Push graphic quality to the limits

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The disk is going to get touched for logging purposes at least, particularly if you have verbose logging turned on. It does seem like a programmatic error though, since we all experience it.
 
... Given how well ED already runs even on modest equipment ...
Just going to pull this part out to comment on..

In all the Online multiplayer games I've played since 1996, given the relative quality and scene complexity of Elite : Dangerous, I would have to say it's the most poorly optimized and/or poorly written client I've ever personally seen.

Compare E|D to Vendetta Online, as a competitor. VO uses at best 20% of all of the resources E|D does, and looks vastly better, IMHO.

Of course, opinions vary with respect to overall scene quality, but a side by side comparison of GPU load, CPU load, disk utilization, thread count, and memory footprint, E|D is a very poorly written piece of software when compared with VO.

Many stations run the GPU at 95-98%, just idling in the hanger. Some stations (the pink holo-worded ones) drive any GPU to 100%, constantly. Want to know why your computer is overheating and/or crashing? Docked at the hanger? Docked at a 'pink' starport? yeah.

At this point, 32 bit, 64 bit, all of that? Meaningless. First, FDEV needs to fix their broken game, THEN move on to optimization so this game can join the 21st century in terms of performance. :mad:
 
I wonder if I never see stuttering because I have ED installed on an SSD.
It might be all to do with loading new parts from the disc at a guess, nothing to do with RAM at all.
I suppose someone with stuttering using an SSD would prove that wrong.

I have a Crucial MX100 256GB and get stuttering near planets.

I'm surprised new games aren't written in 64-bit from the get go these days though, why stick with 32-bit?
Is there any reason since all CPU's have been 64-bit capable for maybe 10 years now, and drivers for almost as long.
Do people really still install the 32-bit windows? (there's really no need if you do!)

It's the same reason why most games still run on 2GB of RAM basically. Yes people still use 32-bit windows and around half of people still only have 4GB of RAM or less. No dev is going to cut their potential sales by half just because they got lazy with memory. With memory giving almost zero extra performance benefit anyway it pays to keep a lid on it.
 
I have a LOT of stuttering despite a fast PC:

SSD Installation
i7-2600k @ 4.8GHz
NVIDIA GTX 980
8GB Memory

My one theory is I'm wondering if something is being read or written to My Documents? I have changed the default location of that to be a different drive - a HDD. Worth looking into? If not that, maybe another program reading/writing to the SSD at the same time?
 
I had noticed the stuttering is back in 1.05. The last WHQL nV drivers fixed it for me in 1.04 so I'm guessing FD did something to cause it again. What I do see is when it stutters fps bounces, dropping by about 25% for a fraction of a second then bouncing back to what it was, rinse and repeat for the next 10 seconds. It's generally in SC.

So for me it's either FD keep messing with something in the graphics that's fixable at a driver level or the networking can't deliver the required bandwidth to load things smoothly. They need to sort it before they start putting out even better textured planets et al because as things are that's just going to cause more stuttering. IMO.
Same here. 1.04 ran beautifully. 1.05 (re)introduced stuttering in super cruise when approaching safe disengage distance from stations around planets. Hopefully they can work out the cause and fix it for good!
 
I have a Crucial MX100 256GB and get stuttering near planets.



It's the same reason why most games still run on 2GB of RAM basically. Yes people still use 32-bit windows and around half of people still only have 4GB of RAM or less. No dev is going to cut their potential sales by half just because they got lazy with memory. With memory giving almost zero extra performance benefit anyway it pays to keep a lid on it.

According to the latest steam hardware survey over 75% of the users have a 64bit OS. The highest 32bit OS was windows 7 at 11% and the next highest was XP at almost 4%. 32bit users are dinosaurs. A lot of new games coming out are 64bit exclusive and it's about time.
 
One final thing, if you're like me and like taking those HiRes Screenshots with alt+f10 here's how you can increase the output size

C:\Users\[your name]\AppData\Local\Frontier Developments\Elite Dangerous\Options\Graphics

Settings.xml
<HighResScreenCapScale>6</HighResScreenCapScale>

6 being the multiplier of the resolution you play at.

Is Alt+F10 working at all? I can't get these screenshots with alt. I can only produce ones with my native resolution (using F10). I checked the settings and I have there a standard multiplier 4. I've read somewhere that Alt+F10 was disabled for some exploit reason?
 
According to the latest steam hardware survey over 75% of the users have a 64bit OS. The highest 32bit OS was windows 7 at 11% and the next highest was XP at almost 4%. 32bit users are dinosaurs. A lot of new games coming out are 64bit exclusive and it's about time.

By definition Steam surveys do not include people who

A.) Opt out of the survey
B.) Do not use Steam

As such Steam surveys are not that accurate. They should never be used as "gospel" on what people are gaming on.
 
By definition Steam surveys do not include people who

A.) Opt out of the survey
B.) Do not use Steam

As such Steam surveys are not that accurate. They should never be used as "gospel" on what people are gaming on.
Yes it can. Based on the number of participants who do respond, it can be assumed it's a statistically relevant example of the average gamer system unless you can prove some kind of response bias on the participants, such as only those with high end systems respond, but the spread of hardware in the survey means that doesn't appear to be true and you have no method of proving that anyway.

Based on your thinking we can never ever be sure of anything based on stats, such as drug trials.
 
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Is Alt+F10 working at all? I can't get these screenshots with alt. I can only produce ones with my native resolution (using F10). I checked the settings and I have there a standard multiplier 4. I've read somewhere that Alt+F10 was disabled for some exploit reason?

Hi res screenshots do not work in Open, if you play in open that would be why.
 
Very rarely had stuttering in any game I have played and have had absolutely none in ED ever but I put it down to my PCIe SSD Revodrive 3 X2, but it's not in everyone's budget range I got lucky a few years back when our IT guys were "trialing" them. I belive the stuttering could be from reading (and uncompressing) the data off the drives. Revodrive 3 X2 read rate under 32kb file size is between 800Mb and 1000Mb per sec over 512Kb it tops out around 15000Mb a sec.
 
Yes it can. Based on the number of participants who do respond, it can be assumed it's a statistically relevant example of the average gamer system unless you can prove some kind of response bias on the participants, such as only those with high end systems respond, but the spread of hardware in the survey means that doesn't appear to be true and you have no method of proving that anyway.

Based on your thinking we can never ever be sure of anything based on stats, such as drug trials.

No it cannot because statistically it is missing crucial data. There are hundreds of thousands (more like millions actually) of gamers playing on mobile phones, tablets and laptops that are not counted in to the survey. So it is not accurate in the slightest to say that "people game on 64bit os now" because gaming habits have changed drastically as has the devices to play them on. Also windows is not the only platform for gaming, Linux and Apple OS are also gaming capable (if not as well supported).

It can be statistically relevant, and yet still be an inaccurate indicator of the whole due to missing data. It is not "gospel" of the entire gaming community, it is merely a survey of Steam owners who participated. It is only accurate in that context.
 
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