Apparently this old bug is still alive in the minds of a significant portion of people.
Many years ago, there used to be an issue that was causing lag when players were using the ship-launched fighters in instances with more than one player. That was fixed I believe in 2017 or so. Still, certain people insist that it was still the case, but tests show clearly: It is not.
Be aware, though, that some people use 3rd party tools to cause lag in opponents (which is possible due to the P2P nature of some aspects of the game). Some people who dislike the general notion of ship-launched fighters in PvP thus run around and claim the lag issue was still there, and when asked for proof, they challenge you to a duel and then use the 3rd party tool to cause lag. (You can see this with tools like Wireshark.)
So if you want to use ship-launched fighters, do not be discouraged, just do it. It's fine, really.
Many years ago, there used to be an issue that was causing lag when players were using the ship-launched fighters in instances with more than one player. That was fixed I believe in 2017 or so. Still, certain people insist that it was still the case, but tests show clearly: It is not.
Be aware, though, that some people use 3rd party tools to cause lag in opponents (which is possible due to the P2P nature of some aspects of the game). Some people who dislike the general notion of ship-launched fighters in PvP thus run around and claim the lag issue was still there, and when asked for proof, they challenge you to a duel and then use the 3rd party tool to cause lag. (You can see this with tools like Wireshark.)
So if you want to use ship-launched fighters, do not be discouraged, just do it. It's fine, really.
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