∞ probes?

Status
Thread Closed: Not open for further replies.
Can we ignore the repetition as well?
Yes, you can... There's an "Unsubscribe from thread" option top right in the forum, so you can just leave folks to talk about a subject in peace...

Please can you do that for us? Please?

Stigbob too? Could you do us that favour? Please?
 
Yes, you can... There's an "Unsubscribe from thread" option top right in the forum, so you can just leave folks to talk about a subject in peace...

Please can you do that for us? Please?

Stigbob too? Could you do us that favour? Please?
Don't be a killjoy
 
I'd hate to think the main reason for all these design decisions was simply to accommodate players who're already out exploring.

Indeed; I mean it's not like I was magically given access to an engineered FSD only because I was out exploring when Engineers dropped was it? As long as you're not -removing- functionality, there's no cause to break your design just to avoid needing Cmdrs return to base to refit. The new DSS -adds- functionality so I really don't see why FDev are breaking back to ensure current Cmdrs get an automatic upgrade.

It's incredibly generous of them for sure, in the short term, but a bit short sighted if it means watering down the concepts.
 
It's interesting in some discussions about last night's livestream how many people have pointed out, the lack of just basic tools means so much gameplay is needlessy killed.

ie: Many raised the Scenario where you need to deliver fuel. If you has a basic multi-purpose limpet to allow you to at least participate in basic levels of gameplay, it could open up so many opportunities needlessly restricted at the moment.

Yes agreed.

In a way it's great that people can make role-specific ships, but I miss the days when you could truly have a multipurpose ship which could interact with the entire game. Nowadays you have to constantly refit. You should always have all the basic tools needed to do everything (badly), and then specific tools to be able to do the same things better, if that specific thing is your cup of tea.

It also leads to the situation where a lot of ships as just uber-optimised for one task and one task only.
 
Yes agreed.

In a way it's great that people can make role-specific ships, but I miss the days when you could truly have a multipurpose ship which could interact with the entire game. Nowadays you have to constantly refit. You should always have all the basic tools needed to do everything (badly), and then specific tools to be able to do the same things better, if that specific thing is your cup of tea.

It also leads to the situation where a lot of ships as just uber-optimised for one task and one task only.

You still can, there are a few ships that you can have a couple of weapons, a mining laser, SRV etc. You make compromises sure but you can still do everything if you want to.
 
Yes agreed.

In a way it's great that people can make role-specific ships, but I miss the days when you could truly have a multipurpose ship which could interact with the entire game. Nowadays you have to constantly refit. You should always have all the basic tools needed to do everything (badly), and then specific tools to be able to do the same things better, if that specific thing is your cup of tea.

It also leads to the situation where a lot of ships as just uber-optimised for one task and one task only.

Yes... You've hit a nail on the head there - " a lot of ships as just uber-optimised for one task and one task only."

If we consider traders, who probaby do the most just flying back and forth between systems/locations, I'm sure they'd love the ability to see a Distress Call and stand a chance in anyway helping out such as providing fuel by docking with the other ship, or using a "standard limpet".

I guess currently they could at least help with the food type scenario if they make a note to bring the 1t of food on their next leg?
 
Can someone please summarise why this thread is still going after a sarcastic one line start?

You only need a handful of people with strong opinions to keep a topic going in a loop for hundreds of pages until it is locked. Just read the first three pages or so and you'll know everything you'd ever want to know about this. The rest is just people not accepting others disagreeing with this or that.
 
Yes... You've hit a nail on the head there - " a lot of ships as just uber-optimised for one task and one task only."

If we consider traders, who probaby do the most just flying back and forth between systems/locations, I'm sure they'd love the ability to see a Distress Call and stand a chance in anyway helping out such as providing fuel by docking with the other ship, or using a "standard limpet".

I guess currently they could at least help with the food type scenario if they make a note to bring the 1t of food on their next leg?

TBH, when I saw last night's livestream and when Adam W said "...and this guy's going to ask me for fuel" I really hoped he was going to go on to demonstrate how the player just had to come to a stop near the NPC and then they'd launch a limpet to collect fuel. [sad]

I guess all this stuff is intended to be specifically related to the BGS and faction-rep and the idea is that you can deliberately spend your time going around in a suitably equipped ship as the "Interstellar AA" and lending assistance.

I've often thought about building a ship specifically for that but right now there isn't really enough to justify it.
If they do come up with a sufficient variety of scenarios, though, it might be fun.

Alternatively, my multirole Krait always carried a collector controller, for scavving, anyway so a multi-function limpet would also be good too, if it could be configured to launch collectors, fuel limpets and repair limpets too.

One way or the other, there really IS extra gameplay there, waiting for FDev to give players the tools to jump into it.

Trouble is, even with the persistent USSs, most people just aren't going to bother making the effort to go back to a USS so they do either need to make them diverse enough (and interesting enough) that people will want to spend an entire session doing them in a dedicated ship or give us the tools that allow us to do them in an average multirole ship.
 
You still can, there are a few ships that you can have a couple of weapons, a mining laser, SRV etc. You make compromises sure but you can still do everything if you want to.

Understood, but I think Micha's point was most CMDRs don't carry even a reasonable cross section of "tools", let alone most.

eg: How often do you carry a fuel limpet? Hence the mention of last night's example in the live stream about the ability to even help in the Distress Call to supply fuel.

And to bring this back onto the topic. A simple swiss army knife toolset on all ships to at least allow them to take part in gameplay offered, more often, might of course have provided a simple answer/mechanic to topping up "probe ammo"....

As it was, the view seemed to be to use materials, but, non-Horizon owners can't do that... What other options are there? Not many given what CMDRs can do by default with their ships ;)


TBH, when I saw last night's livestream and when Adam W said "...and this guy's going to ask me for fuel" I really hoped he was going to go on to demonstrate how the player just had to come to a stop near the NPC and then they'd launch a limpet to collect fuel. [sad]

I guess all this stuff is intended to be specifically related to the BGS and faction-rep and the idea is that you can deliberately spend your time going around in a suitably equipped ship as the "Interstellar AA" and lending assistance.

I've often thought about building a ship specifically for that but right now there isn't really enough to justify it.
If they do come up with a sufficient variety of scenarios, though, it might be fun.

Alternatively, my multirole Krait always carried a collector controller, for scavving, anyway so a multi-function limpet would also be good too, if it could be configured to launch collectors, fuel limpets and repair limpets too.

One way or the other, there really IS extra gameplay there, waiting for FDev to give players the tools to jump into it.

Trouble is, even with the persistent USSs, most people just aren't going to bother making the effort to go back to a USS so they do either need to make them diverse enough (and interesting enough) that people will want to spend an entire session doing them in a dedicated ship or give us the tools that allow us to do them in an average multirole ship.
Agreed... My post above I think is along the same lines!

Imagine, when they asked for fuel, if Adam had then disclosed the new mechanic to do ship to ship docking to allow a myriad of transfers and ship-to-ship related antics - I would have fainted :)
 
Last edited:
TBH, when I saw last night's livestream and when Adam W said "...and this guy's going to ask me for fuel" I really hoped he was going to go on to demonstrate how the player just had to come to a stop near the NPC and then they'd launch a limpet to collect fuel. [sad]

I guess all this stuff is intended to be specifically related to the BGS and faction-rep and the idea is that you can deliberately spend your time going around in a suitably equipped ship as the "Interstellar AA" and lending assistance.

I've often thought about building a ship specifically for that but right now there isn't really enough to justify it.
If they do come up with a sufficient variety of scenarios, though, it might be fun.

Alternatively, my multirole Krait always carried a collector controller, for scavving, anyway so a multi-function limpet would also be good too, if it could be configured to launch collectors, fuel limpets and repair limpets too.

One way or the other, there really IS extra gameplay there, waiting for FDev to give players the tools to jump into it.

Trouble is, even with the persistent USSs, most people just aren't going to bother making the effort to go back to a USS so they do either need to make them diverse enough (and interesting enough) that people will want to spend an entire session doing them in a dedicated ship or give us the tools that allow us to do them in an average multirole ship.

Yeah I'm with you. We've had the out-of-gas guy in the game for a long time. He just wasn't voice acted. I never felt the need to waste a module slot on fuel limpets for the chance I might bump into him. Other than the fuel rats, I don't see many people interacting with this fellow. That multi-limpet controller Sandro teased can't come soon enough. But in the same vein, the out-of-food lady interaction was a bit weird. Is anyone going to fly a thousand light seconds to bring her a sandwich? And why can't she go to the damn station herself? She's out of food, not gas. Why is she sending me for snacks? Unless she's gonna pay a million credits for that sandwich, she's gonna be waiting a long time.

After the magazine leak talked about scenarios, I was hoping they would be a little more involved than "Bring me X". I hope there's better ones coming.
 
Understood, but I think Micha's point was most CMDRs don't carry even a reasonable cross section of "tools", let alone most.

eg: How often do you carry a fuel limpet? Hence the mention of last night's example in the live stream about the ability to even help in the Distress Call to supply fuel.

And to bring this back onto the topic. A simple swiss army knife toolset on all ships to at least allow them to take part in gameplay offered, more often, might of course have provided a simple answer/mechanic to topping up "probe ammo"....

As it was, the view seemed to be to use materials, but, non-Horizon owners can't do that... What other options are there? Not many given what CMDRs can do by default with their ships ;)



Agreed... My post above I think is along the same lines!
I assumed the example shown was to show that, because the USS now had a timer, you could now go and get the required thing and return, knowing that the USS would still be there.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom