I suppose I could agree in principle, but...
What to do about pad blockers? A group could setup multiple accounts and pad block important locations stopping another power from fortifying.
How about people exploiting the SCA feature or team nav locks?
What about instancing problems and people using block lists to play in open with no opposition?
Etc, etc..
ask CQC how that kind of solution went when it came to pvp combat. You can talk to spirits and dead things right?
There are like 8 years of what fdev did wrong or could have done differently with powerplay. This idea of new game mechanics not interweaving with anything else is at the core of why they dont make anyone happy. It's a compromise that inhibits the best aspects of a mechanic from ever being realized.
To what end is such compromises? ensure that some idea of what the game was is retained for some other players so they dont have to adapt or change? That's dumb. it's a handicap that holds the game back from evolving and reinforces a grindy "nothing i do matters" experience that just sheds players like pet hair.
the game mechanics should all interact with eachother and impact eachother in a way that actually matters to the players doing those other things. Nothing should be ignorable or pointless that results in some sort of reward asset in the game. Optional, sure...but not in the sense that such things are in the current game. Absolutely nobody has ever complained that elite is too deep. And keeping things as-is in how game mechanics are incorporated is fine, it wont improve anything but the remaining players will continue playing until fdev has to shut things down as the population continues it's slow decline. ideally though, we'd start to see some changes in direction to try and gain some players and popularity to justify many more years of playing. New shiny one off events or even new assets will only create temporary blips in players. Not sustained gameplay.
nobody wants some side-game that doesn't matter to anyone not active in the side-game. again: see cqc.
edit: and yes, this isn't necessary suggesting the comment being replied to is in favor of the originally noted comment. in fact it provides examples opposing it. it's kinda half replying about the "agree in principle" part but mostly to the same original comment.
powerplay should not focus on pvp. nothing in elite should because it's multiplayer network stack sucks extremely hard for that kind of gameplay. Instead, pp should be thought of as just a layer on the bgs gameplay that players are playing. the drive in playing with PP is less about pvp and more about co-op against the bgs with the goal to impact other players via the bgs. and various bragging rights, of course, contributed to by the role playing aspect.
pp was supposed to be players being able to crush the favored factions of other players into non-existence and then laugh at the losers. Then do it all again with new avatars.
Instead it was just an endless loop that went no where.