PSA: Ship-launched fighters do NOT cause lag in instances with more than one player.

Apparently this old bug is still alive in the minds of a significant portion of people.

Many years ago, there used to be an issue that was causing lag when players were using the ship-launched fighters in instances with more than one player. That was fixed I believe in 2017 or so. Still, certain people insist that it was still the case, but tests show clearly: It is not.

Be aware, though, that some people use 3rd party tools to cause lag in opponents (which is possible due to the P2P nature of some aspects of the game). Some people who dislike the general notion of ship-launched fighters in PvP thus run around and claim the lag issue was still there, and when asked for proof, they challenge you to a duel and then use the 3rd party tool to cause lag. (You can see this with tools like Wireshark.)

So if you want to use ship-launched fighters, do not be discouraged, just do it. It's fine, really.
 
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Many years ago, there used to be an issue that was causing lag when players were using the ship-launched fighters in instances with more than one player. That was fixed I believe in 2017 or so. Still, certain people insist that it was still the case, but tests show clearly: It is not

It was still causing lag in Open during the early days of the Thargoid war. While fighting a Hydra with someone’s SLF out we were all lagging, when it was destroyed it stopped.

I’ve heard talk of it still being a problem on the AXI discord, but I’ve not tested it at all.

I agree bad/old information dies hard amongst the ED community but I’ve seen numerous fixes over the years that didn’t seem to, well, fix the problem they’re supposed to.
 
It was still causing lag in Open during the early days of the Thargoid war. While fighting a Hydra with someone’s SLF out we were all lagging, when it was destroyed it stopped.
[... ]

Interesting, though that was more than 2 years ago. Did you make a deep analysis to the cause of this? Post hoc ergo propter hoc and all that?
 
Interesting, though that was more than 2 years ago. Did you make a deep analysis to the cause of this? Post hoc ergo propter hoc and all that?

I didn’t no, I neither had the time nor inclination. Going by the friendly suggestions to stop using the SLF I wasn’t the only one to notice it, or notice that it stopped when SLF was destroyed and no further were launched.

It seems unlikely that anyone was using 3rd party software to intentionally induce lag in the CZ though.
 
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It seems unlikely that anyone was using 3rd party software to intentionally induce lag in the CZ though.

I agree, but aren't there other possible causes for lag that may have just coincided with the SLF usage in that particular instance?

Anyway, many tests by myself and others have shown that it is no longer a problem. If anyone has any current information to the contrary, I'd be very interested to hear.
 
I agree, but aren't there other possible causes for lag that may have just coincided with the SLF usage in that particular instance?

Anyway, many tests by myself and others have shown that it is no longer a problem. If anyone has any current information to the contrary, I'd be very interested to hear.

I’m sure you’ll be happy to share the extensive testing.
 
Would seem quite simple to me. A simple video showing zero lag, repeated on multiple occasions with different CMDRs and different numbers of SLFs would no doubt be sufficient proof.
Ah, but that's more than just a test, that's the whole video recording and uploading thing added.

Still, it's a valid request. Might take a moment to get it done, though.
 
Many years ago, there used to be an issue that was causing lag when players were using the ship-launched fighters in instances with more than one player. That was fixed I believe in 2017 or so. Still, certain people insist that it was still the case, but tests show clearly: It is not....

...So if you want to use ship-launched fighters, do not be discouraged, just do it. It's fine, really.

It's still an issue. While working the last Titan core...I worked with 2 other commanders in a 3 person private group. One of the commanders was new to the Thargoid fight and was part of the group to get him familiar. While we were working the Titan core he launched his fighter (we hadn't let him know about the fighter warning) and the group immediately started experiencing a lot of lag. No third part software was at play. Personally, I think the bug is very inconsistent (hard to repeat consistently) but happens enough that the AXI group I fly in requires them not to be used in community play along with keeping crime reporting off.
 
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While we were working the Titan core he launched his fighter [...] and the group immediately started experiencing a lot of lag.

Do you have a video of that, or could you make one?

Personally, I think the bug is very inconsistent (hard to repeat consistently) but happens enough that the AXI group I fly in requires them not to be used in community play

That may just be a case of outdated ideas (which this thread is supposed to finally kill) being reinforced by random happenings that were then attributed to that idea.You know, we players as Skinner pigeons.
 
Apparently this old bug is still alive in the minds of a significant portion of people.

Many years ago, there used to be an issue that was causing lag when players were using the ship-launched fighters in instances with more than one player. That was fixed I believe in 2017 or so. Still, certain people insist that it was still the case, but tests show clearly: It is not.

Be aware, though, that some people use 3rd party tools to cause lag in opponents (which is possible due to the P2P nature of some aspects of the game). Some people who dislike the general notion of ship-launched fighters in PvP thus run around and claim the lag issue was still there, and when asked for proof, they challenge you to a duel and then use the 3rd party tool to cause lag. (You can see this with tools like Wireshark.)

So if you want to use ship-launched fighters, do not be discouraged, just do it. It's fine, really.
Good luck getting anyone to believe this.
Players kill others on site if they suspect you are using an SLF. The belief that SLF cause lag is engrained in the culture now.
 
Do you have a video of that, or could you make one?
Titans are no longer so no vid by me...but AXI group did a lot of vids/SLF research so might see it on there sites.

That may just be a case of outdated ideas (which this thread is supposed to finally kill) being reinforced by random happenings that were then attributed to that idea.You know, we players as Skinner pigeons.
Not really the case (in the instanceI referenced above the bug was obviously related to a SLF launch) and I also saw the bug from time to time at spire site events and smaller group AX conflict zone events...easily confirmed at the time. Last time I experienced the bug was maybe 2/3 months ago.

I've never seen it happen at non-Thargoid instances. Perhaps you're only referring to non-AX play. In that case, I agree with you from my experience. You might grab some commanders and go to the remaining AX conflict sites and test it there. Didn't see the bug at the recent HIP 22460 event...but in that case extreme precautions/directions were in place to keep SLF's away so I doubt any showed up
 
I've never seen it happen at non-Thargoid instances. Perhaps you're only referring to non-AX play. In that case, I agree with you from my experience.

Interesting. That would imply that the bug is related to the NPC's and how they react to SLF's, and not so much to the players or their SLF's themselves.
 
Surely there is some PVP'ers who somewhat get laggy when its convinient for them, but thats same preety much with every other PVP game. There is just bunch of ppl who abused lag, and this is nothing new.

P2P system that elite uses its outdated and poorly made, and current generation of Fdevs have clearly no idea how to fix it, as ppl who could, are long time gone from that company - this is nothing new either.

That being said, Ship launched fighter lag is not begone, and even now, it causes quite of rubberbanding, and off-sync issues, especially if there more than two cmdrs in instance.

Even yesterday, I did indeed interdicted an random Vette in deciat, who soon as launched hes fighter, started rubber-banding all over place, while everytime I poped the SLF out of existance, that off-sync was gone...

The only times when SLF does not causes more lag than already it is, its when both cmdrs are relative close to each other and have both strong connections and both uses proper network settings (fast net - not mcdonalds wifi), but when two cmdrs are like US to EU or EU to Asia, you will get lag when such distances, and even worse lag when SLF are involved.
 
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