The disk is going to get touched for logging purposes at least, particularly if you have verbose logging turned on. It does seem like a programmatic error though, since we all experience it.
Just going to pull this part out to comment on..... Given how well ED already runs even on modest equipment ...
I wonder if I never see stuttering because I have ED installed on an SSD.
It might be all to do with loading new parts from the disc at a guess, nothing to do with RAM at all.
I suppose someone with stuttering using an SSD would prove that wrong.
I'm surprised new games aren't written in 64-bit from the get go these days though, why stick with 32-bit?
Is there any reason since all CPU's have been 64-bit capable for maybe 10 years now, and drivers for almost as long.
Do people really still install the 32-bit windows? (there's really no need if you do!)
Same here. 1.04 ran beautifully. 1.05 (re)introduced stuttering in super cruise when approaching safe disengage distance from stations around planets. Hopefully they can work out the cause and fix it for good!I had noticed the stuttering is back in 1.05. The last WHQL nV drivers fixed it for me in 1.04 so I'm guessing FD did something to cause it again. What I do see is when it stutters fps bounces, dropping by about 25% for a fraction of a second then bouncing back to what it was, rinse and repeat for the next 10 seconds. It's generally in SC.
So for me it's either FD keep messing with something in the graphics that's fixable at a driver level or the networking can't deliver the required bandwidth to load things smoothly. They need to sort it before they start putting out even better textured planets et al because as things are that's just going to cause more stuttering. IMO.
I have a Crucial MX100 256GB and get stuttering near planets.
It's the same reason why most games still run on 2GB of RAM basically. Yes people still use 32-bit windows and around half of people still only have 4GB of RAM or less. No dev is going to cut their potential sales by half just because they got lazy with memory. With memory giving almost zero extra performance benefit anyway it pays to keep a lid on it.
One final thing, if you're like me and like taking those HiRes Screenshots with alt+f10 here's how you can increase the output size
C:\Users\[your name]\AppData\Local\Frontier Developments\Elite Dangerous\Options\Graphics
Settings.xml
<HighResScreenCapScale>6</HighResScreenCapScale>
6 being the multiplier of the resolution you play at.
According to the latest steam hardware survey over 75% of the users have a 64bit OS. The highest 32bit OS was windows 7 at 11% and the next highest was XP at almost 4%. 32bit users are dinosaurs. A lot of new games coming out are 64bit exclusive and it's about time.
Yes it can. Based on the number of participants who do respond, it can be assumed it's a statistically relevant example of the average gamer system unless you can prove some kind of response bias on the participants, such as only those with high end systems respond, but the spread of hardware in the survey means that doesn't appear to be true and you have no method of proving that anyway.By definition Steam surveys do not include people who
A.) Opt out of the survey
B.) Do not use Steam
As such Steam surveys are not that accurate. They should never be used as "gospel" on what people are gaming on.
Is Alt+F10 working at all? I can't get these screenshots with alt. I can only produce ones with my native resolution (using F10). I checked the settings and I have there a standard multiplier 4. I've read somewhere that Alt+F10 was disabled for some exploit reason?
Yes it can. Based on the number of participants who do respond, it can be assumed it's a statistically relevant example of the average gamer system unless you can prove some kind of response bias on the participants, such as only those with high end systems respond, but the spread of hardware in the survey means that doesn't appear to be true and you have no method of proving that anyway.
Based on your thinking we can never ever be sure of anything based on stats, such as drug trials.
^ this guy gets the guy who gets it.
Here's an example of the difference between the two settings: http://abload.de/img/2kgalaxyjtuao.jpg http://abload.de/img/4kgalaxyspuww.jpg
The difference is a minuscule level of blurring on the small res screen shot.