Now, looking at the top half, consider the in-game consequences of each of those cards/activities. Imagine you have a friend who comes to visit you once a week. One day he comes by and asks: so what have you done in Elite this week? Show me. What can you show him? Two things: 1) numbers in a menu (your credits, your materials, your reputation, the status bar of your BGS faction) and your hangar full of (new) ships.
To some people games, and life in general, are about generating experiences. They don't care about souvenirs, they don't need to gather stuff, provide proof they really had fun on social media platform and so on. They would just tell your friend the activities they engaged in and whether or not they enjoyed in. Other people, like you, need to 'show' things. There has to be a tangible outcome to something, one that can be demonstrated to others. To them, if they can't show something to their friend the past week would have had no value.
Neither is better or worse than the other, but it is generally a good idea to figure out which type you are and purposefully engage in activities that match that while avoiding activities that do not. To the first type, a long and successful career in the same office might be unappealing, yet it can be very fulfilling to the second type. In contrast, backpacking through Nepal might be priceless to the former, and a waste of time to the second. Its all good. What would be unhelpful though is if the second type would go back to Nepal over and over, only to complain 'he cant show his mates' anything while marching up the mountains over and over again.
One might argue that such a person wouldn't just be pretty poor in planning his leisure time, but be pretty confused about life and how to live it in general.