∞ probes?

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I want to see how many we can fire simultaneously just because weeeeeeeee. That's the engineering aspect of it right, increasing the clip size to fire more per clip before a reload? IDR if the baseline number of probes or the time between new clips was listed in the stream, there was too much stuff to retain it.

I'll need to spam probes onto the livestream to get 100% coverage. :D

Remember the Gnosis

*50 explorers begin bombarding the thargoid homeworld with probes*
 
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I've just finished watching the livestream and I liked everything I saw, except for this clanger. And what a clanger!

Having infinite amounts of 'things' makes no sense whatsoever, and creates a wedge that players will use in other areas of the game. I've already seen posts asking about now getting infinite limpets, infinite weapon ammo, infinite SLFs and infinite SRVs. I'm sure infinite material storage, infinite cargo storage, infinite AMFU ammo, infinite fuel, and infinite jump range will shortly follow.

Frontier employees are on record as saying the infinite ADS range was, in hindsight, a mistake. Here they are repeating the same mistake!

Infinite ammo leaves no room to manoeuvre later on. They should have kept the originally proposed 200 ammo limit for the beta and at least tested how that worked, before making any decision to go infinite.

IMO, the way it should work is this: the ship can perform the equivalent of a probe scan, just by doing an active scan, like a data scan. The 'probe scan' would be centered on the point of the planet closest to the ship. To scan more of the planet surface you would need to fly your ship around to reveal unscanned areas. This is how non-Horizons players would have to do things.

Alternatively, Horizons players would have a limited stash (say 200) of synthesis-replaceable probes that would save them needing to fly around the planet, at the expense of having to gather materials and synthesise new probes every now and then. Horizons players could still choose to play the infinite direct scan.

This retains the 'efficiency target' mini-game, allows for ammo-free infinite scanning, allows for non-Horizons players, but does not introduce the infinite-ammo wedge.
 
Here's hoping FD leaves it as is. I'm sure the dev's are way ahead of any proposals here. No matter how many professional developers are on this forum.

I am glad you are happy with the latest proposal however be careful what you wish for on the not feeding back. I presume you were happy with engineering 1.0 , wear and tear 1.0 and mission payouts 1.0 then?.
If you are then fab (overall give or take I was too) however the vast majority of folks were not.
If you want to play the "trust the Devs and don't be an armchair dev" card then great... But it is a double edged sword and a lot of people are hypocrites with it
 
It's distressing to see how many people want others to have to play the game their way when they can just play the way they want to without bothering the rest of the playerbase...

Why should anyone be concerned with how probes are unlimited? You have an efficiency target, you can use that to role play your own way, reach the target but haven't mapped the whole planet? Then go to another planet or leave the system or wait 2 hours or go on a material gathering binge, whatever makes you happy, leave the rest of us to play our own way without being forced to play to your "vision" or "ideal"of what the GAME should be.

Any kind of synthesis or limit on probes or anything like that introduces EPIC levels of grind on anyone that goes on months long exploration trips; the way the mapping mini-game will work already introduces a not insignificant time increase to the current surface scan mechanic, so, to then be forced to pause your trip to gather the materials necessary to "refill" your probes to then continue mapping... potentially dozens of times in a, say, 5kly journey will quickly wear down anyone.

It's supposed to be a game, to have fun, not to have to spend inordenate amounts of time doing an activity (material gathering) that you may not like much just to do the one you want (actual exploring)...many of us do not have the time to sit for hours on end playing the game just so we can have minimal amounts of progress.
 
That seems wrong. I just fired up Elite (non-Horizons) to check, and I had access to synthesis.

A quick web search also pulls up stuff like this (two years ago) PSA: All Synthesis materials are now mineable without Horizons

Good work on sinking that misstruth. I thought it was the case but I could not be bothered installing the base game to be certain so I took the people saying it was not possible on good faith. My mistake!. Poor show that people make stuff up just to win an internet argument..

Hell it's not even an argument, there is nothing wrong with saying "I don't like limited stuff I want unlimited and no synthesis" without making stuff up.
 
Combat is generally undertaken within reasonable travel distance to a station, for restocking. Exploration is not - Beagle Point is 65k LY away from Sol. I'm surprised that you don't already know this.

Thankfully, FDev understands the game and what the overwhelming majority of players want from it.

If players want to self-restrict themselves from sending probes to planets for enjoyment/immersion reasons, via mining/prospecting for materials, they can happily do so. Unlimited probes doesn't prevent that (except for the very minor number of people who cannot use their imagination for immersion, of course).

Lol as I said yesterday I am done being salty on this. If it's a done deal it's a done deal, however I am still going to poke holes in flawed arguments.
By this logic just make all player ships invincible then. Immersionist players can always pretend they can get destroyed by self destructing. Or give everyone unlimited money.
ED is not a pure sandbox imo good games have rules. For me using those rules efficiently is how I enjoy games. You don't it seems. That is ok too :)
Single player games get around this by giving us options before starting a new character. For better or worse ED is a multiplayer game however with a shared universe so to some degree we are stuck playing by the same rules hence the grating between different player types
 
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Combat is generally undertaken within reasonable travel distance to a station, for restocking. Exploration is not - Beagle Point is 65k LY away from Sol. I'm surprised that you don't already know this.

Thankfully, FDev understands the game and what the overwhelming majority of players want from it.

If players want to self-restrict themselves from sending probes to planets for enjoyment/immersion reasons, via mining/prospecting for materials, they can happily do so. Unlimited probes doesn't prevent that (except for the very minor number of people who cannot use their imagination for immersion, of course).

It's amazing how you (and several others, lots of psychic forumites around) know exactly what the overwhelming majority of players think.
 
When I saw the probe bit all I thought was, ohh someone played ME-3 then.

As for the way its going to be done even tho infinte probes seem a bit silly and a cop out I can live with as tbh its one less grind to worry about.
 
It's amazing how you (and several others, lots of psychic forumites around) know exactly what the overwhelming majority of players think.

What makes me laugh is the majority of the player base is in fact the part who never comes here, reddit, the comenters on YouTube, but are the ones who just play the game. I did notice there were 6k people watching the stream but out of a player base of how many. Far too many god complexs floating about this place.
 
What makes me laugh is the majority of the player base is in fact the part who never comes here, reddit, the comenters on YouTube, but are the ones who just play the game. I did notice there were 6k people watching the stream but out of a player base of how many. Far too many god complexs floating about this place.

Not sure what you mean really...... If you have an opinion on the OPs concern then great . I do (obviously) as do others. Not sure where the god complex comes in however unless I missed a post (quite likely).
If you mean the people who claim to speak for the silent majority then I suppose I see your point..... Personally I just speak for myself no god complex in sight .. and on this topic I realise I am maybe in a minority. It doesn't make my opinion invalid however imo
 
FD: if you do these I'd be a happy commander-

Remove the infinity symbol

For the 'efficiency bonus': could you tie it to your Explorer rating in some way? Since The Pilots Fed watch your progress, it would be great to have a pat on the head from them if you get it right in the form of a Explorer rating boost for that data. For those over the Elite Explorer rating you get cash only- a bit like combat where being Elite gives you a small bonus on kills. To me this would be a solid reason to have that bonus target in the game.
 
Not sure what you mean really...... If you have an opinion on the OPs concern then great . I do (obviously) as do others. Not sure where the god complex comes in however unless I missed a post (quite likely).
If you mean the people who claim to speak for the silent majority then I suppose I see your point..... Personally I just speak for myself no god complex in sight .. and on this topic I realise I am maybe in a minority. It doesn't make my opinion invalid however imo

Sorry its early and my coffee grinder has just broken.(edit the wife has fixed the coffee grinder) I should have said self importance or some people seem to have an air of it in how they post.

My remarks were not aimed at you as I agree with what you were saying. Its just when people say the play base wants this, what are they basing that on, as most of the player base never do the things I mentioned in my post, and just play the game they have in front of them.

For example the last games I put a lot of time into were, FO4, never once been to its forum, and War frame for over two years and have about 4 posts on theirs, and there are 62,603 playing that as of this post just how many of them are the majority and does DE know what they want.
 
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a bit like combat where being Elite gives you a small bonus on kills.

Does it? I was not aware of this.
So does that mean they get an advantage in bounty huntings CGs? (I’ve never done one, but none the less I can feel a self righteous need for a whine welling up)
 
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