PS4 Camera head tracking or PSVR support PLEASE

I played Elite Dangerous a lot on my PC until my gaming rig kicked the bucket. I won't be getting a new one but I want to play this on PS4. That said, I am dismayed at the lack of head tracking support. Using the sixaxis or an analogue stick isn't going to cut it, especially since I'll be using a HOTAS.

We REALLY need some support for head tracking beyond the existing methods. I know that PSVR support is something Frontier is "considering" and that the main issue is quality... but can we at least know if we can expect it by end of year? If not PSVR support how about just PS4 camera support like Warthunder PS4 uses? IMO head tracking should be the number one priority for sims because it dials the immersion factor to 11.
 
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I guess I don't understand how head tracking works on pic, would I sit closer to my TV and looking up = camera up or is it something else?
 
from what ive heard there are no plans to get the psvr working anytime soon. perhaps after the next big update, but I wouldent hold my breath. personally I find the 6axis controller headlook to be more then sufficient, and have gotten useto playing with it on all the time.
 
I played Elite Dangerous a lot on my PC until my gaming rig kicked the bucket. I won't be getting a new one but I want to play this on PS4. That said, I am dismayed at the lack of head tracking support. Using the sixaxis or an analogue stick isn't going to cut it, especially since I'll be using a HOTAS.

We REALLY need some support for head tracking beyond the existing methods. I know that PSVR support is something Frontier is "considering" and that the main issue is quality... but can we at least know if we can expect it by end of year? If not PSVR support how about just PS4 camera support like Warthunder PS4 uses? IMO head tracking should be the number one priority for sims because it dials the immersion factor to 11.

head tracking with the PS4 camera would be good, especially if PSVR is decided to be technically unfeasible.
 
I guess I don't understand how head tracking works on pic, would I sit closer to my TV and looking up = camera up or is it something else?

Correct, except your head motions in real life translate to around 1:2 to in game head motion. Turn your head 45 degrees, camera turns 90 degrees. You are never really looking away from the screen. It's remarkably intuitive. Not as immersive as VR, but it's the next best thing.
 
from what ive heard there are no plans to get the psvr working anytime soon. perhaps after the next big update, but I wouldent hold my breath. personally I find the 6axis controller headlook to be more then sufficient, and have gotten useto playing with it on all the time.

Can you use it at the same time as using a HOTAS (stick and throttle peripheral)?
 
Correct, except your head motions in real life translate to around 1:2 to in game head motion. Turn your head 45 degrees, camera turns 90 degrees. You are never really looking away from the screen. It's remarkably intuitive. Not as immersive as VR, but it's the next best thing.

Ok, now I want this
 
They won't implement anything that takes some effort to program and is only interesting to a minor portion of their user base, especially if they can't sell it as an update.
 
They won't implement anything that takes some effort to program and is only interesting to a minor portion of their user base, especially if they can't sell it as an update.

This should not be a big deal after all since head tracking is a feature of the PS Camera anyway!

ED supports several other head trackers on PC so linking the PS Camera Head Tracking to ED's code should be a interns job!
 
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This should not be a big deal after all since head tracking is a feature of the PS Camera anyway!

ED supports several other head trackers on PC so linking the PS Camera Head Tracking to ED's code should be a interns job!

Then why not get in touch with Frontier Developments and offer your assistance?

What's that? You've no idea about coding?
 
Then why not get in touch with Frontier Developments and offer your assistance?

What's that? You've no idea about coding?

kid, do i code! Already coded games when you had to use assembler to get a good performance. Don't project your own shortcomings on others. As insaid, an interns job and FDev sure would not pay my hourly rate...
 
In a head tracking perspective with the PSVR, you dont need the camera to track your headset movement when your are in the cinematic mode.
In fact, you don't need the camera at all in the cinematic mode, just for the setup of your headset.

That uses the gyroscope and accelerometer of the headset.

So now for the dev, in a none vr mode, they just have to bind the headset gyroscope and accelerometer data movement with the standard 2d eye view like a track IR and add 3 simple settings to let you adjust as your convenience :

1) Possibility to active or not the headset tracking
2) Possibility to adjust the correct angle with your head movement
3) Change the long press option button to re center the tracking like today in the elite cinematic mode without opening the menu all the times.

To be quick, it will be extremely simple to implement that for the dev, because the big part (the hardware (PSVR)) in that kind of project is already available and operational with the game.

And in my opinion, it should have been already implemented like the hotas support to calm down all psvr's fans.
 
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I'm not going to make any assumptions about ease of implementation here, I'd just like an approximation of when we might expect it. I also want to know specifically what they mean when they say the main issue is quality. It's such a vague explanation, what does it actually mean?

I get a sense that to some players it doesn't really feel like a priority because:
a) they don't own the necessary hardware and
b) they can play the game just fine without it.

I get that, BUT... I am absolutely certain that once people try it they will want it to be a priority.
It's like the first time I tried using a VR headset. Before then I thought it was just a big gimmick and people were making a big fuss over nothing. Then one day someone was demoing a VR game they made, I put the thing on, mind blown, it changed the way I thought about VR forever.
This is a common thing I hear from VR converts... It's hard to explain why it's so powerful until you try it.
I had been using IR head tracking on the PC version of elite, it was extremely useful and intuitive to visually track targets, casually glance left or right to use the holoscreens, and to just feel immersed in the fantasy.
Imagine how I felt the first time I tried Elite with an occulus rift (the retail one, not the crappy beta dev kits). It was incredible, the whole thing felt alive because not only could I look around, everything was rendered AROUND me in true 3D.

Believe me when I tell you that the reason I am banging this drum so loudly is because I firmly believe that playing Elite Dangerous without head track or VR only offers a fraction of the total experience.
 
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I'm not going to make any assumptions about ease of implementation here, I'd just like an approximation of when we might expect it. I also want to know specifically what they mean when they say the main issue is quality. It's such a vague explanation, what does it actually mean?

I get a sense that to some players it doesn't really feel like a priority because:
a) they don't own the necessary hardware and
b) they can play the game just fine without it.

I get that, BUT... I am absolutely certain that once people try it they will want it to be a priority.
It's like the first time I tried using a VR headset. Before then I thought it was just a big gimmick and people were making a big fuss over nothing. Then one day someone was demoing a VR game they made, I put the thing on, mind blown, it changed the way I thought about VR forever.
This is a common thing I hear from VR converts... It's hard to explain why it's so powerful until you try it.
I had been using IR head tracking on the PC version of elite, it was extremely useful and intuitive to visually track targets, casually glance left or right to use the holoscreens, and to just feel immersed in the fantasy.
Imagine how I felt the first time I tried Elite with an occulus rift (the retail one, not the crappy beta dev kits). It was incredible, the whole thing felt alive because not only could I look around, everything was rendered AROUND me in true 3D.

Believe me when I tell you that the reason I am banging this drum so loudly is because I firmly believe that playing Elite Dangerous without head track or VR only offers a fraction of the total experience.

Second that 100% could not have said better! You nailed it!
 
Believe me when I tell you that the reason I am banging this drum so loudly is because I firmly believe that playing Elite Dangerous without head track or VR only offers a fraction of the total experience.

Having played ED on my PC with a DK2, I can say this is absolutely true. ED is almost a whole new game when played in VR. The chance of PSVR support is one reason I bought ED for the PS4. Having a third commander is "just" a nice bonus ;-)
 
I would agree with all that is said although for me I think the reality of getting the head tracking in is the more plausible of the two from cost and development and accessibility to consumers cost and availability. (although I would love VR support as I am a PSVR owner). Sony I think would enjoy this coming first especially as it would boost sales of the camera for when someone gets a VR kit (camera only comes in the bundle btw and I had to get mine prior).

Anyways I enjoy the head tracking with War Thunder as it adds a much more immersive to that sim as well as a tactical advantage. I see the exact same thing being applied to ED.

Here is me asking Froniter to add this as a part of an update (not necessarily a stand alone one of course) but to have it sooner than later. Please please please! And thankyou. :)
 
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Having played this game on PC using Track IR I can say that the PS4's lack of head tracking is a joke. At least they could use the PS4 camera, War Thunder uses it quite OK, not as good as Track IR but much better than the HOTAS key binds one has to use for Head tracking on PS4. PSVR would be good but that's another story.
 
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