It will be a default and the Joystick in question was the Saitek X52 Pro for those that didn't see other comments mentioning it![]()
Hopefully you give some TLC to the X52 (not pro) also!
It will be a default and the Joystick in question was the Saitek X52 Pro for those that didn't see other comments mentioning it![]()
It will be a default and the Joystick in question was the Saitek X52 Pro for those that didn't see other comments mentioning it![]()
Great. My next meagre paycheck is immediately going to be spent on getting a fancy-pants joystick now...
One more plus: The pilot's seat has thrusters!
One negative: I really don't like the way ships vanish when they explode... The explosion effect looks awesome, but what happens next just feels wrong and is the essence of arcade. I hope this is something that still has work to be done on it.
Hopefully you give some TLC to the X52 (not pro) also!![]()
Is that the recommended setup ?
I agree about the vanishing destroyed ships - ship wreckage might look way more realistic - but I suppose increases the poly count.
Its looking like Frontier aren't going to be happy until they have bankrupted me. Not only will I probably have to buy a new computer, and an Oculus Rift/3D monitors, but its looking like I might have to get a controller too.
I'm kind of curious how the game feels if using a keyboard and mouse as controller? It looks like a controller or HOTAS is going to make for a more enjoyable experience.
Keyboard and mouse is okay. The hard part is the mouse bit as we're incentivising pitching and rolling which doesn't lend itself well to mouse control in my opinion and it gets worse for pitch and yaw on mouse as yaw is vastly inferior in our game to pitching. I think control pad or joystick really is the way to go.
Keyboard and mouse is okay. The hard part is the mouse bit as we're incentivising pitching and rolling which doesn't lend itself well to mouse control in my opinion and it gets worse for pitch and yaw on mouse as yaw is vastly inferior in our game to pitching. I think control pad or joystick really is the way to go.
This makes me very happy.The hard part is the mouse bit as we're incentivising pitching and rolling which doesn't lend itself well to mouse control in my opinion and it gets worse for pitch and yaw on mouse as yaw is vastly inferior in our game to pitching. I think control pad or joystick really is the way to go.
Understood. Perhaps the pitch and yaw could be remapped from the mouse to keyboard instead? i.e. the old redefine keys trick.In such an instance let the player decide to use the mouse or not.
edit: I've been meaning to get a controller for games anyhow.. be interesting to see what you guys suggest down the line.
I agree about the vanishing destroyed ships - ship wreckage might look way more realistic - but I suppose increases the poly count.
Its looking like Frontier aren't going to be happy until they have bankrupted me. Not only will I probably have to buy a new computer, and an Oculus Rift/3D monitors, but probably a controller too.
I'm kind of curious how the game feels if using a keyboard and mouse as controller? It looks like a controller or HOTAS is going to make for a more enjoyable experience.
This makes me very happy.
At least based on the videos the gameplay looks very Elite.
Sucks for the mouse proponents, but an xbox controller isn't expensive.
Keyboard and mouse is okay. The hard part is the mouse bit as we're incentivising pitching and rolling which doesn't lend itself well to mouse control in my opinion and it gets worse for pitch and yaw on mouse as yaw is vastly inferior in our game to pitching. I think control pad or joystick really is the way to go.