I think the 4MCr Vulture has better shields. It does seem low. I'd rather shields were a function of the hull mass and the rating/class of Shield Generator equipped, rather than an arbitrary value.
The clipper is fine as is.
Anaconda and Python are weird simply because they're 600+ year old museum pieces that somehow manage to be objectively better in every way than ships designed and built within the last couple years.
I chalk it up to nostalgia from the devs who wanted to fly one since they were kids. Type-6/7/9, Dropship are new ships, no nostalgia boost.
Type-7 would be just fine for its price range and role if the clipper didn't throw it in a limbo of uselessness due to being better in all categories for only a few millions difference.
Or if it could carry 350T of cargo.
doesn't the name not already imply that its a fast trading ship ?
The name implies that it's fast. If you know anything about sailing history. How much do you think starship designers in 3301 would know about the 19th century?
Type-7 would be just fine for its price range and role if the clipper didn't throw it in a limbo of uselessness due to being better in all categories for only a few millions difference.
Or if it could carry 350T of cargo.
Wouldn't say no, it needs some help.
Extra cargo capacity is never just the say answer
And with the extra 150 tons mass, the Jump range goes out the window
Put in a bigger drive ?
Then we need to rebalance fuel and range
Oh and bigger sub light engines as well
Oh heck we are going to need a bigger power plant to run it all now too.
And once we have done that and then strip it empty does it become a super explorer?
I've wondered why the Type-9 weighs 1000tons while the anaconda weighs 400.Not as bad as you make it out. Would also act like a stepping stone to the type-9's jump range.
If you're talking about the Eagle, then that's not the case. The first Eagle was the neutral Faukcon deLacy one. The Feds and Imps both had programs to make their own versions for the navy simultaneously. The Federation released theirs first, and you should know how their Eagle Mk2 was received compared with the slightly later Imperial Mk3.Same can be said of modern cars vs Cuban cars. Disposable doesn't mean low tech, look at smart phones. Empire "stuff" has to last for a long time, they have no choice. Infrastructure and economy just isn't there for a more "just in time" manufacturing culture.
It was much more advanced than expected for a piece of Imperial technology, like finding a North Korean made bicycle with a blutetooth module attached, it's surprising. It didn't mean that the Imperials make the best robots. If the Imperium is ahead of the Feds, why do they keep getting caught trying to steal Fed technology?
A type 7 with 3D PP, full D, A FSD, 4D shield generator and full cargo holds has a ladden jump range of 18.03. With a cargo capacity of 216.
Removing a 64 cargo hull gets it up to 19.90. Every 64 tons equal to a loss of 1.87.
If it has its modules upgraded to 7/7/5/5/5/4/2/2 from 6/6/5/5/4/4/2/2 it would get +144 cargo slots, for a total of 360.
This would result in losing 1.87+1.87+0.44 Ladden jump range, for a new total of 13.85.
Just remove 100 tons from its basic hull mass and it will be roughly 15, more than the type 9 and pretty fine for a freighter. After all, it does seem like a flying tin can designed to accommodate most of its space to cargo and not itself.
And no, it won't become a super explorer. Its current unladden jump with the above set up is 26.37, so it would only go up to 28-ish.
Not as bad as you make it out. Would also act like a stepping stone to the type-9's jump range.
We know what a 6A costs. Not helpful.Federal Dropship 6A, 235 MJ: 16 million cr
Just sayin' some ships are just not made for shields, or combat at all.
Oh and by the way:
Clipper 6A, 265 MJ: 16 million cr
The name implies that it's fast. If you know anything about sailing history. How much do you think starship designers in 3301 would know about the 19th century?
How about, instead of buffing the shields for the Clipper, we get a variant called the Imperial Battle Cruiser? Give it a similar treatment that the Federal Dropship is getting, with it's mk II variant coming soon, along with the 'Gun Ship.' Make it 10 to 20 million credits more expensive, with better shields and improved hard point configuration, at the cost of a bit less maneuverability and straight line speed.
How about, instead of buffing the shields for the Clipper, we get a variant called the Imperial Battle Cruiser? Give it a similar treatment that the Federal Dropship is getting, with it's mk II variant coming soon, along with the 'Gun Ship.' Make it 10 to 20 million credits more expensive, with better shields and improved hard point configuration, at the cost of a bit less maneuverability and straight line speed.
I've wondered why the Type-9 weighs 1000tons while the anaconda weighs 400.
It's a big empty unarmored(compared to the anaconda) box.
I'd love it if the devs explained how they derived the hull masses.
What effect would the removal of the 100 tons of hull mass have (besides jump range)
Are Jump ranges Linear to mass?
A Grade FSD and Lightest everything else makes a poor benchmark.
All E ship full of cargo would, if jump ranges drop off linearly as you suggest, have a fully ladened jump range of 3.62 or , 5.68 with the stock half sized racks
much less usable than the 7.64 fully laden or 8.95 with the half racks as it is currently
I think there would be some questions if people purchased a stock ship with a laden jump range of 5.68