∞ probes?

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Both of you I ok with letting everyone have Horizon. Just remember some users can't run Horizon because they are on a Mac computer.


I think when we start Beta we can adjust the number of probes use and such. It could work.
This is the area I have been looking at. I also looking at a Manual scan. Kinda like we do before entering lower planet orbet (Load screen). It takes longer and does not use probes and you can scan from the ship. It takes time. But it could fill in the 5% 10% needed. The player could use fewer probes.

This is the area that should be talking about. The 5 Mins is not the set time. Some suggested different Surface scanner versions. I just came up with Speed plus the amount of galactic dust. Like the Galaxy Arms would have more dust so a probe could be made faster. The centre of the galaxy could also have a factor.

I don't mind the time sink I don't mind a grind for materials. What I did not like was doing 6,000 full system scans and had nothing to change my gameplay. Yes I could gone surface or mine ores. I really did not have a reason to. But I was smart to use 2 game accounts one exploration while the other account was Combat Trading and mining.

Well The best idea is talk about it. We have 9 days before beta. They might use planetary POI to collect Mats.

I thought Macs weren't supported at all including the base game?
 
It makes no sense to have infinite probes if efficiency is a game challenge variable. The "efficiency bonus" is an artificial, non-sensical add-on that would be unnecessary if probes were in limited supply, encouraging the player to be efficient in the first place.

Doesn't mean we have to be stingy; a ship could carry, say, 100 probes and more could be synthesised easily by mining some planets or asteroids --after all the whole point of probes is to map resource locations. But it would make more sense. Exploration and prospecting has a resource management aspect to it.

I think the whole reason they made them an infinite resource was that they were simply trying to be more respectful of the player's time. Also, "the whole point" of probes is not mapping resource locations, they reveal points of interest on the map that have purpose beyond being resource gathering points. Spending probes just to find the location of materials used to create more probes would be a tedious circle of time wasting monotony, and I for one and very glad that they decided not to go that route.
 
I find it easy to accept infinite probes as a basic roleplaying action (probe synthesis) during downtime, like eating.

I find it harder to accept humans visually analysing and processing ADS waveforms 13 centuries after such processing was routinely performed by computers, in milliseconds. Hard to "roleplay" that away.

Immersion is in the eye of the beholder, I guess.
 
The solution is simple.

Make probes infinite (as they are already planning to do) and then if you want limited probes for "realism" you can engineer the Surface Scanner so the infinity feature is removed. They could make the surface scanner more resistant to damage as an offset to taking away the infinity feature.
 
I've decided I want a much larger "probe magazine" size.

Infinite probes or not. I don't care, but I want to launch as many probes as possible to get the full Judgement Day effect while scanning!

Currently you will be able to spam them at a rate of one probe every 3 seconds. Just fly a bit farther away from the planet so that you can spam to your heart's content before the first one hits. Fire the first ones towards the dark side since they will take more time to hit. Just time-to-target that sh*t and watch the whole planet get engulfed in a cyan overlay of doom.

....

I'm reconsidering. This mechanic should have been used for Thargoind homeworld tactical bombardments, not space golf.....
 
Yes my 'mursions love this idea. I'll definitely be taking the Probe Integration Synthesis System :D

NarrowAggressiveImpala-size_restricted.gif
 
Almost all racing games have infinite fuel. Weapons in many RPGs never break or wear. Enemies in FPS tend to have infinite ammo. We accept those things and move on.
Infinite probes in ED is just the same in the sense that they chose gameplay over realism – for the sake of balancing and fun.

Frankly, if we're talking about immersion there are far more important concerns.
 
The solution is simple.

Make probes infinite (as they are already planning to do) and then if you want limited probes for "realism" you can engineer the Surface Scanner so the infinity feature is removed. They could make the surface scanner more resistant to damage as an offset to taking away the infinity feature.

From what I've seen in this forum, many folk don't just want the game to be a certain way for themselves, but they want to force their preferences on everyone else as well. I couldn't believe the amount of angry feedback when I suggested an optional SC autopilot. It really bothered a lot of people that _I_ would have this option even though they themselves could happily continue flying manually like they always have. I'm not sure how they survive the game knowing that there are people out there using docking computers, but I digress. I myself am a fan of "immersion / realism", but I've always advocated having "realism" settings in ED (like MS Flight Simulator) so we could each customize our own gaming experience, but the same people complained about this idea as well. Regarding this topic, it really would bother some people if anyone had infinite probes.
 
From what I've seen in this forum, many folk don't just want the game to be a certain way for themselves, but they want to force their preferences on everyone else as well. I couldn't believe the amount of angry feedback when I suggested an optional SC autopilot. It really bothered a lot of people that _I_ would have this option even though they themselves could happily continue flying manually like they always have. I'm not sure how they survive the game knowing that there are people out there using docking computers, but I digress. I myself am a fan of "immersion / realism", but I've always advocated having "realism" settings in ED (like MS Flight Simulator) so we could each customize our own gaming experience, but the same people complained about this idea as well. Regarding this topic, it really would bother some people if anyone had infinite probes.

It's the same mentality many folk have with the ADS. For years these guys have been railing against the ADS's "god mode" and what have you, saying they prefer that the game be changed to be parallax scanning (looking for moving dots against the skybox), or the ADS range not be unlimited etc.

Yet, there was always the option of installing the Basic or Intermediate body discovery scanners - or even not installing them at all - in other words, there has always been a choice of which level of engagement of body discovery one wanted.

Yet - and here's the kicker - the very same folks railing against the ADS, chose not to use no/basic/intermediate body discovery scanner. They chose the ADS every time.

See, this is why all this ADS/System Map change is so maddening - it's been done because FDEV have bent the knee to these hypocrites.
 
It's the same mentality many folk have with the ADS. For years these guys have been railing against the ADS's "god mode" and what have you, saying they prefer that the game be changed to be parallax scanning (looking for moving dots against the skybox), or the ADS range not be unlimited etc.

Yet, there was always the option of installing the Basic or Intermediate body discovery scanners - or even not installing them at all - in other words, there has always been a choice of which level of engagement of body discovery one wanted.

Yet - and here's the kicker - the very same folks railing against the ADS, chose not to use no/basic/intermediate body discovery scanner. They chose the ADS every time.

See, this is why all this ADS/System Map change is so maddening - it's been done because FDEV have bent the knee to these hypocrites.

I dont agree. I feel that as you progress, new gear and ships should become available, offering new challenges. The idea that the 'ultimate' gear by default removes all challenge is not very good game design, and I am glad this is now changing. Just like more expensive combat ships should allow you to tackle more challenging scenarios, rather than just apply Godmode.
 
I dont agree. I feel that as you progress, new gear and ships should become available, offering new challenges. The idea that the 'ultimate' gear by default removes all challenge is not very good game design, and I am glad this is now changing. Just like more expensive combat ships should allow you to tackle more challenging scenarios, rather than just apply Godmode.

You know he's gonna call infinite probes a form of Godmode instead of a great QoL for the player themselves, right?

I also like his generalizations on who thought what about what, when the explo topic itself has revealed a rainbow cornucopia of player types just on this one topic.
 
"It makes no sense to have infinite probes if efficiency is a game challenge variable. The "efficiency bonus" is an artificial, non-sensical add-on that would be unnecessary if probes were in limited supply, encouraging the player to be efficient in the first place.

Doesn't mean we have to be stingy; a ship could carry, say, 100 probes and more could be synthesised easily by mining some planets or asteroids --after all the whole point of probes is to map resource locations. But it would make more sense. Exploration and prospecting has a resource management aspect to it."


This. I second this idea. It should be something we could synthetize at a very low cost, if anything to add the resource management skills to the mix.

That being said, I won't lose any sleep on the infinite thing. Whatever.

Infinite or not, I am more preoccupied that they can find me geysers or not!!
 
You know he's gonna call infinite probes a form of Godmode instead of a great QoL for the player themselves, right?

I also like his generalizations on who thought what about what, when the explo topic itself has revealed a rainbow cornucopia of player types just on this one topic.

I'm all in favour of infinite probes, mate. You obivously haven't been reading what I've been saying about the probes, so, think again before gobbing off.

Also, I've been reading the hypocrisy on the forums for years, about the ADS.
 
"It makes no sense to have infinite probes if efficiency is a game challenge variable. The "efficiency bonus" is an artificial, non-sensical add-on that would be unnecessary if probes were in limited supply, encouraging the player to be efficient in the first place.

Doesn't mean we have to be stingy; a ship could carry, say, 100 probes and more could be synthesised easily by mining some planets or asteroids --after all the whole point of probes is to map resource locations. But it would make more sense. Exploration and prospecting has a resource management aspect to it."


This. I second this idea. It should be something we could synthetize at a very low cost, if anything to add the resource management skills to the mix.

That being said, I won't lose any sleep on the infinite thing. Whatever.

Infinite or not, I am more preoccupied that they can find me geysers or not!!

Your last line is the part that seems to be falling far by the wayside despite being the most critical point of all, as the topic spins itself into a teacup crapstorm as we love to do here. It's waaaaaaaaay moar important that there are cool things to find out there with said probes than how many we have or how tedious it should be to make sure we have basic planetary scanning coverage for stuff we specifically went to go see on purpose.

The probes exist solely to help find cool things on planets, and in this context don't really require the amount of thought people are putting into their infinite capacity; it's just a more fun way to scan, the end.

I'd say they are a vast improvement over the MkI Eyeball. Think I'll take a probe method and maybe get a small bonus for being a good golfer or not, over spending hours and hours surveying a planet with the MkIE and still finding nothing.

That said as well, I'm all for adding a set of advanced probes, that maybe would require synth. Probes that could do a better job, or provide additional data, those can be added to baseline for more gameplay options, which I want to have no matter their form or ammo count. GAMEPLAY - WE NEEDS MOAR.


And to Genar: Sorry for not reading all of your stuff, but maybe also leave out your ability to remember what everyone has ever said about a topic so that you can call people hypocrites in a sweeping statement to prove a point.




CRITICAL EDIT: So we don't lose a valuable comment from Old Duck in a now-locked duplicate thread:

"And I am strongly for infinite probes (though I much rather they be called "pings", like active sonar on a submarine)"

If they'd been called pings this thread wouldn't even exist.
 
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Parts of the forum has already divided into two camps now, without even trying what they're arguing about.

The feature then doesn't even get a chance because people have already polarised.

It's utterly nuts.

There's now even a thread suggesting significant changes to the implementation in order to compromise a solution for both parties!

I mean let's actually play the thing before trying to change it eh? How about that?

I *am* really looking forward to beta infinite probes or not but it is quite possible to know you prefer limited "something" over unlimited without trying.

That said a few responses to some comments
1) someone said horizons can't be given to all because of Mac users... It's a none issue. I believe if not already dropped Mac support is going in chapter 4

2) probes being infinite is the same as lasers being infinite and that asking for limited probes is the the same as infinite laser ammo.... Lasers take power from distributer which is charged from our ship. (Not sure if we use more fuel with lasers or not. I am guessing no but it's possible as our ship does tell us fuel use).

Infinite probes love em or hate em is more like infinite rockets or infinite bullets or infinite limpets.
 
again, non horizon players do not have access to gathering materials outside of picking the scraps from an asteroid.

say you give them 100,00K probes. fine. what happens when that amount runs dry? how long will it take to mine the materials needed without the access to surface mining? now you are talking about modifying material drops from asteroids forcing non horizons players to carry mining equipment in order to explore.

a synthesis requirement locks out a whole segment of the community and if i was one of them would think fdev was forcing me to purchase horizons in order to participate in exploration. not good. and wisely avoided by offering unlimited probes.

sometimes the shortest path is the best path taken.
 

Lestat

Banned
again, non horizon players do not have access to gathering materials outside of picking the scraps from an asteroid.

say you give them 100,00K probes. fine. what happens when that amount runs dry? how long will it take to mine the materials needed without the access to surface mining? now you are talking about modifying material drops from asteroids forcing non horizons players to carry mining equipment in order to explore.

a synthesis requirement locks out a whole segment of the community and if i was one of them would think fdev was forcing me to purchase horizons in order to participate in exploration. not good. and wisely avoided by offering unlimited probes.

sometimes the shortest path is the best path taken.
That why my idea seem to work with Horizon and non Horizon players.
 
again, non horizon players do not have access to gathering materials outside of picking the scraps from an asteroid.

say you give them 100,00K probes. fine. what happens when that amount runs dry? how long will it take to mine the materials needed without the access to surface mining? now you are talking about modifying material drops from asteroids forcing non horizons players to carry mining equipment in order to explore.

a synthesis requirement locks out a whole segment of the community and if i was one of them would think fdev was forcing me to purchase horizons in order to participate in exploration. not good. and wisely avoided by offering unlimited probes.

sometimes the shortest path is the best path taken.

It's probably only 2.8% of the player base that use non horizons, in any case isn't horizons now the base game? So concerns for the non horizons players is probably a non issue.
 
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