PSA: If you have Checkerboard Rendering off, it may disable biological/geological material variety. (IE, "Why am I only getting Polyporous Growths?")

I'm editing this because it's now out of date. The original bug seems to be largely mitigated; spawn rates based on current testing seem to be consistent across time, they just vary based on locale. Basically, Brain Trees now have two subtypes, one type that produces only Polyporous Growths, and a second type that properly produces all material types. There is no known rhyme or reason to how the spawns are governed, and no visual indicators other than the presence of lack of anything but polyporous growths.

Basically, if you're only finding the one type, jump up into supercruise, fly a ways, and drop back down!
 
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#%@^$*#^ might be another...or as Muttley might say, er mumble...

mutley-muttley.gif
 
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We need a graphic option to spawn more HGEs. After 8 hours, only two found with Proto Light Arrays, and none at all with Pharmaceuticals, it's beyond ridiculous that Manufactured Materials other than Imp Shields are as rare as Odyssey Data.
 
We need a graphic option to spawn more HGEs. After 8 hours, only two found with Proto Light Arrays, and none at all with Pharmaceuticals, it's beyond ridiculous that Manufactured Materials other than Imp Shields are as rare as Odyssey Data.
Have you tried leaving Imperial space? I ask because I've mostly been in Federation or Alliance space recently and so rarely find Imperial Shields, which makes sense.

If you're capable of taking down Deadly Anacondas then they often drop Pharmaceutical Isolators. Pirate Lord Assasination Missions are great for finding these.
 
Nah, better ignore all other possible ways and after it complain on grind, because he cannot make his last, sweet 0,01% of power.

I also found dozens of pharma isolators by doing assasinations. And I think, that all other G5 mats.
 
We need a graphic option to spawn more HGEs. After 8 hours, only two found with Proto Light Arrays, and none at all with Pharmaceuticals, it's beyond ridiculous that Manufactured Materials other than Imp Shields are as rare as Odyssey Data.
Two? In eight hours? Holy crap I could do 10 or more PLAs per hour reliably just doing evac missions.

Plus I would get to play Elite Dangerous at the same time!
 
One would be inclined to guess at it having to do with performance, and scatter-object procgen being starved of cycles, when rendering fancy graphics hogs them all, in which case one would think the same would happen if one were to e.g. undersample by the square root to two, for equivalent pixel reduction to the checkerboarding, but I know nothing.

No matter the cause; If this is indeed repeatable, it sounds like something well deserving a bug report, so that it may be fixed, instead of just being something players have to work around: https://issues.frontierstore.net/report-issue?step=1
 
One would be inclined to guess at it having to do with performance, and scatter-object procgen being starved of cycles, when rendering fancy graphics hogs them all, in which case one would think the same would happen if one were to e.g. undersample by the square root to two, for equivalent pixel reduction to the checkerboarding, but I know nothing.
This means the game's procgen nature is inconsistent.

This is actually bad coding. You shouldn't make your model and state dependent on your graphical representation.
 
Not having any issues either and the checkerboard has always been off.

This is one of the situations where FD needs to come in hard and fast and kick it to the ground straight (or tell us it actually is a thing)
 
Can you round out your experiment and switch the setting back? Does your issue return?
Yeah, I did turn it back off, and the problem re- emerged. I did have to leave the planet and return for things to change.

I will retest it when I get home; I suppose in theory it could have been one of the other settings I changed, but I do know for sure that it is a graphical setting.
 
This means the game's procgen nature is inconsistent.

This is actually bad coding. You shouldn't make your model and state dependent on your graphical representation.
Well, the game does have a setting for balancing the ratio of juice going toward rendering, and to terrain procgen (possibly in actuality more a balance between CPU and GPU expenditure - not sure), so I'd guess that's all as designed - bad or not. There is no lack of LOD pop-ins, as each new level of subdivision finishes building asynchronously in the background...

Every time I look for plants, even without any extra delays, I certainly wish things would spawn earlier than they do, and farther away, instead of popping into existence just after I have flown past the patch of ground they grow on, even though do I realise greater distances come with geometric expansion. :p

...and then we have physics calculation ticks falling together with framerates, causing all sorts of funny explosions; And UI animation timings being frame-, rather than time-bound... ¯\_ (ツ)_/¯
 
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Have you tried leaving Imperial space? I ask because I've mostly been in Federation or Alliance space recently and so rarely find Imperial Shields, which makes sense.

If you're capable of taking down Deadly Anacondas then they often drop Pharmaceutical Isolators. Pirate Lord Assasination Missions are great for finding these.
Who said I looked in Imperial space? I meant that Imperial Shieldings are the only item that can be consistently farmed, so one has to resort to farm 600 of them just to trade them for Pharmaceuticals and other such overly rare mats, because that's pretty much the only viable way to get them.

Core Dynamics Composites in Federation space is way too rare as well. Most of the time only Proprietary Composites drop in their place, sometimes 1 Core Composite, rarely ever 2 of them.

And all that is besides the fact that HGEs only appear in maybe 1 out of every 6 checked systems on average. Their spawn rate needs to be heavily increased.
 
We need a graphic option to spawn more HGEs. After 8 hours, only two found with Proto Light Arrays, and none at all with Pharmaceuticals, it's beyond ridiculous that Manufactured Materials other than Imp Shields are as rare as Odyssey Data.
PI require outbreak systems but the HGE also needs to be an Outbreak faction, best to trade them from another G5 and farm the easy ones like CDCs, Imp Shields and Proto Heat Rads.

O7
 
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