It's recursive you didn't get the point if i have the 100% safety of non PVP i would ONLY play open.You want to play in open but don't want to risk getting blown up. Join Mobius Private group, with your chums. Problem solved.
It's recursive you didn't get the point if i have the 100% safety of non PVP i would ONLY play open.You want to play in open but don't want to risk getting blown up. Join Mobius Private group, with your chums. Problem solved.
You can have that, its called a PG and no need to change everyone else's game to suit your needsIt's recursive you didn't get the point if i have the 100% safety of non PVP i would ONLY play open.
May as well just shut the forums down then because at a certain point no topic is going to be unique....I really wish there was some kind of way to search for threads just like these before posting yet another one... Oh wait.
open play has to be accepted as it is.
This is an excellent point. The problems this creates is that people are forced to find things out for themselves, they then create a world where their way is the right way, they often then struggle with the concept that everyone else does that.Elite is also not very didactic
How does this change "your game" besides the fact that you'll get more players to interact with?You can have that, its called a PG and no need to change everyone else's game to suit your needs
For the reasons already laid out in this thread and all the previous threads on the same subject.How does this change "your game" besides the fact that you'll get more players to interact with?
A voice, yes, a vote, no.We are customers with a voice and vote here.
That's absolutely true. And if the game was born with NO PVP and a minority of people was blaming this cause they would like PVP that would be the same. Is a matter of Point of View. But my proposal make both. Cause create a single environment with both options. I play also PVT but is totally different cause in OPEN the chance to get people is order of magnitude higher.You can have that, its called a PG and no need to change everyone else's game to suit your needs
But we already have the both options.That's absolutely true. And if the game was born with NO PVP and a minority of people was blaming this cause they would like PVP that would be the same. Is a matter of Point of View. But my proposal make both. Cause create a single environment with both options.
Elite just got a huge public black eye with the slaver thing. Now is the perfect time to push for some changes that clean up the human cesspool that is Open play.I think it is pretty unlikely that FDev will do anything to this issue or "issue", be it open-only or getting ganked. Why mess with a compromise that people grumble about but isn't fundamentally broken.
At some extent is true but again i emphasize that, for example i can join the Cannon pVT cause i joined Cannon wing but even here they are few, very few if you consider that ED is a realistic galactic simulation with real space distances. Even in open play as soon as you travel in random direction 500 ly out the bubble you will encounter almost anybody cause, well, the space is in reality a vast empty vacuum and ED makes this simulation very well (and i really LOVE this). But when is PVT even the bubble is HUGE. So to maximize chance of cooperative interplay you need to push everybody in the same room, but allowing different styles of play. The flag works well. The issues of landing pad etc are not real, when i land i never stay on the pad forever normally you get inside and the pad if again free or you flight away soon, they could even add that after 1 minute if you do not choose you are get inside automatically so no occupation at all. Things like that are extremely easy to program (far more that program the flag itself that i know, is a mess). But i do not understand what PVP lovers would lose exactly from this? Is enough that the FLAG is clearly visible to everybody and there will be no cross-contamination of gameplay experienceBut we already have the both options.
For reasons laid out, here, and a thousand times before, a flag system in OPEN may well solve one issue for SOME players but it creates more problems for other players. That is why the PG option solves your problem without having to make any changes.
I did provide a response to this already that you seemed to acknowledge. (Also not all people who enjoy open are necessarily PvP tryhards)But i do not understand what PVP lovers would lose exactly from this?
Because gankers aren't civil people and hate on anyone making suggestions like this. It's not so much that they stand to lose anything, they just hate the very idea of another player they can't shoot at.But i do not understand what PVP lovers would lose exactly from this? Is enough that the FLAG is clearly visible to everybody and there will be no cross-contamination of gameplay experience
Really sorry @Fake Newts i read carefully now your previous post.I did provide a response to this already that you seemed to acknowledge. (Also not all people who enjoy open are necessarily PvP tryhards)
With respect how about we let the discussion continue without trying to shut it down? "Play in PG" isn't even a valid retort, just a dismissive meme.With respect to all, this is going nowhere. For the record, I'm not a PvPer, but what I am is someone who reads a lot on here about the different perspectives
I totally agree with you in general on Gankers (is not automatic that people answering here are gankers anyway). But people who like PVP must have their fun, and effectively i was underestimating the interaction limiting to direct firefight. Anyway the stupid Ganking behavior should be discouraged while not the PVP in general. Maybe the right option is make the Bounties system on players in pvp more severe and Security of systems more strong. Anyway will not be so easy to balance.Because gankers aren't civil people and hate on anyone making suggestions like this. It's not so much that they stand to lose anything, they just hate the very idea of another player they can't shoot at.