Probably done with this game

Now, looking at the top half, consider the in-game consequences of each of those cards/activities. Imagine you have a friend who comes to visit you once a week. One day he comes by and asks: so what have you done in Elite this week? Show me. What can you show him? Two things: 1) numbers in a menu (your credits, your materials, your reputation, the status bar of your BGS faction) and your hangar full of (new) ships.

To some people games, and life in general, are about generating experiences. They don't care about souvenirs, they don't need to gather stuff, provide proof they really had fun on social media platform and so on. They would just tell your friend the activities they engaged in and whether or not they enjoyed in. Other people, like you, need to 'show' things. There has to be a tangible outcome to something, one that can be demonstrated to others. To them, if they can't show something to their friend the past week would have had no value.

Neither is better or worse than the other, but it is generally a good idea to figure out which type you are and purposefully engage in activities that match that while avoiding activities that do not. To the first type, a long and successful career in the same office might be unappealing, yet it can be very fulfilling to the second type. In contrast, backpacking through Nepal might be priceless to the former, and a waste of time to the second. Its all good. What would be unhelpful though is if the second type would go back to Nepal over and over, only to complain 'he cant show his mates' anything while marching up the mountains over and over again.

One might argue that such a person wouldn't just be pretty poor in planning his leisure time, but be pretty confused about life and how to live it in general.
 

Guest193293

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lmao, this kind of topic attract salt like sugar attract ants.
They are all just waiting for a topic like this to jump on the occasion of throwing salt haha.
Notice how the OP never responded once.
 
To some people games, and life in general, are about generating experiences. They don't care about souvenirs, they don't need to gather stuff, provide proof they really had fun on social media platform and so on. They would just tell your friend the activities they engaged in and whether or not they enjoyed in. Other people, like you, need to 'show' things. There has to be a tangible outcome to something, one that can be demonstrated to others. To them, if they can't show something to their friend the past week would have had no value.

Neither is better or worse than the other, but it is generally a good idea to figure out which type you are and purposefully engage in activities that match that while avoiding activities that do not. To the first type, a long and successful career in the same office might be unappealing, yet it can be very fulfilling to the second type. In contrast, backpacking through Nepal might be priceless to the former, and a waste of time to the second. Its all good. What would be unhelpful though is if the second type would go back to Nepal over and over, only to complain 'he cant show his mates' anything while marching up the mountains over and over again.

One might argue that such a person wouldn't just be pretty poor in planning his leisure time, but be pretty confused about life and how to live it in general.
This.
 
To some people games, and life in general, are about generating experiences. They don't care about souvenirs, they don't need to gather stuff, provide proof they really had fun on social media platform and so on. They would just tell your friend the activities they engaged in and whether or not they enjoyed in. Other people, like you, need to 'show' things. There has to be a tangible outcome to something, one that can be demonstrated to others. To them, if they can't show something to their friend the past week would have had no value.

Neither is better or worse than the other, but it is generally a good idea to figure out which type you are and purposefully engage in activities that match that while avoiding activities that do not. To the first type, a long and successful career in the same office might be unappealing, yet it can be very fulfilling to the second type. In contrast, backpacking through Nepal might be priceless to the former, and a waste of time to the second. Its all good. What would be unhelpful though is if the second type would go back to Nepal over and over, only to complain 'he cant show his mates' anything while marching up the mountains over and over again.

One might argue that such a person wouldn't just be pretty poor in planning his leisure time, but be pretty confused about life and how to live it in general.
Scientific studies confirm that happiness is derived from experiences, not things, so I wouldn't say that neither is better. :)
 
But of course not. We don't want to live in a royal dictatorship system in which the king decides that gross national happiness is more important the gross national product. ;)

Well, with the 'pursuit of happiness' being a right and not an obligation, one could argue the pursuit of unhappiness is an equally unalienable right... :p
 
A bit late here. But I still have to comment the OP: Everything you write is true from your point of view. You look at all the extrinsic rewards and all of them are lacking. And honestly, for the game to remain plausible in a multiplayer environment, most of them have to stay that way.

Just like you can't usually become a king in a MMO, no matter how many saves-the-world quests you do. You can't have every player to be a king. So also in ED, no matter what you do and how many credits you make, you always will be one pilot in one ship. Changing this rule would create a completely new game, where piloting would just be a mere stepping stone to success. I wouldn't want that.

Now that we have extrinsic rewards covered, let's look at the intrinsic reward. The most important one wasn't mentioned: fun. It's the very one reason I still play. You can make a long list of negatives. It's very easy. But show me one other game released in the last decade, which gives the same feeling of piloting a spaceship. Not a space taxi, not a on-rails space train, not a pure arcade space-flyer, but something which actually feels like a spaceship.

This is why I am stuck here. There's so much to complain about, from missions and credits over exploration and power play to the fiasco engineers were and the pile of biowaste they still are after lots of fixing. But there's also to see the fine line they found between arcade-enough gameplay to allow mundane people to still operate the spaceships, while having enough simulation-like elements to make it feel like more than an arcade game. Not to forget the great sound work, which contributes a lot to how the game feels.

So for me it really boils down to this: if you enjoy the activity of flying these spaceships, with the feeling of being an future-simulation and accept a few gaps here and there, for accessibility reasons, the game is awesome. All the mentioned negatives can be worked around. If the flying itself is no fun for you, then you better move on. The extrinsic rewards are weak and will stay that way.
 
Elite Dangerous is the most amazing game EVER!!! It is so amazing that I named my daughter "Elite" and my son "Dangerous".

And the people who play the game are the most amazing people EVER! I LOVE YOU ALL!!!!😍😘🥰

There you go, some positive feels for you.

I am not sure those children are going to have positive feels for you once school starts.

But I agree amazing people play the game.
 
My own two credits:

I'm basically on hiatus from Elite - I hopped in for the Interstellar Intitiative, was mostly disappointed...but I expected that, too. I'll be back on occasion because I love the simulation aspect and it's a cool game from that perspective. From a 'game' perspective, it runs out of steam pretty fast if you're not a skilled content creator for yourself...which I can be in spurts of about 6 months.

Which, it's been more than six months since anything super substantial landed in Elite.

Anyways, I keep up with it (obviously, I'm posting in forums) and I hope future updates convince me to stick around more than a few days like this initiative thing did. I'm Elite in Trading (who isn't...), but to prove a point on the 'game' side lacking...I'm 8% from Elite in Exploration. Just can't be bothered, not like it gives me anything other than a decal literally nobody can see unless you scratch the paintjob on each other.

So, yeah...for OP: go play something else, and I don't mean that in a rude way - that's what I'm doing. Hop in if you like the flying bit, but if not, just delete the game and keep an eye on the facebook page or whatever. Come back in 2020 like most of us and see if the wait was worth it. I'm sure it'll be more than a few days content...hopefully more than a few months, but I dunno.
 
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