Bitstorm was ranting in block caps earlier, but its everyone else who is upset apparently.
What like 100 pages back? When I was moaning about that ridiculous poll.
I've suggested generating your XXX probes up to full again from fuel scooping in a Metallic Ring for 10-20 seconds... Done...
Others have suggested similar by fuel scooping around gas giants, although IMHO would take more to implement that the above.
Actually I've changed my mind, I prefer your idea. To be honest I think a ring scooping mechanic would be better than gas giant scooping.
Mainly because I had a mess around in game, it's just going to be something like this isn't it :
[video=youtube;woizndHFGEk]https://www.youtube.com/watch?v=woizndHFGEk[/video]
So perhaps :
- The closer you get to the ring the quicker the "probe building fuel" or probes accumulate
- Get too close and of course you trigger a forced drop and damage
- If it's done by ring type, ie metallic then in the video you would have to keep to the inner ring
- A standard fuel scoop is required, all explorers have them anyway
I mean, buzzing huge rings as close as possible is great just on its own. It would be more in accord with the exploration loop, it would flow much better, it's like the polar opposite of material grind.
You can't tell me ring fly bys aren't something explorers don't enjoy! I think more than sitting at a star (gas giant) and refilling anyway.
I'd be tempted to make the probe cap high, so it's irregular, maybe the restock is then even something explorers look forward to?
I'm not sure only certain ring types should be viable though, it might be too limiting. Although I do like the notion of sticking to a single ring and following it round, perhaps some ring types are more effective than others? Or perhaps metallic rings offer superior probes? Similar to say basic/standard/premium ammo you could have rocky/icy/metallic though it does not seem to be massively "scientific"?