Making an appointment with my Optometrist , I can't see a difference :S , but one is bigger
The 4k has somewhat less "blur" in it.
Making an appointment with my Optometrist , I can't see a difference :S , but one is bigger
I dont get it at all. But I think ^ this guy gets the guy that gets the guy.
Actually, you are all wrong or misinformed to some degree, a 64-bit client has many advantages over a 32-bit client, the least of which is the increase in memory.
GPU running at near 100% with graphical fidelty of a 2009 game doesn't win them any awards, really.
Let's leave 64bit for now. This game needs to have a profiler run on it from every possible angle. There's virtually nothing to render, yet it can chuckle on even moderately strong rigs.
32bit Apps can only allocate up to 2GB (or if you push the limits 3GB) of dynamic memory... but your right, even 2gb should be enough for this game (at this point).
If you're not CPU (or software) bound then your GPU will run at 100% regardless of the scene complexity.
Not necessarily true. While it remains correct for benchmarking purposes, its no longer the case (CPU's have come a LONG way) with games. In (modern) gaming, the biggest impact will be on your gfx card.Remember, no matter how fast your kit is, it will only go as fast as the slowest component.
We're assuming that v-sync is on. So, 60hz in my case.
Even FC3 in full details in the middle of the jungle doesn't run at 100% GPU.
Considering the scene complexity inside the stations, constant 60% would be generous.
We're assuming that v-sync is on. So, 60hz in my case.
Even FC3 in full details in the middle of the jungle doesn't run at 100% GPU.
Considering the scene complexity inside the stations, constant 60% would be generous.
I get jaggies and have AA problems as well (in the DK2... on screen is no problem) with settings at ultra. I am running 4th gen I7 @4.0ghz in a Gaming MB, 16 G ram, 970 gtx, SSD. On my screen the game is crisp and butter smooth.. In the DK2 I get stutter and judder around stations and really big/active systems... Around resource extraction sites has gotten better in the last 2 patches.
This guy gets it.
However, the next guy saying that Eis poorly written PoS is also right.
GPU running at near 100% with graphical fidelty of a 2009 game doesn't win them any awards, really.
Let's leave 64bit for now. This game needs to have a profiler run on it from every possible angle. There's virtually nothing to render, yet it can chuckle on even moderately strong rigs.