Probably done with this game

Yes, it's an online resource which can be edited by anyone. If you're trying to compare an encyclopedia and a game, there's 2 things: People often do change the information on Wikipedia to something stupid, but it is moderated and changed back. Who's going to moderate a game? Secondly, would you rather spend your time editing articles on Wikipedia or destroying stations in Elite Dangerous? Think about that. ;)
The number of vandals is much lower than the number of people who actually want to contribute to Wikipedia. If your assumptions would be correct, than most players would be gankers flying around and destroying.
 
The number of vandals is much lower than the number of people who actually want to contribute to Wikipedia. If your assumptions would be correct, than most players would be gankers flying around and destroying.
I didn't say most, but enough to ruin the gameplay for many players. I'm sure many people would like to wing up and destroy a station - much more than just gank ordinary ships. For example, the Ceos - Sothis route for passenger transportation is very profitable, and I have earned hundreds of millions that way. Now imagine a group of billionaires in mighty ships want to destroy this route (which is currently booming) so less people would be able to become billionaires or earn lots of money. They destroy this route. Wouldn't that be nice, huh? Out of the thousands of players, surely there would be a group who want to do something like this, and doing this would ruin it for the rest.
 
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The number of vandals is much lower than the number of people who actually want to contribute to Wikipedia. If your assumptions would be correct, than most players would be gankers flying around and destroying.
Again, remember that Elite Dangerous is a game, and people would probably destroy stations more for fun and entertainment than for damaging the game. Ruining a Wikipedia article is a whole different story altogether.
 
Yeah I know that many of you are going to think "right, another complaint post, cya good luck" but I want to give my 2 cent as a normal player that basically is a nullity in this game.

I enjoyed this game, played so much and grinding as well and then I burnt myself, so I took a break before to return later, purchased a Phantom and falling in love again with ED. But afterwards my love started to fade again because I've found this game a little bit boring and then another break on it's way. This time many month passed without even updated it, so I've decided to return again by participating to the CG, helping to unlock a useless multi-cannon. Now FD said that the next CG is going to be in July, which means that "what I'm going to do in June?".

I know there are different game mode I should play but:

1) Exploration: What is a point for that? Jumping hundred of systems to get nowhere in a Galaxy just to scan a Water/Earth-like planet that probably is going to be scanned with few chances by another player, what will gives to me? Is that planet will be colonized? Is that planet will be mine? Will I be honored/priced for such achievement? No, just credit and if the Planet was first discovered by me, my name will be displayed on it (wow!!).

2) BGS: Why should I care about a minor faction instead of another one? For the name? I don't like their name. So why? I know that this is a MMO and interaction with other ppl is a must, but I don't want to talk in discord/skype/or any other software because if I want to be part of a Squadron having a voice interaction is necessary. Also I cannot create my own minor faction if my squadron is not composed by at least 10 ppl, so why should I care about BGS? (PowerPlay is even worst)

3) Thargoids: I know that the game is called Elite Dangerous, but is too Dangerous to fight Thargoids that spawning randomly (by FD willing) and also seems pointless to have them into the space. If aliens like them exist for real, do you think they will be limited to disrupt just Coriolis stations? Planets will be probably disintegrated or even colonized, but not into the ED bubble!

4) Conflicts Zone: Like above, I can probably afford Low or maybe Medium intensity CZ with my non-engineered ship, but if I want to do more (even like Pirate Lord hunting) I cannot, because I need to.....

5) Engineering: a huge grind joke, that's it.

6) Last but not least: Bounty, Mining, Trading - Good way to make credits that probably I will not use at all (after purchased all the ships I want)!

How many of you feel the same as above? I mean, this game has huge potentiality and nice immersion, a very good space sim, but that's about it. In general I don't like the kind of games where "I have the freedom to decide what I want", but even if a game is like that, I still have a meaning, a reason to play it. This game what reason gives to me? At the moment none. I'm just playing a holo-person without the ability to use the legs inside a ship flying into the space looking for something unspecific.

Sorry for the bunch of complaining, hopefully something new and really enjoyable will be implemented in this game soon (I trust you FD).

Take care!
It does feel like a series of missed opportunities...

No one can complain at the amount of man hours of enjoyment you can get out of the game, but the history of poor design choices and outcomes that have meant we have a trail of half baked questionable features instead of solid bar raising game mechanics, is just such a shame.

We need only consider the Thargoid Invasion, which FD had years to prepare for, and it brought what to the game? Or Mining 2.0, which even with a nice new clean slate, we end up with a contrived unbalanced half baked outcome. The features added to this game over the past 3-4yrs has been all too often just been a lesson in poor choices, poor design and therefore missed opportunities.

Can but hope end of next year (finally) sees a significant bar raising solid development. But with the same people and no doubt the same ethos, I expect another questionable, shallow bolt on :(
 
Again, remember that Elite Dangerous is a game, and people would probably destroy stations more for fun and entertainment than for damaging the game. Ruining a Wikipedia article is a whole different story altogether.
Both playing ED and editing Wikipedia are hobbies for most people and they enjoy both with equal passion.

You are free to make whatever assumptions you like, but they don't have any foundation in reality.
 
Yeah I know that many of you are going to think "right, another complaint post, cya good luck" but I want to give my 2 cent as a normal player that basically is a nullity in this game.

I enjoyed this game, played so much and grinding as well and then I burnt myself, so I took a break before to return later, purchased a Phantom and falling in love again with ED. But afterwards my love started to fade again because I've found this game a little bit boring and then another break on it's way. This time many month passed without even updated it, so I've decided to return again by participating to the CG, helping to unlock a useless multi-cannon. Now FD said that the next CG is going to be in July, which means that "what I'm going to do in June?".

I know there are different game mode I should play but:

1) Exploration: What is a point for that? Jumping hundred of systems to get nowhere in a Galaxy just to scan a Water/Earth-like planet that probably is going to be scanned with few chances by another player, what will gives to me? Is that planet will be colonized? Is that planet will be mine? Will I be honored/priced for such achievement? No, just credit and if the Planet was first discovered by me, my name will be displayed on it (wow!!).

2) BGS: Why should I care about a minor faction instead of another one? For the name? I don't like their name. So why? I know that this is a MMO and interaction with other ppl is a must, but I don't want to talk in discord/skype/or any other software because if I want to be part of a Squadron having a voice interaction is necessary. Also I cannot create my own minor faction if my squadron is not composed by at least 10 ppl, so why should I care about BGS? (PowerPlay is even worst)

3) Thargoids: I know that the game is called Elite Dangerous, but is too Dangerous to fight Thargoids that spawning randomly (by FD willing) and also seems pointless to have them into the space. If aliens like them exist for real, do you think they will be limited to disrupt just Coriolis stations? Planets will be probably disintegrated or even colonized, but not into the ED bubble!

4) Conflicts Zone: Like above, I can probably afford Low or maybe Medium intensity CZ with my non-engineered ship, but if I want to do more (even like Pirate Lord hunting) I cannot, because I need to.....

5) Engineering: a huge grind joke, that's it.

6) Last but not least: Bounty, Mining, Trading - Good way to make credits that probably I will not use at all (after purchased all the ships I want)!

How many of you feel the same as above? I mean, this game has huge potentiality and nice immersion, a very good space sim, but that's about it. In general I don't like the kind of games where "I have the freedom to decide what I want", but even if a game is like that, I still have a meaning, a reason to play it. This game what reason gives to me? At the moment none. I'm just playing a holo-person without the ability to use the legs inside a ship flying into the space looking for something unspecific.

Sorry for the bunch of complaining, hopefully something new and really enjoyable will be implemented in this game soon (I trust you FD).

Take care!

I totally hear how you feel!

My group has been playing together (and streaming) weekly for three years, and sometimes I feel the same way.

I think to enjoy Elite long term you end up falling into one of two categories:

1) Role playing your character - there's no story so you make your own

2) Play with friends - we did some RES bounty hunting last week and while we've done it a hundred times before, it's still fun with friends.

That said, enjoy you new games or games, and know you are always welcome back!

o7
 
Both playing ED and editing Wikipedia are hobbies for most people and they enjoy both with equal passion.

You are free to make whatever assumptions you like, but they don't have any foundation in reality.
They do, and it's more logic than assumptions. There is technically nothing wrong with destroying stations in a game, but there is in ruining articles in an encyclopedia. But I guess this argument is pointless, you're not willing to keep it constructive. Anyway, good luck! ;)
 
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Both playing ED and editing Wikipedia are hobbies for most people and they enjoy both with equal passion.

You are free to make whatever assumptions you like, but they don't have any foundation in reality.

That's an interesting statement, considering that you were the one who brought wikipedia as "evidence" here at the first place.
 
That's an interesting statement, considering that you were the one who brought wikipedia as "evidence" here at the first place.
If you'd have explained why you find it so interesting, maybe I could say something meaningful. This way, I can only say: yes. :)
 
But wouldn't the universe be very unstable and disbalanced then? If a large group of players destroyed a popular station, there was a CG to rebuild it; what would stop them from destroying it again, after every CG?
But wouldn't a stable and static universe be utterly boring?
If you couldn't change a thing, why play in the first place?

There is your answer.
Yes, so what if a popular station gets nuked?
You want a living and breathing universe, you'll have to put up with some coughs and a few deaths. THat's what makes a universe alive.

The static part of it just makes it really really dull. Who controls a system or not doesn't make any difference whatsoever. Famine systems should have their population diminish, so does outbreak system and war. And food prices for a famine system would skyrocket. We are talking 100k per ton. If you are starving and you have money, you will pay ANY price to survive. I am the seller, I dictate the prices for good YOU want.
 
You’re right. Exploring can be a grind. For me it’s the thought that this is the closest I’ll truly get to exploring our galaxy. The effort that the Creators put into the realism of the game from locations, nebula, sounds and probably a plethora of other nuances I’m not aware of, is what I appreciate about this game the most.

I remember the awe I felt the first time I saw a neutron star. The anticipation headed towards my first black hole. The first time I noticed the light bending around a super giant star as I flew past at a distance. Sitting on the surface of the planet with rings and a gas giant on the horizon. I thought about how different our own civilization and mythologies would have been if earth had rings. How we would likely be further along in space exploration for the simple fact of resources would be so close.

For me, ED is National Geographic in space.
 
I am always confused by such posts/threads/videos, and can only infer that some people expect a computer game to provide them with endless, ever stimulating, entertainment, where the thrill never palls. Well, this is an utterly unrealistic expectation - and not only for computer games.

Having played ED since original beta I have had many necessary holidays from the game, and being realistic my current rest is likely to last well into 2020, depending on what arrives in the mean time and in 2020. Yet, every time I return I am in awe of what has been achieved, particularly the audio, and by how good the experience is as a whole - it's just that these days I can summon little reason to play. This does not make the game bad, it merely means that with (oh gosh I don't know) many many weeks of game play under my belt, I am sated.

I still occasion this forum, but these days more with idle curiosity than any sense of real engaged involvement. But to presume that my exhaustion with any game implies that said game is defective would be silly.

Anyhoo, hurrah for everything, and I'm off to watch paint dry and chat to CMDR Thrust (Bradford).

Toodles!
 
So, death makes a Universe alive. That has got to be the most twisted rationalization for allowing full-scale interplanetary and even interstellar war that I have ever encountered. "Only more death -- MEGADEATH! -- can make ED live!"

I'm surprised there is no provision for player-initiated colonization of systems on the fringe of the bubble, endeavors that would require intense cooperation among a like-minded group of players, requiring pooled resources for financing, transportation, construction, security, development of unique trade opportunities, everything a burgeoning colony must accomplish to be viable. Plenty of chance for conflict on a number of levels without resorting to decimation of systems for the fun of it, with the target result being expansion of the game on a player-directed basis as much, perhaps even more, as getting changes from FDev-On-High.

Massive destruction is a blind alley that might provide short-term thrills for the sociopaths in the ED crowd, but will ultimately degenerate into same-ol' same-ol' -- stagnation of the game because it will always be exactly the same from day to day -- pew-pew-pew, station down, rebuild, rinse and repeat, just PvP and CZ's on a larger scale. Zero growth potential.
 
So, death makes a Universe alive. That has got to be the most twisted rationalization for allowing full-scale interplanetary and even interstellar war that I have ever encountered. "Only more death -- MEGADEATH! -- can make ED live!"
Death means change.

Let's say you leave the galaxy as it is in its static state - it will never change. Some new stations might pop up as they do with CGs, but that's just more static objects floating in space. More static. More No-growth. I haven't seen people getting excited about a new outpost.

Now remove some objects! And people will go wild. Blow up a station like Hutton Orbital. See what happens.
Upgrade Hutton to a Coriolis station and most people wouldn't even care.
 
What really keeps me going is imagination and role play. This game is a huge stage where, if you have the ability to imagine your sci-fi stories, you can just bring them to life. If you rely on FD to provide interesting stories to keep your interest high...well... it becomes more difficult.
1) BGS: I roleplay as a federal pilot, I joined a squadron of really nice folks (easy going, no fanatics that kick you out if you don't have time to pursue the squadron goals or to go on discord) but, nevertheless, dedicated to support a specific minor faction in game. Seeing that your actions have a real effect on the political simulation is gratifying to me and it has become some sort of a sport. Your little faction has expanded into a new system, raised its influence there, entered and won a conflict against the dominant faction...all thanks to your contribution! ;)
2) Exploration: sometimes I feel like I just wanna go out in the black and see stuff that nobody has ever seen before...there is plenty. Put a tag on few planets, take a couple of screenshots as souvenir.
3) Thargoids: They do affect the astro-political situation of the galaxy and your actions can have an impact. Feeling like role playing one of the savior of humanity? There is plenty of systems under attack and you can help kick out the bad guys. Stations are broken? you can help bring them back to life by saving people from burning stations or bring the required commodities for repairing them.

Everything else (money, engineering, grinding) is not a goal to me, is just a way to acquire more resources to support the roleplaying activities
I agree though that, if you are not in this specific mindset, after a while your interest in the game can fade away. Take a break maybe, when your itch for space and sci-fi comes back, you'll probably come back too :)
 

dxm55

Banned
What really keeps me going is imagination and role play. This game is a huge stage where, if you have the ability to imagine your sci-fi stories, you can just bring them to life.

Role playing is cool. But it works for me only if I have an impact on the story.
Otherwise it's just a pointless exercise for me.

That's why RPGs always have the players as a central or major character in the game's story arc.

FDev need to give us all more agency in this game. Opportunities to actually shape the game universe with our actions, either individually or collectively.
Maybe destroying a station might be too much. I can agree with some of the posters here that it might be easy to troll other players with those actions.

But I can suggest some things.
- Damage stations. By attacking Outposts or stations, or even settlements, we can temporarily damage it, and disable some of its services.

- Missions or independent actions to attack a surface settlement might come with new types of air-to-ground weapons?
Bombs? AGMs? Anti-station/outpost weapons?
- Maybe even a new class of ships... bombers, designed specifically for surface settlement, or outpost/station attack.

- Capital ship attack. Not like the current "destroy enough heatsinks and cause the capship to jump out". But a real attack with real damage modeling on capships with
above mentioned ant-station/capship weapons. You attack a capship until the hull hits 0, and the ship makes a retreat, heavily damaged.

- This way, FDev can even write scripted missions where a capship jumps into the vicinity of another capship or even station and both sides start trading blows.
You can see 2 counters. Capship health and station health, and as the battle rages, the counters will start decreasing. Players get to decide the outcome by taking sides and damaging the opposing station/capship. If the capship hits 0, it retreats and jumps out. If the station hits 0, it gets heavily damage, and the capship jumps out victorious, mission accomplished. Or even captures the station.
This could go into the lore if any of the major powers go to war, and borders need to change.


- Disrupt supply lines. This one requires FDev to somehow code NPC supply ships or merchants ships to fly between stations.
Players can disrupt a station's activities, or even cause it to go into crisis from lack of supplies.... by intercepting, interdicting, and destroying these NPC supply ships

- This can provide the opportunity for Escort missions where players are tasked to follow and protect the NPC convoys.
Of course, some new mechanic must exist for the player to be winged, or slaved-to/shadow an NPC ship(s) or convoy. And if it gets interdicted, protect it in battle.
 
2) Exploration: sometimes I feel like I just wanna go out in the black and see stuff that nobody has ever seen before...there is plenty. Put a tag on few planets, take a couple of screenshots as souvenir.
3) Thargoids: They do affect the astro-political situation of the galaxy and your actions can have an impact. Feeling like role playing one of the savior of humanity? There is plenty of systems under attack and you can help kick out the bad guys. Stations are broken? you can help bring them back to life by saving people from burning stations or bring the required commodities for repairing them.
Uhm Nope. There is nothing out there. FD tried to seed some with DW2, and they got to see some nebulae and some funky shapes but that's about it. No further interaction or anything else available.

Goids: Say station has 2'000'000 people: Rescue 150 in your Conda. Station still has 2'000'000 people in its burning wreck. Rescue another 150 people. Info says: 2'000'000 people on board. Why did I just do that? Shouldn't there be 1'999'700 now?
And THAT's what irks me. What I do has ZERO effect in game. That's what makes me say: The game is static, and things don't change.

Role playing is cool. But it works for me only if I have an impact on the story.
Elite doesn't have a story. The only story moment in Elite was when Harry Potter blew up whatsherface.

And I like your ideas about assault and defence. Would give Elite the opportunity to implement ships with more specific roles like bomber, light fighter, shield ship (deflects incoming projectiles for example), transporter (no weapons, 1500 Cargo), etc. So many possibilities.
 

Guest193293

G
What really keeps me going is imagination and role play. This game is a huge stage where, if you have the ability to imagine your sci-fi stories, you can just bring them to life. If you rely on FD to provide interesting stories to keep your interest high...well... it becomes more difficult.
1) BGS: I roleplay as a federal pilot, I joined a squadron of really nice folks (easy going, no fanatics that kick you out if you don't have time to pursue the squadron goals or to go on discord) but, nevertheless, dedicated to support a specific minor faction in game. Seeing that your actions have a real effect on the political simulation is gratifying to me and it has become some sort of a sport. Your little faction has expanded into a new system, raised its influence there, entered and won a conflict against the dominant faction...all thanks to your contribution! ;)
2) Exploration: sometimes I feel like I just wanna go out in the black and see stuff that nobody has ever seen before...there is plenty. Put a tag on few planets, take a couple of screenshots as souvenir.
3) Thargoids: They do affect the astro-political situation of the galaxy and your actions can have an impact. Feeling like role playing one of the savior of humanity? There is plenty of systems under attack and you can help kick out the bad guys. Stations are broken? you can help bring them back to life by saving people from burning stations or bring the required commodities for repairing them.

Everything else (money, engineering, grinding) is not a goal to me, is just a way to acquire more resources to support the roleplaying activities
I agree though that, if you are not in this specific mindset, after a while your interest in the game can fade away. Take a break maybe, when your itch for space and sci-fi comes back, you'll probably come back too :)

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