It isn't the game that's wasting player's time. It is the players wasting their time. Assuming you're only one jump away, it is possible to go from undocking at one station, to docking at the majority of stations in the Bubble, in under four minutes in a Type-9... the most unresponsive ship in the game. 90% of likely bubble destinations are within 10k light seconds, and only 0.006% of systems have secondary stars greater than 700 kls out based on post 3.3 registered systems on EDSM.
Nearly all long Supercruise journeys are avoidable if you do your research before you hit "accept mission." The rest can be avoided by doing a little scouting near where you're operating, or hitting "abandon mission" if you consider a Supercruise trip excessively long. In addition, should you decide that a longer Supercruise trip is still "worth your time," you can use that time productively in the game. If you're out exploring, use that time to scout along your galactic route, searching for hidden gems a few hundred light years off your path. If you're in the Bubble, use that time to examine your local stellar neighborhood, or search for those opportunities for extreme profits that sites like EDDB inevitably miss.
I do this with Inara as a guide, all the time.
I would rather make 3 jumps to a system with a station within 500Ls of the arrival, than 1 jump to system with a station 8000Ls away.
Imagine that. It takes less time to reach a station 120Lys away than one less than 30Lys away.
Just part of the nonsense that is slow SC travel.
It gets worse if there is more than 1 star in a system, and especially so if the only planets are orbiting the B star.
That's why SC travel has to be faster, via increased acce/decel rates and cruising speed, by maybe as much as 5-fold.
Or allowing direct jumps to the secondary stars.... but only from another system. I understand that many geeks here don't like intra-system microjumps.
So perhaps being able to jump to the second star from outside the system would be more acceptable?
Finally, active piloting can reduce travel times, sometimes considerably, vs the "Set it and Forget it" method you describe below.
Speaking of the "Set it and Forget it" method, this is likely why you consider travel times excessively long. This is literally the worst way to travel in Supercruise. Large mass interferes with FSD efficiency, decreasing how much the FSD can bend space around it. This effectively reduces your top travel speed. By practicing active navigation and hands on piloting, you can plot optimal routes through a system, avoiding large mass and getting to your destination quicker. In addition, you can shave off even more time by practicing gravity braking, flying close to massive objects near your destination to slow your ship down faster than the "six second" rule. In fact, even overshooting and looping back is faster than the "six second" rule.
Oh I manual fly it all the time. Aim 45 degrees above the orbital plane, full throttle, then once at the halfway mark, aim it down at the destination until 7 secs and cut it to the middle of the blue zone.
and you know what? It stil takes TOO DAMNED LONG. Pfft.
I actually have to keep one eye on the game because you never know exactly when you reach 7 secs.
The timer changes as your ship accels/decels.
So I would rather have an autopilot that flies in the blue zone. Only for those silly super long SC runs.
Then I can leave the ship to its own device to cruise, drop out of cruise and auto-dock, while I go to the kitchen and get a sandwich.... or ask the GF/wife to make me one.
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