Get rid of the 6A SCB. It's uselessly overpowered for your weak shields and shoots you into Heat damage right away.
Clipper runs idle at 36% Heat, the Class 6 SCB pushes it up to 137 % Heat which will cause about 6-8% Internal damage through heat until back below 100%
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My Suggestion:
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Keep the Size 6 empty or fit cargo space.
Get rid of the Hull Enforcements.
Pack a Size 4 Fuel Scoop (a Fuel Scoop has Zero weight) and Size 4 SCBs (this one only brings you to 97% heat when fired from idle)
Empty the Size 3 Slots as well or reserve for Cargo
Get rid of the docking Comp and put a 2A FSI in there.
Bring your Sensors down to 5D.
Finally get rid of the Bulkheads.
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Change both Lasers to Beams. You will run out of 4 Pips to Weapons Energy before the Clipper gets hot.
Make one of the beams fixed to maximize Damage.
Make a fire Group that only includes the fixed one, to have a save gun for Chaff users. The Clippers wide aimpoints are useless for unlocked shooting.
You'll have enough reserves to run everything with just disabling the Cargo Hatch.
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If you can't hit a Vulture savely with fixed Weapons, practise, it's not that hard.
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Done !
Your Ship will be about 140 Tonns (20% !!!) lighter which makes such a huge difference in Agility and Speed of the Clipper, that no Vulture can outmanouver you if you roll correctly an pitch up and down for change of direction.
If your shields get down Switch to 4-2-0 pips, dash away (5km distance), deactivate the Boosters, the BiWeave will be back online in about 15 sec, reactivate the Boosters, fire SCB, re-engage (Pips to 1-1-4 as the Opponent comes back into range). You will be back with full shields before the Vulture can catch up with you.
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Don't cripple your ships biggest asset: Speed !!!
If the Clipper goes over 700 tons it starts to behave like a flying brick.
The suggested loadout brings you down to 666 - 682 tons depending on how much fuel you currently carry (vs. the 802 - 818 you had before).
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Use your Speed: If you passed a nimble ship like a Vulture dash further forward ! With an avarage boost Speed of 420 you can get 2 km (5 sec) away, before even a Vulture can do a 180° flip.
Get to a save Distance before starting to turn, buying you the needed time to get your Opponent back in sight before closing in on it again.
Giving you enough time to flip around yourself and never ever give your opponent the ability to shoot at you, while you can't shoot at him.
If you want to go nasty, when you reached max velocity, disable FA, Zero Throttle and then start flipping while you are still dashing away.
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Try it. It's a really big difference.
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Cheers
Nuit
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Just for the sake of completeness - My current loadout:
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[Imperial Clipper]
L: 3C/F Beam Laser
L: 3C/G Beam Laser
M: 2D/G Cannon
M: 2D/G Cannon
U: 0A Shield Booster
U: 0A Shield Booster
U: 0A Shield Booster
U: 0A Shield Booster
BH: 1I Lightweight Alloy
RB: 6A Power Plant
TM: 6A Thrusters
FH: 5A Frame Shift Drive
EC: 5D Life Support
PC: 6A Power Distributor
SS: 5D Sensors
FS: 4C Fuel Tank (Capacity: 16)
7: 7C Bi-Weave Shield Generator
6: 6E Cargo Rack (Capacity: 64)
4: 4A Fuel Scoop
4: 4A Shield Cell Bank
3: 3E Cargo Rack (Capacity: 8)
3: 3E Cargo Rack (Capacity: 8)
2: 2A Frame Shift Drive Interdictor
2: 1C Advanced Discovery Scanner
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Shield: 453,60 MJ
Power : 20,01 MW retracted (79%)
24,67 MW deployed (98%)
25,20 MW available
Cargo : 80 T
Fuel : 16 T
Mass : 668,5 T empty
764,5 T full
Range : 17,99 LY unladen
16,11 LY laden
Price : 84.076.240 CR
Re-Buy: 4.203.812 CR @ 95% insurance
Never needed a Heat Sink on this, watching the heat is all I ever needed.
To get into the green with the energy, just put FSDI, CargoHatch and FuelScoop on Priority 5. Done.
Only Thing this Beauty cannot handle alone: High Ranking Wings of high Tier ships (Wing of an Elite FdL with 2 Vultures was the only thing that ever got me down since Horizon - had to run).
I feel safer in it, than in my 270 Mio Python, when hauling Cargo.