Hi all, was just looking for some build advice, specifically PvP. Got bored with my other ships and am building a type 10 for some PvP combat. (Yeah I know, slow as hell....but that canopy view in vr....)
Anyway, I've decided to try LR Cannons (for the increased shot speed) 5 of them, gimballed, as main weapons backed up by 2 cascade rails, 2 turreted pulses with emissive & scramble.
1 cannon has dispersal of course.
I'm considering Thermal Cascade for the others, I understand this can't take a ship over 100% on their own, but I figured it might cause some issues for people running already hot builds or when they bank.
Having not used cannons in a serious build before, how many do I need to push a target to 100%? Is this tactic even effective in the case of a hot running or banking ship?
If not, I'm considering running force shells. Or, if neither is viable I'm open to alternative advice.
Side note - going with bi weaves, 1 SCB. 1 heat sink, 2 point defence and boosters. 1k shield, good resists, 6k hull. Armoured PP.
Cheers In advance for any advice.
Anyway, I've decided to try LR Cannons (for the increased shot speed) 5 of them, gimballed, as main weapons backed up by 2 cascade rails, 2 turreted pulses with emissive & scramble.
1 cannon has dispersal of course.
I'm considering Thermal Cascade for the others, I understand this can't take a ship over 100% on their own, but I figured it might cause some issues for people running already hot builds or when they bank.
Having not used cannons in a serious build before, how many do I need to push a target to 100%? Is this tactic even effective in the case of a hot running or banking ship?
If not, I'm considering running force shells. Or, if neither is viable I'm open to alternative advice.
Side note - going with bi weaves, 1 SCB. 1 heat sink, 2 point defence and boosters. 1k shield, good resists, 6k hull. Armoured PP.
Cheers In advance for any advice.
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