COMPLETED CG Professor Palin requests deliveries of Thargoid artefacts

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i think i will use this CG to investigate attacked megaships cargo.
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32 sensors. Its not much but its honest work.

I collected them on Pi Dimshi 3. The area around the crashed anaconda is flat as a pancake in horizons. 1 per relog.
 
I have like 20 probes or so... but they're all dirty...
Do mister Palin has a fence or can i clean them in any way?
 
System: HIP 17403
Body: A 4 a
Signal: Crashed Thargoid Ship
Yield: 3 thargoid sensors per relog

You'll find a crashed interceptor, couple of crashed ships scatterted around, 3 thargoid sensors and multiple sensor fragments.

Note that jumping with a thargoid sensor will permanently mark you for hyperdictions.
Also note that since this is in Pleiades region you can get hyperdicted on your way out and be kindly asked by Thargoids to hand over all your cargo or face destruction. (=> fleet carrier recommended)

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System: HIP 17403
Body: A 4 a
Signal: Crashed Thargoid Ship
Yield: 3 thargoid sensors per relog

You'll find a crashed interceptor, couple of crashed ships scatterted around, 3 thargoid sensors and multiple sensor fragments.

Note that jumping with a thargoid sensor will permanently mark you for hyperdictions.
Also note that since this is in Pleiades region you can get hyperdicted on your way out and be kindly asked by Thargoids to hand over all your cargo or face destruction. (=> fleet carrier recommended)

View attachment 309575
Just use Field neutraliser - hyperdictions are not a big problem. Additionally I fly Orca - and no Interceptor can catch me :)
 
System: HIP 17403
Body: A 4 a
Signal: Crashed Thargoid Ship
Yield: 3 thargoid sensors per relog

You'll find a crashed interceptor, couple of crashed ships scatterted around, 3 thargoid sensors and multiple sensor fragments.

Note that jumping with a thargoid sensor will permanently mark you for hyperdictions.
Also note that since this is in Pleiades region you can get hyperdicted on your way out and be kindly asked by Thargoids to hand over all your cargo or face destruction. (=> fleet carrier recommended)

View attachment 309575
For some reason, I cannot land my Conda. Plenty of spots that are landable until I am 15m from the ground where they become red. Is this a bug?
 
For comparison, I used ED Engineer to estimate the required materials to fully mod three Heavy Duty HRPs with Deep Plating experimental (the only one I use).

The minimum rolls for each grade –if you're very lucky– are as follows (all x3):

G1: 1 roll x 3 = 3
G2: 2 rolls x 3 = 6
G3: 3 rolls x 3 = 9
G4: 4 rolls x 3 = 12
G5: 5 rolls x 3 = 15
XE: 1 roll x 3

Here's the final shopping list (again: just a very optimistic estimate):

1654815058519.png


As you can see, the mats requirements are not that high, easily "grindable" in 2-3 days (shut up, I'm a slacker) just by playing the game, and that's only if you are totally broke on materials.

Now you gotta decide which one of the two grinds is more worth the effort for no-bells-and-whistles HRPs.

Cheers! o7
 
i dont think its a case of quantities on this one its more about no. of contributors. to my mind the HRP is meh sure but, as mentioned in the last livestream there may be follow on demands. either way the more contributors the more the devs can see that / how many players want more than thargie pew pew.
 
So it is 1 unit/relog? That’s tough
That's why i thought this was such a weird combination.

Probes/links/sensors would make logical sense as a grouping, but realistically would just be relog at a Thargoid site for Links (incidentally, Links have never, afaik, been something to collect for a CG, likely because you can get 9-12 of them at a Thargoid site compared to the others which are in 1's and 2's, so that factor was consciously thought about it seems). Granted, the necessary activities don't overlap neatly (Surface POI for Sensors and Links, NHSS for probes) but a CG interested in all three is logical since they're all related

Resin/Tech/Bio would also make a logical grouping, as they're in groups of 3-6 units at sites, depending on where/what you're looking at. Making it a subset of that is weird though, as all it does is add a layer of RNG on top of a relog activity.

Tissue samples would also make a logical grouping based on the activity... once FD actually fix sampling I guess. You could also bundle hearts in here.

Meta alloys are actually thargoid materials too, they just don't get treated that way and aren't corrosive, so I guess it makes sense for them to be treated that way.

Using one of these as a group makes sense... then the CG becomes focused around that activity. Notwithstanding the Probe/Link/Sensor dealio, Resin etc is site relogging, tissues are tissue sampling, maybe paired with a combat CG to include hearts, meta alloys are relogging. This is how all other CGs are formed... trade CGs do trade, combat does bonds or bounties, mining does mining, salvage does salvage etc. You don't often (these days) see a CG mixing this up... e.g a CG where you needed to deliver, say, Escape pods (salvage) and Basic Medicines (cargo)... even if the volumes are comparable there's no overlap in the activity to source the goods[1].

But with this? It's:
  • relog at a wreck for sensors
  • relog (with a layer of RNG attached) for resin
  • luck-out with RNG in an NHSS for probes

It's just..... weird and incongruent. It'd be better to match one of those groupings for <reasons>.,


[1] Not that having diversity of activity is bad, provided the volumes of contributing items are comparable. In that example, you could get Medicines far more readily than escape pods, and they're tonne-for-tonne equal, so why would you bother with escape pods. It's just bad design.
 
i dont think its a case of quantities on this one its more about no. of contributors. to my mind the HRP is meh sure but, as mentioned in the last livestream there may be follow on demands. either way the more contributors the more the devs can see that / how many players want more than thargie pew pew.
But players who want more thargoid pew-pew aren't the sorts who do this kind of CG.

FD want to know who wants to do thargoid pew pew? Run an AX CZ CG.
 
It's:
SRV Forced usage required in CG on planet..
relog at a wreck for sensors
relog (with a layer of RNG attached) for resin

Ship usage option choice..
Luck-out with RNG in an NHSS for probes
luck out at mega ship..

Or has the new blood on the Fdev CG crew finaly learning that Forced SRV usage is forcing a group to find other ways to play..
so taking part in a ship option, needs space Items provided for CG... Or it was added by mistake...
 
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Or has the new blood on the Fdev CG crew finaly learning that Forced SRV usage is forcing a group to find other ways to play..
so taking part in a ship option, needs space Items provided for CG... Or it was added by mistake...
FD have never got this stuff right, tbh. Chronologically, we've had:

  • Meta-Alloy CG, with collection levels set to standard trade CGs where materials could be sourced in the hundreds per minute, compared to dozens per hour.
  • Trade CGs for normal market-available goods mixed in with Thargoid goods, which was pointless to do since the only way goals were realistically going to be achieved was by getting the market-available goods.
  • An exclusive tissue-sampling CG, except tissue sampling was bugged, so it got canned.
  • A couple Meta-Alloy CGs where they started to get the volumes a bit more correct, but still "only MA's"
  • The most recent tissue sampling bug which unsurprisingly got canned again since nothing had been done to correct the bug.
  • Now these two Palin CGs, where volumes are starting to get right, where phase one was yet-another-MA-cg, and now... this thing?

I mean... ok... Resin only. Sure, but why? All that does is add a layer of RNG to the banal relog fest, where Thargoid Sensors are the same boat but somewhat immune to that. And to throw probes in is kinda just lol. But to focus on the resin-only question and not include bio/tech pieces... what's it add? The techniques for getting the three are the same (right down to the location)... there's no functional difference by limiting it like that. It's just so weird. It's not like saying "Gold and Computer Components" which adds a diversity of market needs, and limits how much you can suck from the same market before you need to move on.
 
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