Mocking (part of) the community is a different thing though.
I see that.
Maybe I'm not feeling the impact as much because for me that's always been part of the "brand" for some of the channels. I came in at a point when some of our favorite creators were openly and consistently hostile to the parts of the player base that tried campaigns or franchise or just generally did things other than build. So for me at least, I didn't experience it as any different than what I've seen and felt before (and yet kept watching, then and now). But I totally understand how it might feel different for others.
I can guarantee though that if we had received the update items that we got in this one with that update - custom sounds, webcam cameras, chain link and mesh pieces, it would've went over great! It's a twofold street in this regard. If an update is great, the pack is perceived as great! Custom water and billboards were great for a bit, but they're a bit difficult to justify as one of the better updates.
Not sure that I totally buy this part (as an argument from creators in general. You of course are your own person!). The dismissal of the SEA pack by a lot of CC'ers was pretty immediate -- long before they had a chance to see whether things could keep them captivated. Even worse, I'm not sure how the devs are going to be able to judge ahead of time which things are going to "count as enough". Billboards were HUGELY requested, with people claiming beforehand that it would revolutionize what they did in the game. And yet many of these same creators -- the very ones who had experience with using them in Coaster and were pushing so hard for them and said they had so many ideas of how to use them -- suddenly decided that it didn't captivate their attention? Before the billboards released, CC'ers were raving about how they would use the billboards to build aquariums and small exhibits and custom walls and custom floors/paths and vistas and...... But then when the billboards actually came, many of those same creators didn't actually follow through with doing that for very long.
I think for
some creators (not all), they'd begun signaling months before that Prehistoric Kingdom was going to be the source of their building inspiration for a while, and were shocked when PZ called their bluff by focusing their energy on animals instead. They then got further burned when the PK alpha buzz dissipated because viewers couldn't get their hands on the game. But by then, they'd already dug too deep to change the narrative and try out what the SEA pack/update actually did have to offer.
I sympathize with that predicament, and think it really sucks that their PK investment didn't pay off for those who pushed it so hard (or at least, hasn't paid off yet). But the experience does make me a little less trusting, and makes me take a step back from any statement to think: To what extent does this reflect what players want/need in the game (as different as that may be for different folks), and to what extent does it reflect an entirely separate set of interests that is about clicks, views, likes, etc.
One of my more controversial opinions has been wanting a bit more of a bigger pack, I'm talking Animal Pack and Scenery Pack combined into one at a higher price point. 8 animals and 200 props for anywhere between $15-20, which would be worthy for an expansion of that magnitude.
For the record, I'm totally into this. I've said it before: Frontier, Please take my money!
I feel like nobody should feel forced to come to the forum
I have no issue with CM's going out to other parts of the community to get a feel for what's happening. And I suspect they do that more than they're given credit for. But expecting them to monitor all these various sites all the time for every suggestion feels like too much. I see the forums as the equivalent of what you creators have with Dahlia. It's the most direct way for us "regular folks" to send something directly and know that it's been seen.
But I also think that there's a bit of a power play going on here. What tends to go unsaid -- and what I hear whenever someone attacks the forums -- is how many of those sites/discords/reddits are run/moderated by the very content creators who are trying to increase their followers, and already have a direct email to Dahlia. And are organized around specific (but not equally representative) game styles.You mentioned builder discords and modder discords for example, but I'm unaware of discords focused on franchise tips or the campaign mode or timed scenarios. (Or maybe these exist and I just haven't found them?).
I'm not opposed to Frontier setting up their own official discords, etc. But I also don't think there's anything inherently easier about signing up for reddit/discord/twitter than signing up for the forums. Surely people who can manipulate game code to the extent that modders do, or build something as elaborate as we see on BroNation, or handle all the tech needed to record and upload to youtube, can also figure out how to set up a forum account. Even some of us old tech dinosaurs have managed to do it! Which suggests to me that something else is really what's at the heart of the objection to the forums. -- They're open and allow for the
possibility of getting feedback from all play styles on an equal playing field, instead of being a home field advantage where the subcommunity has already been narrowed down to a particular interest.
Which makes total sense from a creator perspective. As you say, creators have their own interests, which are distinct both from players and from Frontier, and which includes growing and solidifying their following. If it was really about getting their viewers' voices heard, every video would end with them
telling their viewers to come to the forums to let Frontier know about what they'd discussed, with a link to the forums the same way they do to their personal discords and workshops. But of course that doesn't happen because the goal is to get people to comment on their own video. Which again, I'm not mad about (and do often). Just very much aware of as a business necessity.
But yeah, a lot of us do expect the game to end development after 2-3 DLC's. We see patterns, and we see it happening in the same vein that they did with Planet Coaster. They had their general packs and then their coaster pack, which functions as our animal pack,
Getting back on topic: We all know that it won't go on forever. But there seems to be a lot of selective use of PC here. I mean, if creators
really believed that Frontier is following the same model when it comes to hoping for more dlc, why doesn't the same logic apply back to them about building pieces? If animal packs are really the equivalent of end-of-run coaster packs, then after the announcement of the SEA pack we should have seen content creators setting their own expectations accordingly, and grounding builders in the "pattern" that we're now on the coaster-only/animal-only track of our journey until the end. Why wouldn't they want to keep these people "grounded" in the same way about those expectations? But that's not what the creators did, and not the pattern that Frontier followed with the Africa pack. Indeed, the exact opposite happened: People who
wanted an animal pack for Africa were the ones who were told they were being unrealistic -- even obeying the pattern would have said that once we go coaster pack/animal pack, we don't go back to scenery until the final farewell (ghostbusters).
And before you say that the huge blip in April was because of SEA, don't forget - New Species Mods came out at that time too and we were starting to get around an animal a day resulting in around 150 animals for the first section.
I'm really glad the first modding revolution happened when it did, because you know I love you guys. But again, I feel like there are some odd selections being made about what we interpret that to mean, and it leaves me with more questions than answers. If mods account for the increase of players, isn't that just proof of the demand, and free market testing that might show Frontier how long they could extend this game? Doesn't the very fact that there were 150 mods made so quickly distinguish this from the Planet Coaster pattern that was being argued for above, where the options for expansion were probably more limited? And if it turns out that content creators actually already had enough pieces to build habitats for 150 modded animals, then surely they could have had enough to build for 7, and didn't really need to throw such a fuss about one animal pack?
But as long as they bought the DLC, Frontier as a company would not care.
At the end of the day what really matters is how well (or bad) the game is performing for Frontier. That we don't really know, but based on Frontier financial information, we know that so far PlanZoo is performing better than PlanCo.
Totally agree that sales and corporate strategy will be the real determinant (by which I mean both actual PZ sales themselves, and sales of other games both current and projected). But it's interesting to me how much we
all use the numbers to serve our own purposes. (yes, I'm including myself).
Like the SEA pack like I do? Those April numbers look pretty good.
Dislike the SEA pack? The spike is probably more because of mods or the spring sale.
Think the game has a longer support life? Those numbers look pretty steady, especially considering that people are returning to their lives after a pandemic. And the updated engine signals that they won't run up against tech obsolescence, and might even add birds.
Think the game has a shorter support life? The numbers aren't growing or matching what they did in the first 6 months, or a dlc that dropped at the start of the pandemic when everyone was stuck at home. The updated engine signals a shift to console and the end of our run.