PP 2.0 overhaul - possible max fed/empire rank rewards coming?

I noticed years ago when I did my Fed/Empire rank grinds for the Corvette/Cutter that they stop at Rear Admiral and Duke respectively. Two ranks below max. Something that i've rarely seen discussed is why that is, and why is there nothing for maxing the ranks out other than bragging rights? Hopefully with the introduction of the Powerplay overhaul we see some kind of reward of incentive to attain the maximum rep rank for these factions.

What would you suggest could be a fitting rank reward for max? New exclusive ships? Special hardpoint/module? Yet another decal?
 
They are honorary ranks after all and they are in no way related to Powerplay (PP is about individual powers, not about generic superpowers) - not sure what about is this suggestion.

Not to mention that it's not necessarily needed to have a reward at every single rank
FE: Fed ranks 1, 2, 9, 11, 13, 14 - have no reward other than the rank itself.
While Empire have it much worse: 2, 5, 6, 8, 9, 11, 13, 14 - have no reward other than the rank itself

However, getting to call yourself Admiral sound much better that Rear Admiral
Same for Empire, King sounds much better than Duke

And lets not forget Alliance have no ranks - and this might be more annoying for some people that support the Alliance, but get no fluffies out of it since some of them may register a lack of progression while working for the Alliance.

So, if anything - i would suggest to give Alliance some ranks too, and the rewards could be some free ships (no need to lock ships behind ranks), so something like:
  • a T6 for rank 2,
  • a T7 for rank 5,
  • a Type 9 for rank 8,
  • a Conda for rank 10
  • a Type 10 for rank 12

edit: on a second thought, giving so much freebies to the alliance supporters is way too much - and even without freebies they outnumber the Empire and the Fed.
so, scratch that.
 
The other Fed/Empire ranks are interim ranks really between the ship/permit rewards of the other ranks. I agree there should also be rank rewards for Alliance too but I was suggesting that the superpower rewards get looked at alongside the powerplay overhaul
 
The other Fed/Empire ranks are interim ranks really between the ship/permit rewards of the other ranks. I agree there should also be rank rewards for Alliance too but I was suggesting that the superpower rewards get looked at alongside the powerplay overhaul

If its a separate thing to PP, then fair enough.

Regardless, I still have issues with how its implemented and how people who are independent don't get any sort of rewards, they have to work for the Fed or Empire for those rewards.

I've also never liked how you can rank up in both Fed and Empire. In Frontier, the higher you got in rank with one, the harder it became to get ranks with the other. I'd prefer it if getting ranks with one excluded you from getting ranks with the other. Allow switching sides, but you lose any rewards you get from the other side, including losing any ships you had from the other side.

Although, personally, i don't think ships should be rewards for ranks at all. Permits, yeah, ok. Maybe some other benefits. Maybe slightly better payouts or rewards for their missions. But again, that brings us back to what do Independents get?

Perhaps in line with benefits should come responsibilities. Periodically (while online/playing) you get missions sent to you that you have to fulfil otherwise lose rank... but that could be a problem for people who are out exploring or maybe simply don't have the skill or capability or playtime to perform the mission.
 
What would you suggest could be a fitting rank reward for max? New exclusive ships? Special hardpoint/module? Yet another decal?
For Fed/Emp top ranks I would like some suit cosmetics.
For example a crown and fringe epaulettes.
Ceremonial titles, you say?
I'm happy with flimsy paper crown and epaulettes, then!
 
I would like a staff. Something like Gandalf has

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The other Fed/Empire ranks are interim ranks really between the ship/permit rewards of the other ranks. I agree there should also be rank rewards for Alliance too but I was suggesting that the superpower rewards get looked at alongside the powerplay overhaul
No let them concentrate on just getting the Powerplay stuff done, no need to distract them from that with anything else.

Yes it would be nice to have an honorary rank structure for the other superpowers but like the existing ones it should just reward with unlocks not free ships, look how the Titan takedown threads have become about the rules to get decals etc free ships would be worse.
 
The other Fed/Empire ranks are interim ranks really between the ship/permit rewards of the other ranks. I agree there should also be rank rewards for Alliance too but I was suggesting that the superpower rewards get looked at alongside the powerplay overhaul
Getting rank in the Alliance doesn't make sense though... it's like saying, i dunno... NATO, should have ranks... there is no one military within NATO, each participating nation has their own rank structure, and the same applies for the Alliance as I understand it, it's just a bunch of participating independent states who agree to support each other.
 
I noticed years ago when I did my Fed/Empire rank grinds for the Corvette/Cutter that they stop at Rear Admiral and Duke respectively. Two ranks below max. Something that i've rarely seen discussed is why that is, and why is there nothing for maxing the ranks out other than bragging rights? Hopefully with the introduction of the Powerplay overhaul we see some kind of reward of incentive to attain the maximum rep rank for these factions.

What would you suggest could be a fitting rank reward for max? New exclusive ships? Special hardpoint/module? Yet another decal?

If you're playing Powerplay for the rewards, you're playing it wrong.
 
I thought that was the only reason 90% of the playerbase engaged with PP...
I'd suggest it's what 90% of people who do PP for. I'd suggest far less than 90% of the playerbase do PP... the prime problem to be solved with PP2.0 being to remove perceived barriers to PP. That's not fixed with rewards (as they currently stand)
 
If you're playing Powerplay for the rewards, you're playing it wrong.
I thought that was the only reason 90% of the playerbase engaged with PP...
The contribute from module shoppers to PP is almost unrelevant (they're not powerplayers), if not even harmful.
All the more reason for module incentives to be removed from PP 2.0 and placed in Tech Brokers as an unlock.
That way, PP 2.0 players will only be those interested in PowerPlay, rather than getting a shiny...
If PP 2.0 is going to enforce "open only" play, it is going to be even more exciting! /s
 
All the more reason for module incentives to be removed from PP 2.0 and placed in Tech Brokers as an unlock.
That way, PP 2.0 players will only be those interested in PowerPlay, rather than getting a shiny...
If PP 2.0 is going to enforce "open only" play, it is going to be even more exciting! /s
Although I don't agree with the "open only" bit (which I think we've discussed before, and is a bit OT to go to)... yep... PP2.0 needs to be undertaken for PP2.0 , not for modules, or ships, or permits... unless those things have specific and exclusive function to PP2.0.
 
All the more reason for module incentives to be removed from PP 2.0 and placed in Tech Brokers as an unlock.
That way, PP 2.0 players will only be those interested in PowerPlay, rather than getting a shiny...
If PP 2.0 is going to enforce "open only" play, it is going to be even more exciting! /s
I was going to agree fully with this but I don’t like OO so if that happens I hope all PP modules go the way of the BDS/IDS/ADS with either a refund and/or replacement with the nearest equivalent normal module.

More exciting would be to make it equal in all modes, obviously difficult which is perhaps why it has taken until now.
 
All the more reason for module incentives to be removed from PP 2.0 and placed in Tech Brokers as an unlock.
That way, PP 2.0 players will only be those interested in PowerPlay, rather than getting a shiny...
If PP 2.0 is going to enforce "open only" play, it is going to be even more exciting! /s
The removal of modules from powerplay rewards has been asked countless times... not only because the presence of module shoppers may require additional "work" for powerplay groups (i.e. prepping wrong systems, fort'ing wrong systems in a scrap or blasting random votes causing unwanted expansions etc) but also for the "collateral risk" incurred by these players [besides being unaware of the consequences of being pledged could not be a justification].
 
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