People are definitely entitled to their opinions. Everyone should be able to enjoy the game the way they like, and no one should have to pretend to like something they don't.
I'm glad we all agree on that, at least rhetorically, even though I'm not sure that gets applied very even-handedly. I feel like it gets thrown around selectively and kind of on a surface level. It feels a little odd to see it quoted so often now when it really hasn't been during other times and other contexts. But I guess even the rhetorical agreement is some progress.
Given that agreement, I think it has some deeper implications for this prediction thread about future DLCs.
Personally, I'm very happy with both the SEA pack and the Africa pack. Bought them both the first hour they were available. And if our consensus is that we think there will be both animal packs and scenery packs going forward, then I think we need to acknowledge that this consensus is itself a different pattern than what happened in Planet Coaster, where the coaster-only packs signaled that they were coming to the end of the run. Surely PC was about both rides and scenery too, and both were essential parts of creating a theme park just as much as they are for a zoo.
This leaves me with several questions, relevant to this thread about predicting (guessing, hypothesizing about) future DLCs:
Did the coaster-only packs receive the same type of response/backlash from (some) content creators as the animal packs did? (This is an honest question. I wasn't around back then, so it may very well have been so). This seems relevant because -- in Frontier's current advertising model -- creators are set up as "gatekeepers" by Frontier itself, literally being given "keys" and asked to stand outside the gates to inform, advertise, review, and hopefully promote. That's not an attack or complaint. Youtube is how I first learned about this game to begin with! Just a realistic assessment of the economic ecosystem underlying that relationship. It also doesn't mean that any creator should pretend to like something they hate. We want their honest reviews - the good the bad and the ugly. But it does have implications for the game's future if a large enough number of those creators/gatekeepers/reviewers/advertisers -- and thus the efficacy of that advertising method -- are reacting differently to animal-only packs than they did to similar coaster-only packs in PC.
Again, each creator and player should do what's best for them, and speak honestly about how they're experiencing each DLC. And in thinking about the context of predicting future DLC, it does put Frontier into a bit of a pickle if their advertising landscape has changed from the PC days. Creators opinions aren't just opinions, but super opinions. They're "influencers" as the kids say. So if large numbers of influencers are playing in ways that are different than many players (which is absolutely their right to do), it does have an impact on Frontier's ability to develop the game in ways that please those other player bases. An animal-only pack may be very popular with many parts of the community, but now apparently comes with an advertising risk from bad creator reviews that may not have been the case for coaster-only packs in PC. That's not the content creators fault (they like what they like and dislike what they dislike, and should say so honestly), and probably isn't even their problem to solve. But it is a difference in the landscape of the two games that impacts all of us.
Similarly, in trying to predict/guess/hypothesize about what future DLC might be, it throws some wrenches into trying to figure out whether or how to think of Planet Coaster as a data point. People are fond of saying that we're following a PC pattern for PZ DLC when it comes to predicting the "end" or when speaking to animal folks. But if we're being consistent, it seems like another clear part of that ending pattern in PC was the switch to coaster-only packs near the end. So again, as a predictive matter, why doesn't the Africa pack's return to scenery signal that we may have a longer life span? Why did creators who are builders say so often that the SEA pack meant that they'd have to go "6 months" between getting new scenery, when in reality -- if they really believed that we were going to follow the PC model -- that number would have been more like 9 months or 12 months, since the PC model would have predicted that once we're in coaster-only/animal-only territory, we would have been likely to stay there for a while?
To be clear, that's not a complaint about the Africa pack (which I am enjoying immensely!). And it's not a statement that we should stop having scenery. But I do find it curious that people think there's a clear PC pattern when it comes to the number of animals or the number of DLC -- and think that we need to ground and manage expectations of anyone who hopes for more -- but that we oddly don't see the same rush to ground or manage expectations on the building side. If PC is going to be used to try to predict things (and many people think it shouldn't be), then wouldn't that pattern also predict that we need to expect fewer building options in favor of coaster/animal packs? Why the double standard? Why is one predictive and the other not?
And tying it back to the creator/influencer discussion above, what does it mean for the game (and specifically for our predictions), if large enough numbers of influencers are more likely to flex their power for more pieces, but less likely to do so for more animals? Is that really the balanced approach that animal lovers are lectured about so often? And if Frontier did have the idea to try to extend the support for the game by having a mix of animal-only packs and animal+scenery packs and potentially even scenery-only packs, does the moaning by (some) content creators about SEA (some of which is still going on, even this past week in their positive reviews of the Africa pack), mean Frontier might abandon those plans, hurting all of us in the long run? If the first coaster-only pack had been met with similar negative CC reviews, because the creators weren't really theme park fans but just used it as a building tool, would PC have scrapped the Classic rides pack and had fewer DLC before it ended? If every pack has to be perfectly balanced with building and animals and stick to a pattern and playstyle specifically for content creators, or else risk low advertising, less hype, and even backlash -- then does that mean the game has to end when they run out of ideas for building themes even if more animals were originally planned and possible? Or that the end-of-run coaster-only/animal-only palooza packs of endangered or fan favorite animals that many predicted become less likely?
Does it suggest we should be predicting a different ordering of future packs, with scenery-only or mixed packs being released at times when youtube presence is more powerful? Imagine for example that Frontier has an animal-only pack and a scenery-only pack and a traditional 4+1 pack all in the works, and their economic modeling suggests that they'll all sell pretty well. Do they hold the scenery-only pack until fall, winter, or a holiday when youtube watching is higher, because they now know that -- while the packs will all sell fine regardless among the player base as a whole -- the scenery pack is going to get all the love, and the animal pack more of the hate, from (parts of) the content creator community specifically? If we still think there are more animal packs coming down the road, despite what many creators might prefer, should we expect those to be held for times when youtube viewership is traditionally down? Or is it the reverse of this, placing scenery-only packs during seasons where game purchasing is usually low, so that creators give those a boost, while releasing animals at a time when purchasing is normally high, and thus where negative reviews might not impact actual sales that much?
Alternatively, maybe the changed advertising landscape means that we should expect a complete reversal of the PC pattern, and instead of watching for coaster-only/animal-only packs near the end we should instead be watching for the final packs to be several rounds of building-only packs, so that the creators can go wild with their praise and the game ends on a high note. Therefore assuring residual sales from those disproportionately positive youtube videos that stick around long after development is done.
Again, none of this is meant as an attack on builders or content creators... or anyone else really. I watch a ton of stuff on youtube and love it (as I've said, and as all the creators here already hopefully know). I'm also not saying that anyone should change their opinion or what they do or how they play. Each creator has their own brand, and that's why we watch you all. And I acknowledge that there are creators who do, in fact, play the game in other ways. You just have to look a little harder to find them.
But it would be silly (and ultimately counterproductive to the creators themselves) to pretend that influencers don't have an influence -- somewhere, somehow, to some extent -- or to pretend that theirs is just another opinion, equal to a thought any of the rest of us might have. And therefore it seems we really do have to consider what impact that influence has (and has had, and should have) on Frontier, on the community, and in the context of this thread, on our predictions. And even question where that influence is taking us.