But mah' immersion!!!
naaaah
But mah' immersion!!!
Games, like films and other forms of story telling, need to create an internally logical and consistent universe. There needs to be rules, limitations and challenges as well as creative possibilities. Even in narratives that invoke magic. Because (you guessed it): immersion, a.k.a. suspension of disbelief.
Anything that violates the internal consistency or logic of a narrative universe creates instant disbelief, and breaks the spell.
If ED were a game of magic, sure, you could have infinite probes in the shape of magic spells being cast, with their energy drawn from the Great Force that flows through the universe or some logic like that. But ED is a game of science fiction, so laws of physics apply, including the laws of thermodynamics and the basic fact that you can't magic physical probes from thin air. Not even from Bussard ram-scooped cosmic dust. So they are finite, physical objects that have to be replenished.
Similarly: materials and cargo are physical stuff that is lost when your ship is destroyed. Cartographic data is information however, so --as long as it is on some compact data storage medium that you can take with you-- would be preserved. SRVs run on electricity or fuel. Your ship has a big power plant and a big fuel tank. It makes sense that SRVs are refuelled from the ship, as they are repaired on the ship.
All these technical details need to have an inherent logic at least loosely based in scientific fact. Else ED is not a science fiction game.
I don't have a.corvette
Are you saying it is invincible and the only way you can die it it is by self destructing? Even if that is the case would you say that is good game design?.
Note I have accepted infinite probes are likely to happen but I am just calling foul on the logic being used against those who don't like it.
I meant to quote the guy suggesting manually dump materials if people want probe synthesis however
All this arguing over infinite probes reminds me of this:Games, like films and other forms of story telling, need to create an internally logical and consistent universe. There needs to be rules, limitations and challenges as well as creative possibilities. Even in narratives that invoke magic. Because (you guessed it): immersion, a.k.a. suspension of disbelief.
Anything that violates the internal consistency or logic of a narrative universe creates instant disbelief, and breaks the spell.
If ED were a game of magic, sure, you could have infinite probes in the shape of magic spells being cast, with their energy drawn from the Great Force that flows through the universe or some logic like that. But ED is a game of science fiction, so laws of physics apply, including the laws of thermodynamics and the basic fact that you can't magic physical probes from thin air. Not even from Bussard ram-scooped cosmic dust. So they are finite, physical objects that have to be replenished.
Similarly: materials and cargo are physical stuff that is lost when your ship is destroyed. Cartographic data is information however, so --as long as it is on some compact data storage medium that you can take with you-- would be preserved. SRVs run on electricity or fuel. Your ship has a big power plant and a big fuel tank. It makes sense that SRVs are refuelled from the ship, as they are repaired on the ship.
All these technical details need to have an inherent logic at least loosely based in scientific fact. Else ED is not a science fiction game.
Precisely, it's such a trivial issue in a mechanic that overall the forum seems to like.Far too much unnecessary work for such a trivial issue.
naaaah
The game world has to support the actions of the characters within them and as such needs to be logically consistent. Instant probes like instant ship transfers cause more problems than they solve and damage the games integrity just to keep a bunch of pew pewers happy. People who let's face it, probably don't explore.
Games, like films and other forms of story telling, need to create an internally logical and consistent universe. There needs to be rules, limitations and challenges as well as creative possibilities. Even in narratives that invoke magic. Because (you guessed it): immersion, a.k.a. suspension of disbelief.
Anything that violates the internal consistency or logic of a narrative universe creates instant disbelief, and breaks the spell.
If ED were a game of magic, sure, you could have infinite probes in the shape of magic spells being cast, with their energy drawn from the Great Force that flows through the universe or some logic like that. But ED is a game of science fiction, so laws of physics apply, including the laws of thermodynamics and the basic fact that you can't magic physical probes from thin air. Not even from Bussard ram-scooped cosmic dust. So they are finite, physical objects that have to be replenished.
Similarly: materials and cargo are physical stuff that is lost when your ship is destroyed. Cartographic data is information however, so --as long as it is on some compact data storage medium that you can take with you-- would be preserved. SRVs run on electricity or fuel. Your ship has a big power plant and a big fuel tank. It makes sense that SRVs are refuelled from the ship, as they are repaired on the ship.
All these technical details need to have an inherent logic at least loosely based in scientific fact. Else ED is not a science fiction game.
There are other inconsistencies in the game as it is, off the top of my head stuff like we have Telepresence for multicrew and instant data transfer for getting fines and bounties but can't remote either pay them off or collect them. We have magical cargo boxes that hold materials that don't get destroyed but our data does. Soon we'll have our Codex being updated with every other players exploration data too. Our equipment or modules if you prefer get instantly changed as well. Escape pods instantly appear at stations. NPCs with unlimited ammo. The list goes on. If we can accept all of these, infinite probes shouldn't really be such a big deal.
On my way to Elite in exploration.
I'm looking forward to the new mechanics so I can get my remaining 47%.
I hate driving the SRV so infinite probes means I can carry on doing what I set out to do without an annoying distraction. Job's a good 'un.
An explorer that doesn't like visiting planets...
I like to cruise around systems and scan gor planets. With the new update I only need to land SRV if there's somethibg I want to see.An explorer that doesn't like visiting planets...
Likewise, the forums are actually a very small segment of the Elite Dangerous community. Yet, for some reason, people still point out that something should / shouldn't be done because of "forums".
There are other inconsistencies in the game as it is, off the top of my head stuff like we have Telepresence for multicrew and instant data transfer for getting fines and bounties but can't remote either pay them off or collect them. We have magical cargo boxes that hold materials that don't get destroyed but our data does. Soon we'll have our Codex being updated with every other players exploration data too. Our equipment or modules if you prefer get instantly changed as well. Escape pods instantly appear at stations. NPCs with unlimited ammo. The list goes on. If we can accept all of these, infinite probes shouldn't really be such a big deal.
There are other inconsistencies in the game as it is, off the top of my head stuff like we have Telepresence for multicrew and instant data transfer for getting fines and bounties but can't remote either pay them off or collect them. We have magical cargo boxes that hold materials that don't get destroyed but our data does. Soon we'll have our Codex being updated with every other players exploration data too. Our equipment or modules if you prefer get instantly changed as well. Escape pods instantly appear at stations. NPCs with unlimited ammo. The list goes on. If we can accept all of these, infinite probes shouldn't really be such a big deal.
Its a myth that NPC's have unlimited ammo.
This. The "internally logical and consistent universe" has been dying a slow death for all the reasons given above. Infinite probes doesn't even rate on the immersion-killing scale compared to some of these.
I mean if you're serious about probe immersion, why not complain about the absurdity of a human manually targeting them? Is that really believable in a Universe where self guided probes to a precise target location would be trivial?
I watched the video twice, it was just 48.I fought an npc cobra once that chaffed me 51 times.
So anyone who called themselves an explorer prior to Horizons isn't an explorer in your tiny little world ……. wow just wow
I like to cruise around systems and scan gor planets. With the new update I only need to land SRV if there's somethibg I want to see.
An all round bonus from my POV.