1) Black holes are deadly! Litterally! These misteryes of physic should not be forgiven as they are now, but dangerous in approaching more or like flying near a neutron star. Approaching can be an activity for exploration trying to avoid accresciment disk or manage the extreme gravity ang get some sort of new datas.
2) Targets (npcs or celestial bodyes) in supercruise should be less large as they are but half of their actual size. Some player reported that targeting in headlook can be difficult when objects are overlapped. In my opinion these icons should be like they are in FSS.
3) Bad exiting from supercruise should be a massive damage for the ship. Especially when bad exiting is near a planet that can influence ship trajectory by it's gravity. Temporary lose of control or probability of a crash on a planet must be taken seriously making the navigation more interesting.
4) Exiting supercruise approaching a station/outpost/structure should be exactly like approaching a surface starport. A glide manuver (even more 2.5 Km/s) activate at exit making you approach the target.
5) Remove tail effect from npcs when they are in supercruise, and put a less glowing light effect.
6) Asteroids should be like a gas giant disk. Exactly the same but without a texture, just it's border are seen in orbital lines mode and obviously less dense in composition while you flight inside.
7) Auroras
8) Comets
9) Random objects can collide from space (little asteroids or micrometeors)
Hope can help for inspiration!
2) Targets (npcs or celestial bodyes) in supercruise should be less large as they are but half of their actual size. Some player reported that targeting in headlook can be difficult when objects are overlapped. In my opinion these icons should be like they are in FSS.
3) Bad exiting from supercruise should be a massive damage for the ship. Especially when bad exiting is near a planet that can influence ship trajectory by it's gravity. Temporary lose of control or probability of a crash on a planet must be taken seriously making the navigation more interesting.
4) Exiting supercruise approaching a station/outpost/structure should be exactly like approaching a surface starport. A glide manuver (even more 2.5 Km/s) activate at exit making you approach the target.
5) Remove tail effect from npcs when they are in supercruise, and put a less glowing light effect.
6) Asteroids should be like a gas giant disk. Exactly the same but without a texture, just it's border are seen in orbital lines mode and obviously less dense in composition while you flight inside.
7) Auroras
8) Comets
9) Random objects can collide from space (little asteroids or micrometeors)
Hope can help for inspiration!