So it is 1 unit/relog? That’s tough
That's why i thought this was such a weird combination.
Probes/links/sensors would make logical sense as a grouping, but realistically would just be relog at a Thargoid site for Links (incidentally, Links have never, afaik, been something to collect for a CG, likely because you can get 9-12 of them at a Thargoid site compared to the others which are in 1's and 2's, so that factor was consciously thought about it seems). Granted, the necessary activities don't overlap neatly (Surface POI for Sensors and Links, NHSS for probes) but a CG interested in all three is logical since they're all related
Resin/Tech/Bio would also make a logical grouping, as they're in groups of 3-6 units at sites, depending on where/what you're looking at. Making it a subset of that is weird though, as all it does is add a layer of RNG on top of a relog activity.
Tissue samples would also make a logical grouping based on the activity... once FD actually fix sampling I guess. You could also bundle hearts in here.
Meta alloys are
actually thargoid materials too, they just don't get treated that way and aren't corrosive, so I guess it makes sense for them to be treated that way.
Using one of these as a group makes sense... then the CG becomes focused around that activity. Notwithstanding the Probe/Link/Sensor dealio, Resin etc is site relogging, tissues are tissue sampling, maybe paired with a combat CG to include hearts, meta alloys are relogging. This is how all other CGs are formed... trade CGs do trade, combat does bonds or bounties, mining does mining, salvage does salvage etc. You don't often (these days) see a CG mixing this up... e.g a CG where you needed to deliver, say, Escape pods (salvage) and Basic Medicines (cargo)... even if the volumes are comparable there's no overlap in the activity to source the goods[1].
But with this? It's:
- relog at a wreck for sensors
- relog (with a layer of RNG attached) for resin
- luck-out with RNG in an NHSS for probes
It's just..... weird and incongruent. It'd be better to match one of those groupings for <reasons>.,
[1] Not that having diversity of activity is bad, provided the volumes of contributing items are comparable. In that example, you could get Medicines far more readily than escape pods, and they're tonne-for-tonne equal, so why would you bother with escape pods. It's just bad design.