I have three ships; the iEagle, the iCourier, and the iClipper. I have about 2.4 mil left, the iEagle is "all A's" style except for a fast recharge shield, and I have a modified fast recharge shield, 2x MCs, and 1x Beam laser on the Courier.
My preferred income has always been from some sort of murder. Either killing pirates in a RES or piracy or missions where I go kill even more things. Lately, for me and apparently most people, that last part is no longer an option due to a bug that has been around all year where Mission Targets aren't marked, or they are marked and don't count, even if you have no other missions but the one. My faction standings are diving fast.
Between the bugs and the fact I have more ships than I can affordably kit well, I find myself looking at my ships and wondering if I should just pick one and go somewhere to make actual decent money. just sell off everything I own but the one ship and go, even though I got the iShips on a discount weekend where I didn't have to have a high faction to buy them. If I do, though, what to keep and what to do? I used to play EVE and hear that (thankfully) mining isn't very profitable, so that hurts using the iClipper, but all three can bounty hunt. The iEagle is such a sports car at this point I'm struggling to convince myself to lose it, but it can't exactly haul passengers like the iClipper. The iEagle has two burst lasers and a plasma cannon, while the iCourier has two modified MCs and a modified Beam Laser; both do about the same in a RES, so logically the iEagle is the better investment there, but it can't carry a planetary vehicle, and the Courier and Clipper can.
What I am trying to avoid is endlessly grinding RES rats for small change just to get one module. I want to start making enough that buying a faction ship is more a matter of standing than scheduling away a month of my life killing things. I have no idea how some people have the time to have a fully A-kitted faction ship with powerplay special modules and Guardian weapons. it seems like that would take years! The only reason I haven't done this before is because I wouldn't be able to get the Clipper again without grinding both money and faction. Should I sell the ships to get the jumpstart I need and get the mobility to fly to distant systems without leaving things behind, or is a grind my only option?
My preferred income has always been from some sort of murder. Either killing pirates in a RES or piracy or missions where I go kill even more things. Lately, for me and apparently most people, that last part is no longer an option due to a bug that has been around all year where Mission Targets aren't marked, or they are marked and don't count, even if you have no other missions but the one. My faction standings are diving fast.
Between the bugs and the fact I have more ships than I can affordably kit well, I find myself looking at my ships and wondering if I should just pick one and go somewhere to make actual decent money. just sell off everything I own but the one ship and go, even though I got the iShips on a discount weekend where I didn't have to have a high faction to buy them. If I do, though, what to keep and what to do? I used to play EVE and hear that (thankfully) mining isn't very profitable, so that hurts using the iClipper, but all three can bounty hunt. The iEagle is such a sports car at this point I'm struggling to convince myself to lose it, but it can't exactly haul passengers like the iClipper. The iEagle has two burst lasers and a plasma cannon, while the iCourier has two modified MCs and a modified Beam Laser; both do about the same in a RES, so logically the iEagle is the better investment there, but it can't carry a planetary vehicle, and the Courier and Clipper can.
What I am trying to avoid is endlessly grinding RES rats for small change just to get one module. I want to start making enough that buying a faction ship is more a matter of standing than scheduling away a month of my life killing things. I have no idea how some people have the time to have a fully A-kitted faction ship with powerplay special modules and Guardian weapons. it seems like that would take years! The only reason I haven't done this before is because I wouldn't be able to get the Clipper again without grinding both money and faction. Should I sell the ships to get the jumpstart I need and get the mobility to fly to distant systems without leaving things behind, or is a grind my only option?