To open up the pirate profession, pirates should be able to cure ships and sell them on the blackmarket or ransom them
You fly your ship upto the target, lock onto it like a limpet and you send your crew aboard
then you fly the conjoined ships back to your station
You were just paid to blow up a ship, but if you pick up that ships cargo now you are wanted? I can't really argue the logic there.
For Pete's sake folks.. Get it right.
I appreciate that you've called out the distinction between a fine and a bounty. Point taken.
However, I think we will have to agree to disagree on the rest of the post. No problem. People disagree.
It's odd though how polarizing this particular mechanic is, isn't it?
As was stated earlier, there are really no other games I can think of where looting an NPC corpse you were tasked to kill constitutes a crime. A fine most likely to be levied to bounty hunters... the least paying law abiding profession. Hit a man when he's down why don't you.
Ok. sorry sorry. I'm being polarizing again. We agree to disagree.
Not worth the fuel and if you get scanned/interdicted on the way by security forces it's a wasted effort. Sell them in an anarchy station that does not scan you in a black market. Lots out there. A stolen item worth 1250 credits is 1250 credits in your pocket you didn't have. Costs you nothing so pure profit.
I'm pretty sure it's the simplistic nature of parts of the game that cause most of the polarity. Easy to go one/other when that's a lot of the choice available in the first place. Then we could have less-heated but longer squabbles about more minute angles of the game instead, with a deeper game.
You can get them to abandon. I agree it should also effect in PvP but thats an incidental. Its the entire mechanic which needs work.
*snip*
I appreciate that you've called out the distinction between a fine and a bounty. Point taken.
However, I think we will have to agree to disagree on the rest of the post. No problem. People disagree.
It's odd though how polarizing this particular mechanic is, isn't it?
As was stated earlier, there are really no other games I can think of where looting an NPC corpse you were tasked to kill constitutes a crime. A fine most likely to be levied to bounty hunters... one of the least paying law abiding professions (who am I kidding, other than trading, all professions fall into this category). Hit a man when he's down why don't you.
Ok. sorry sorry. I'm being polarizing again. We agree to disagree.
I think we can also agree that if there was more depth around "illegal cargo" the stolen flag would be less onerous and the risk/reward around smuggling would be more dynamic.
Yup. If I had hidden cargo compartments, or an ability to hack the cargo ID, I might be on board with the laws as they are implemented. Hell, raise the fines or give instant bounty for people caught actively taking measures to hide illegal cargo. Intention is nine tenths of the law after all.
Of course, this would require a two-tiered inspection method other than the simple cargo scans we have now.
I appreciate what you're saying, I really do, but what this has to be measured against is the ability to make money doing other things. There has to be balance between the career paths. I've been in a Cobra MkIII since about 3 days after I started playing. I did try my hand in a Type 6 for a while, but I didn't like it. The reason I've been in a Cobra MkIII for so long is that I just can't bring in enough money to afford bigger and bigger ships because I spend most of my time in combat, bounty hunting mostly. Over the months I've earned enough to upgrade my Cobra to the point where everything that can be upgraded to A has been. My total assets is around 11 million. There are traders out there who make that kind of money in a couple of days. That is unbalanced. Even if I run assassination missions back to back I can still only make about half a mil per hour due to the infrequency with which they occur and the time it takes to track the swine down. The risk/reward balance is totally screwed imo. Trading is pretty much the safest way to make money, so long as you're not daft and don't decide to run routes that you know are heavily pirated. Piracy and bounty hunting are the most dangerous ways to make money, often incurring repair bills or even insurance claims if your attention slips for a few seconds and yet they bring in a pittance by comparison. This needs to be addressed. I don't want to be a trader, but if I ever want to climb into the cockpit of an Anaconda, or even a Python, it seems I have no choice and as I understood it, I was supposed to be able to "blaze my own trail". I'm not doing much blazing right now.
Not going to happen.
Players who drop stuff for pirates can abandon it so it is not stolen. Try to persuade them to do that, instead.
Not going to happen. Seriously, it just isn't. They can easily drop the 'stolen' goods and begin their boost/4-pip mad dash into supercruise while you're flipping over to see if the cargo's abandoned or not. They have absolutely no reason to comply with your demand for abandoned goods, other than repeated insistence that you will blow them up - during which time they have ample ability to escape even through normal means (doubly so if you're attempting to communicate these repeated threats through text chat, in which case, you might as well just alt-f4 from your own client, as it's just as effective in accomplishing the task at hand), let alone more exploitative measures.