Ha, are you saying that the OP writes a post knowing exactly the responses he is going to get, so that he can then try and prove a point that he should have just said in the first place rather than being super passive about it?
Surely not?!
Ha, are you saying that the OP writes a post knowing exactly the responses he is going to get, so that he can then try and prove a point that he should have just said in the first place rather than being super passive about it?
Whilst Financially its a model that woudl work, its the killer of innovation.
Simon
Correct.
You're entitled to give your opinions on any game, but that is all it is - your personal opinion.
Nothing more, nothing less - it is worth exactly the same as the next persons opinion.
I to have played games for over 20 years, that does not make me better than a professional Dev or CEO to judge what is best for the game in the short or long term.
That gives you experience. You know more about what makes a better game than anyone else... even if it is for a specific genre. Many games conform to the same rules. How the implementation is, is how successful it is. Just because someone decides to write a book, it doesn't mean they know more about literature than you. You could have read thousands of books in over 20 years.. you already know what makes a good book and what makes a bad book. The author just writes the book.
I have to disagree with you here. your experience tell you what YOU think makes a game good, or a book. It doesn't give you any more knowledge on what I think is good. Or what a majority of people think is good. I have played many games that I thought were junk, that were good enough for the company to make sequel(s)(Watchdogs and Titanfall are two examples).
I have read many thousands of books for a lot longer then 20 years, but there are still many books that I thought were crap, that have 4.5/5 (average) ratings.
...In fact, how on earth can you know a good game without playing games? Where is this magical knowledge coming from exactly?
How many are active? As in, have logged in to play in the last 3 months?...
I have to disagree with you here. your experience tell you what YOU think makes a game good, or a book. It doesn't give you any more knowledge on what I think is good. Or what a majority of people think is good. I have played many games that I thought were junk, that were good enough for the company to make sequel(s)(Watchdogs and Titanfall are two examples).
I have read many thousands of books for a lot longer then 20 years, but there are still many books that I thought were crap, that have 4.5/5 (average) ratings.
Also you have to go with a balance of what is 'trending' and what the userbase wants. It's imperative in more niche games that you listen to the players. The players KNOW what they want to see. The players KNOW what daft ideas are (telepresence?) that go against the very things that make the game attractive. The players KNOW how much they're willing to pay, how much time they're spending on things in game. The players KNOW if something is killing the game with a wrecking ball.
Sure the developers know how to make a game. That's not in question. BUT in lieu of keeping the balance between wright, wrong, acceptable, unacceptable, there's no better source of data than the players.
Restaurateur: We now sell this perfect soup.
Customer: It's way too salty
Restaurateur: No it isn't this is exactly how we want it.
Customer: It's way too salty
Restaurateur: We're the experts, and we say it's perfect.
Next customer: OMG this soup is g salty, yuk, want money back.
Restaurateur: Why is everyone saying it's salty? We followed the business model and ingredient list perfectly
Customer: It's still too salty.
Restaurateur: I'm sorry, it's the way it is.
Customer: OK fine, see ya. Thanks for my refund.
Restaurateur: How come everyone is complaining about the soup?
Another customer: Why don't you just reduce the salt?
Restaurateur: Because this soup is the way we developed it...
Who's wrong? Customer for complaining, or the Restaurateur for simply not listening to many of the customers?
The customer may not know how to make soup, but they know if it's too salty!
FDEV thought Open would be the PvE mode with the occasional, rare and meaningful PvP encounter. They thought everyone who would attack another player would do so in role playing fashion.
You only need to watch Gordon Ramsey's Kithcen Nightmares to know just how relevant that restaurant example is [haha]
They have chef's like that all the time, telling the customers their food is amazing - well, customer as there's only one and the business is about to collapse....
Yeah, I'm getting that impression as well. Community Goals should have been the pinnacle, where CMDRs are working together to achieve some sort of goal.FDEV thought Open would be the PvE mode with the occasional, rare and meaningful PvP encounter. They thought everyone who would attack another player would do so in role playing fashion.
Yeah, I'm getting that impression as well. Community Goals should have been the pinnacle, where CMDRs are working together to achieve some sort of goal.
The customer is always right. Its a fairly basic and fundamental rule within a great many jobs where one deals with customers...is that the concept ye mean?
Quite a while back, well over a year, I remember Brett saying that the activity levels in Mobius were very high.
That is a shame.I think I already made a poll about calling them "Solo Goals - Because that's how they are done" from now on. I miss the polls
Edit
Looks like I didn't start such a thread. That's a shame!
PvE Groups; are they just a fad?