∞ probes?

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It's far easier to think that planet probes are easier to make via passive material collection than it is for bullets, railgun ammo etc. are. Maybe the planet probes are very simple things to make - simpler than an explosive bullet. Maybe the material required for a planet probe can simply be passively collected from the interstellar medium, the sparse dust and gas in the not-quite-total-vacuum of space.


I'm more inclined and more willing to take that explanation - seems a handful of others are unwilling to do so.

If each probe was the size of a grain of rice an imperial cutter couldn't contain an unlimited amount.
 
If each probe was the size of a grain of rice an imperial cutter couldn't contain an unlimited amount.

Shoot 3, 6, 12, 48 probes, they'll get replaced by the DSS, from the passively collected materials. Effectively infinite supply but only as long as you're flying your ship through space. In a space game about flying your ship through space...
 

Deleted member 110222

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Man you guys would hate Mass Effect 1. The guns there had unlimited ammo'.
 

Deleted member 110222

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Overheating mechanics.

Space legs and extensive personal narrative too ;)

Overheating? Ha. Git gud. I have a delightful combo of weapon attachments that meant my gun never overheated. It's what made my insanity play-through so easy.
 
Man you guys would hate Mass Effect 1. The guns there had unlimited ammo'.
I’ve been thinking the same thing for this whole thread. I miss ME1. I want my infinite ammo rifles and my Mako back!

Overheating? Ha. Git gud. I have a delightful combo of weapon attachments that meant my gun never overheated. It's what made my insanity play-through so easy.
I loved that that was possible. I converted everything I could to that configuration.
 
I’ve been thinking the same thing for this whole thread. I miss ME1. I want my infinite ammo rifles and my Mako back!


I loved that that was possible. I converted everything I could to that configuration.

Well I for one am now going to start petitioning for the need to synthesise battery packs for lasers in ED, I’m not impressed with the infinite supply of energy for them
 
Out of the context... Probes, in the original vision were meant to be synthesized with common materials, not rare ones.
Anyway fumarole planets are not as rare as you claim and with the probes you could find fumarole more easily.
Visions change. Ideas change. Not everyone enjoys being miserable. I’ll wager more players see Elite as a great game with a great deal of untapped potential than a way of life.
 

Lestat

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Honestly, they need to bring Horizons into the base game. From what I hear this is the direction that Fdev is going, away from the seasons and DLC walls. So it might be that you non-horizons owners will finally get it.

From what I've read, Fdev makes more money on the cash store sales anyways. So Im down with giving everyone horizons if it means bringing those mechanics into the game proper and using them as part of the "Master Plan"
I'd be happy for them to give everyone Horizons (I already have it BTW - and it was Djtruthsayer and Malic that brought up none horizons players to Frontier when they visited last month) . In fact Frontier would probably love too as well as it means less versions for them to have to program for.
Both of you I ok with letting everyone have Horizon. Just remember some users can't run Horizon because they are on a Mac computer.


It sounds good on paper but with that system, three things might happen:

-Either people won't ever run out of probes, because of the high number (making this system redundant)
I think when we start Beta we can adjust the number of probes use and such. It could work.
-or people are going to find this system to be a Time Sync if they run out (non-horizons players)
This is the area I have been looking at. I also looking at a Manual scan. Kinda like we do before entering lower planet orbet (Load screen). It takes longer and does not use probes and you can scan from the ship. It takes time. But it could fill in the 5% 10% needed. The player could use fewer probes.

-or this system will Force Horizons players to engage in a mechanic.

5min is a long time for one probe and, for horizons players, kinda forces them to go down to a planet surface and shoot rocks in hopes that RNGesus gives the right mats for synthesis, in order to go back to doing what they want...
This is the area that should be talking about. The 5 Mins is not the set time. Some suggested different Surface scanner versions. I just came up with Speed plus the amount of galactic dust. Like the Galaxy Arms would have more dust so a probe could be made faster. The centre of the galaxy could also have a factor.

I don't mind the time sink I don't mind a grind for materials. What I did not like was doing 6,000 full system scans and had nothing to change my gameplay. Yes I could gone surface or mine ores. I really did not have a reason to. But I was smart to use 2 game accounts one exploration while the other account was Combat Trading and mining.

if there's going to be a "refill proble" system in place, I believe it should come from the exploration part, not the Planetary - Rock shooting - RNG, part as that's not exploration and can get tedious for that same reason.
Well The best idea is talk about it. We have 9 days before beta. They might use planetary POI to collect Mats.
 
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Not keen on your passive aggressive tone OP but I feel I must counter for the sake of sanity. Things need to make sense in a game such as this or the overall product will descend to the level of Mario Cart.

I'm not arguing against infinite ammo. I respect the team for working with the concept, testing and modifying their approach to reflect what they found. I would like them to come up with some reasonable cost to using them though and here is a way that will make sense of the "Space Golf" conundrum too. I suggest that the probes cost energy to launch/use and using more than the "Par" for the system drains the relevant energy bank requiring a delay while it recharges.

Super excited for Q4... [big grin][big grin][big grin][big grin][big grin][big grin][big grin]
 
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Not keen on your passive aggressive tone OP but I feel I must counter for the sake of sanity. Things need to make sense in a game such as this or the overall product will descend to the level of Mario Cart.

I don't think this is a good argument, you already suspend disbelief everytime you log on because you understand it's a game, it doesn't make it Mario Kart.

I could list a whole bunch of things here that are non-issues but don't make much sense in the real world.

The difference is people encountered them in game and TRIED them and it was fine because you just played the game and it was non-issue, many times people never even noticed.

As opposed to theorycrafting around imagined notions of personal immersion on a specific and minor detail.
 
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I don't think this is a good argument, you already suspend disbelief everytime you log on because you understand it's a game, it doesn't make it Mario Kart.

I could list a whole bunch of things here that are non-issues but don't make much sense in the real world.

The difference is people encountered them in game and TRIED them and it was fine because you just played the game and it was non-issue, many times people never even noticed.

As opposed to theorycrafting around imagined notions of personal immersion on a specific and minor detail.

I think the bit you are missing is the concept of a tipping point. It doesn't hurt for things to make sense, it just takes a little effort and some imagination.
 
I mean yes it doesn't makse sense, that you can store infinite ammount of drones. BUT! I for one are super excited, that I can finally locate stuff, without having to eyeball a planet for hours, with nothing to show for it. And I for one don't want to be slowed down by having to gather materials, which for non-horizon players can be a mind you or look at a stupid timer, since it might be affected by systems, which would force me to make a choice for a better power distributer, which is counter to the whole striped down explorer ship.

This game already has things like space friction, sounds and so many other things, that don't make sense for realism and until everyone had the beta, we shouldn't argue if it breaks immersion. Especially if they remove that infinity counter from the hud.
 
I've decided I want a much larger "probe magazine" size.

Infinite probes or not. I don't care, but I want to launch as many probes as possible to get the full Judgement Day effect while scanning!
 
It makes no sense to have infinite probes if efficiency is a game challenge variable. The "efficiency bonus" is an artificial, non-sensical add-on that would be unnecessary if probes were in limited supply, encouraging the player to be efficient in the first place.

Doesn't mean we have to be stingy; a ship could carry, say, 100 probes and more could be synthesised easily by mining some planets or asteroids --after all the whole point of probes is to map resource locations. But it would make more sense. Exploration and prospecting has a resource management aspect to it.
 
I've decided I want a much larger "probe magazine" size.

Infinite probes or not. I don't care, but I want to launch as many probes as possible to get the full Judgement Day effect while scanning!

I will go one better, I want really really B I G probes, massive ones that will not only map half a planet but also destroy every mat outcrop so I can just zoom around in my SRV scooping like a maniac :D
 
Let's make it extra extra extra sciency.

Let's introduce a minigame before you can launch each probe.

It's called the Probe Integration Synthesis System.

First you have to collect the materials necessary to build each probe - one of the mats is Manufactured. Then...

You have to go into the Probe Integration Synthesis System mode and you get a little microscope view. You have to manipulate little circuits - but first you have to scan your assembly area - there's a little meepmeep sound. Then you have to scan around the assembly area with the microscope view, and you have to focus the microsope to bring your target circuit into proper view. Then you have to aseemble and rotate each circuit so they all fit together. After that, you get to install that circuit into the launch hardware. Only then can you launch a probe.

It stays consistent with the new "improved" FSS system after all, and should keep the IIIIMMMMUUUURRRRRSHHHUUUNNNNZ folks happy.

Yes my 'mursions love this idea. I'll definitely be taking the Probe Integration Synthesis System :D
 
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