Not necessarily, a system in general has 1 single stationary point and that is the primary star - therefore there is only one point that can be logically targeted.
As stated before - a system with multiple stars is not multiple solar systems, it is one solar system with nested orbital path ways.
It is not illogical nor artificial in essence - it is based on an accepted scientific model and makes perfect sense.
All objects in space are in motion. That stationary point you mentioned is simply relative to the primary star.
The secondary star could also be a reference point.
If you are at Sol looking at Sirius, you could target Sirius B the same way you target Sirius A. You could jump to either star if you had a working jump drive like the one in this game. Both stars have mass, more so than the planets and minor bodies within the system. They're also separate and distinct objects in space. Both are targetable.
It is an artificial restriction. There are many systems that has both the primary and secondary star more massive than Sirius.
So if I can target Sirius, it should logically mean I can target the other secondary star.
No need to try to argue via coming up with science or pseudo science to justify why jumping to a secondary star cannot be done.
I can understand your motivation to defend this. You just want space to feel big via long travel times, that's the only way you know.
This is an artificial gameplay mechanic designed to make players use up more time to travel in SC.
It is also why you cannot Supercruise to another system that is close enough, like the example of two systems less than a LY apart.
Let's just call a spade a spade. Artificial mechanics.
