PvE players are not the problem, FD's decision to split the players apart is

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LMAO Ya i was typing so fast my grammar is not the best lol, and that wasnt sacrcasim i seriously agree with multiple play option now, i really dont want thoes type of ppl in the game with.. space truck awway in no mans land all alone or join your friends in private group, cause i do not want to be in it nor do i want to meet the solo crowd
 
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... interested in buying a bridge? I have a wide selection at a very reasonable price, and Im being totaly seriouse here.
How seriouse are you? I mean, you have to be really totaly seriouse before I consider purchasing a bridge from you.
What bridge? I want it to be a landmark.
Seriouseleye!
 
LMAO Ya i was typing so fast my grammar is not the best lol, and that wasnt sacrcasim

I think maybe you are also trying to think too fast. Slow down and you may stumble upon a few more of those moments of rational thought like this one.

Well maybe people dont want to playthe game the way you do? huh? yes i just said it

How seriouse are you? I mean, you have to be really totaly seriouse before I consider purchasing a bridge from you.
What bridge? I want it to be a landmark.
Seriouseleye!

You tell me which bridge you are interested in and Ill let you know if I have it. If I do then a simple wire transfer and Ill put the deed right in the mail. You are this close to realizing your dreams of bridge ownership!
 
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Ask for better multiplayer, get called a griefer by everyone else. I thought that a "hardcore" and "oldschool" game would mean a better, more open community. Boy was I wrong.

He didn't ask for better multiplayer for all. He asked to get rid of solo and multiplayer for those who don't want to play in open. In other words, the OP was asking to take something away from the game, not add to it.

The argument (that keeps getting made) is that Open will flourish if all the PvEers (or carebears/space truckers as we are affectionately called) are forced to play in it. This is something some PvPers just can't get their head around, that PvEers do not want conflict with other players. They either want solo or cooperative play.

Besides the storm that would happen and mass exodus of PvEers should this ever come to pass, what would happen next would be the forums full of posts from the remaining PvE crowd for penalties for unwarranted PvP be increased. Every day another PvEer would raise the topic on the forums that PvPers should be punished, and threads full of PvEers crying about being ganked and griefed.

I think at this point the mods would just curl up into small balls and gently cry and David Braben and the devs might just firewall the whole server and play the game themselves in an underground bunker completely sealed off from the rest of the world :D
 
Did you read the rest of what I said? That it rarely happens is entirely beside the point if the thought of it is what is putting people off.

Finally the cat comes of the bag. O NO the THOUGHT OF IT! Its as people have been suspecting all along, the constantly streamlining and casualized companies have been catering to have completely annihilated the mentality of gamers today. We can't make games anymore that don't cater to this this crowd . There is no "griefers" merely people who want homogenized gameplay and a "safe place" without any complexity whatsoever and make up fake threats.

Finally get it now.
 
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I've spent quite a bit of time on these forums and i've not once seen anyone telling anyone else 'how to play', I have seen a lot of very robust arguments for scraping the solo mode and having everyone play in the full multiplayer game but that is not quite the same thing as telling them 'how to play'.

Wow...it is indeed telling people, who prefer to be in a solo pve environment, that they should scrap that and be forced, if they want to continue in ED, into a multiplayer environment.

The only people arguing for multiplayer only are the dedicated pvp players who are saddened by the absence of gank targets.

The beauty of ED is just like playing on a PvE Wow server...you have those who pvp all day and those that pve and go into the bg's WHEN THEY and THEY alone want to.
 
I think they may want to rename the game to Elite : Dangerous / Safe Mode / Safe Mode #2
But that doesn't make any sense because there isn't a rating called "Safe Mode". Or have you misunderstood?

Becoming Elite - Ratings
  • Getting the Elite rating (in any of the four rankings) automatically gets you into the exclusive “Elite Federation of Pilots” – and being a member of the Elite federation confers many privileges. It is also possible for pilots without the “Elite” rating to gain admission to the EFP, but access to the organisation is extremely difficult: one must show extraordinary promise as a pilot to be admitted.
    [...]
  • Once admitted the pilot will be awarded a badge including the “Elite” logo, but with their current rank below. It is expected the majority of these will be “Elite: Dangerous” and “Elite: Deadly”. Those with an “Elite” rating get the original, unadorned badge.
(emphasis mine)​

On another note: where do all those troll replies come from? Are all the mods still on holidays?
I fear the combination of increased traffic and real-life commitments has seen a significant drop-off in moderator action recently. In the last couple of days I've seen an increasing number of troll posts of the type that would have been silently nuked just a couple of weeks ago, along with posts including casual racism and comparisons with sexual abuse. I suspect the signal-to-noise ratio has just become too small for the mods to stay on top of it all.

Well to be fair, playing in private games out of fear of others is cowardice. Also, Elite is not a sandbox. You can't build anything. That's pretty much the basic idea behind the term. I mean, what do you do in a sandbox? You build.
Or you destroy what others have built and bask in the howling and the salty, salty tears. Whatever floats, or indeed sinks, your boat.

Ive been playing open and never once lost a ship to another player, not once but alot of ship lose to npc however
I nearly lost a ship to an NPC interdiction because I was so busy keeping an eye on what the dozens of hollow pips were doing that I didn't see the pirate NPC sneaking up behind me in the confusion of scanner returns. In that case the humans certainly added an extra element of risk to the proceedings, but probably not in the way FD intended.

What's amusing in all of this is that neither side of this argument is aware of the actual numbers, yet proceeds as if they were. We have a few threads, some with polls, in which people have professed their preference for Solo, Open or Group play, but no way to be certain whether those figures are truthful or how well they scale. The Mobius PvE group has 1800+ members but not all of them will be online at the same time, or even necessarily playing in that mode. I am a member of Mobius' group but mostly play Open, not out of any desire for more interaction but simply because I'm still submitting bug reports and Open is the "purest" form of the game with the most networking traffic and therefore where more bugs are likely to manifest.

Whether Open is swarming with PKers, or Solo is awash with carebears, is sort of irrelevant when we don't know the numbers, absolute or relative. If FD wanted to be really contentious and set the Lion among the Eagles they could offer a status page on the game selection screen that said x players are currently in Open, y are playing Solo and z are in Private Groups. Or, if not raw player numbers, what percentage of those logged in were in each mode.

They'll never do it, of course, because it would lead to forumgeddon. I'd love to be privy to those numbers, though.
 
Finally the cat comes of the bag. O NO the THOUGHT OF IT! Its as people have been suspecting all along, the constantly streamlining and casualized companies have been catering to have completely annihilated the mentality of gamers today. We can't make games anymore that don't cater to this this crowd . There is no "griefers" merely people who want homogenized gameplay and a "safe place" without any complexity whatsoever and make up fake threats.

Finally get it now.
Dear oh dear.
 
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He didn't ask for better multiplayer for all. He asked to get rid of solo and multiplayer for those who don't want to play in open. In other words, the OP was asking to take something away from the game, not add to it.

The argument (that keeps getting made) is that Open will flourish if all the PvEers (or carebears/space truckers as we are affectionately called) are forced to play in it. This is something some PvPers just can't get their head around, that PvEers do not want conflict with other players. They either want solo or cooperative play.

Besides the storm that would happen and mass exodus of PvEers should this ever come to pass, what would happen next would be the forums full of posts from the remaining PvE crowd for penalties for unwarranted PvP be increased. Every day another PvEer would raise the topic on the forums that PvPers should be punished, and threads full of PvEers crying about being ganked and griefed.

I think at this point the mods would just curl up into small balls and gently cry and David Braben and the devs might just firewall the whole server and play the game themselves in an underground bunker completely sealed off from the rest of the world :D

Ya as if that doesn't happen already. I have played this game over 100 hours now and have yet to meet these "griefers", I have started the game from multiple wipes, ran in a sidewinder during beta(which had much less places so more potential for griefers), I started this game over and played for a fairly long time in haulers, sidewinders, adders, eagles,type 6 and have never met these so called imaginary "grifers", than just wanna kill me even though it will put huge bounties on their head.

Just as someone said before its the THOUGHT of it because so many of you solo players are complete cowards and because this game has solo it is catering to you to the detriment of the gameplay.
 
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There is Solo and Open Play. Everyone who purchases the game has a choice as to how to play it. Many have decided to play Solo. Elite has always been an offline game and many will still play it that way with Solo.

If there are complaints about not enough Open Play then it should be designed to attract a player to go there. Forcing a player as so many would like is not the way to make a great game. Nor does it have to be changed. Pick an anarchy system say in the middle between Sol, Achenar and Eranin for convenience and all who want to do serious PVP go there. Add a few surrounding systems and you will have a PVP area for those who want it. Announce it on the Forum so all will know.
 
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so many of you solo players are complete cowards and because this game has solo it is catering to you to the detriment of the gameplay.

Well when you put it that way, you seem like such a great guy that Im totally missing out by not playing with you and people like you. How could I have been so completely wrong about you guys.

I can't imagine why they would cater to the people that paid for and were in on every step of the development of the game. Bewildering indeed.

I was reffering to Elite
biggrin.png
angerous , solo, and private group

I think maybe Elite: Empty, Elite: Solo, and Elite: Fun with Friends might be more apt.
 
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Wow...it is indeed telling people, who prefer to be in a solo pve environment, that they should scrap that and be forced, if they want to continue in ED, into a multiplayer environment.

The only people arguing for multiplayer only are the dedicated pvp players who are saddened by the absence of gank targets.

The beauty of ED is just like playing on a PvE Wow server...you have those who pvp all day and those that pve and go into the bg's WHEN THEY and THEY alone want to.

Lol when they "want to", they will be in for a big surprise and find out that open play is just as empty as solo. That is exactly the problem we are describing.
 
Pretty sure I remember hearing in one of the interviews about Elite: Dangerous, that it was intended to be a game that discourages players killing eachother. I'm sorry if you didn't research the game before buying it.
 
Finally the cat comes of the bag. O NO the THOUGHT OF IT! Its as people have been suspecting all along, the constantly streamlining and casualized companies have been catering to have completely annihilated the mentality of gamers today. We can't make games anymore that don't cater to this this crowd. There is no "griefers" merely people who want homogenized gameplay and a "safe place" without any complexity whatsoever and make up fake threats.

Finally get it now.

This is so true
 
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The dead horse that we've been beating has turned into a thick paste of blood, organs, bone, and hair by now.
It is in fact glue.

You tell me which bridge you are interested in and Ill let you know if I have it. If I do then a simple wire transfer and Ill put the deed right in the mail. You are this close to realizing your dreams of bridge ownership!
.... well...
I believe he is talking about that bridge:

Lightmatter_Golden_gate_bridge.jpg
YES! That's the bridge, I want that. Magneto once nicked that Bridge, it has history - I shall wire the money post haste.
 
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Pretty sure I remember hearing in one of the interviews about Elite: Dangerous, that it was intended to be a game that discourages players killing eachother. I'm sorry if you didn't research the game before buying it.

Lol @ research. These guys can hardly string together a coherent sentence. Research... hilarious. Im dying here man. :D

YES! That's the bridge, I want that. Magneto once nicked that Bridge, it has history - I shall wire the money post haste.

Deed is in the mail. Nice doing business with you.
 
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