I've missed you arrogant nerds sooooo much!
...btw, well done on not giving your full PC spec as a superfluous aside in this thread!
Whoa!!! This reminds me of the edge of the seat, adrenalin fuelled start to JJ's Star Trek movie & not at all of this...
https://www.youtube.com/watch?v=dVyqVEYdwHM&t=23s
Good job Frontier...it must be really satisfying to realise such dream apex gameplay as envisaged in the concept/planning stages [blah]
Yeah!! That's right! <Checks own post history (the ones that haven't been removed, that is)> *cough*
I enjoyed that video quite a lot, repped. Is that from the Simpsons movie or an episode?
Right...one moment folks; CMDR StiTch! needs to put the protective hat on.
...
*clank*
...done.
Right, so let's get started. Why are you so bored, OP? Well your joy senses will be tingling like a gerbil in heat when you hear I have the answers for you! (and oh boy, I hope my helmet straps are done up tight).
...because you're playing a multiplayer activity as a solo player.
Yes, PG/solo players are equal and loved etc. - however no matter which way you shake your stick or which end of the brush you're grabbing, PP just does not work as a solo/soloable activity. The structure of the missions/merits, and the power rankings, and the expansion systems, and the interaction potential in general...are all very blatantly designed around a multi-player competition/paramilitary war.
With no further word on what went awry and why, simply bear that in mind. The potential of PP was the first real vector for emergent competitive play; its actual legacy is the removal of the only sense C&P had, a few module tourists, and a few PP grinders - most of even them treating it like a solo BGS grind.
And that is all it will ever be in this incarnation. A background simulator grind.
Hey, you forgot to take your helmet off!