PvP Flag in Open Play for NOPVP players.

I really wish there was some kind of way to search for threads just like these before posting yet another one... Oh wait.
May as well just shut the forums down then because at a certain point no topic is going to be unique....

Anyway agree with the op. Give us flags for open so we can blaze our own trail or something.
 
It's funny funny tho, referring to power play affiliations, when I started ED I initially thought there was some kind of scripted plot going on between the PP actors affected by the events in the "game", even read the back stories and thought about who I would pledge to (feds had an election and I thought there was actually going to be an election 😆). Then I did some bucket filling for Prismatics and realized PP in its current form is not really my thing.

Have been idly faction hopping & pledging after that whenever I feel like having a new toy.
 
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open play has to be accepted as it is.

I personally think that the real 'issue' with open play lies in two main areas:

First, Elite's overly wide and unintuitive power spectrum: the fact that, for example, Anacondas can have a healthpool that varies from about ~1000hp up to 30,000+hp results in players on the lower end of the spectrum being instagibbed by weapons that otherwise take upwards of 10 minutes to kill those on the higher end. Elite is also not very didactic, so although there are ways to make non-combat ships survivable it doesn't really teach them to you.

Second, the lack of meaningful security levels: in other MMOs (dare I mention EVE?) there is genuine texture to the space. When a system says "High Security" or "Low Security" you would assume that'd mean something. In Elite, even post-ATR, any player can be killed in any system at any time with no chance of meaningful NPC help during (also ties into the balancing issue) or meaningful repercussions after. As an 'outlaw' player I am not opposed to repercussions provided they create interesting gameplay loops, but I think providing more help 'during' would be preferable, as what happens to the attacker after is probably not of particular interest to the victim. You can't provide much help during if NPCs are toothless and players only have 3 seconds worth of health though!
 
You can have that, its called a PG and no need to change everyone else's game to suit your needs
How does this change "your game" besides the fact that you'll get more players to interact with?

We are customers with a voice and vote here. We don't have to just go into the shadows because you said so. If we want to play in open free of harassment, we get to advocate for that change here.
 
You can have that, its called a PG and no need to change everyone else's game to suit your needs
That's absolutely true. And if the game was born with NO PVP and a minority of people was blaming this cause they would like PVP that would be the same. Is a matter of Point of View. But my proposal make both. Cause create a single environment with both options. I play also PVT but is totally different cause in OPEN the chance to get people is order of magnitude higher.
 
That's absolutely true. And if the game was born with NO PVP and a minority of people was blaming this cause they would like PVP that would be the same. Is a matter of Point of View. But my proposal make both. Cause create a single environment with both options.
But we already have the both options.

For reasons laid out, here, and a thousand times before, a flag system in OPEN may well solve one issue for SOME players but it creates more problems for other players. That is why the PG option solves your problem without having to make any changes.
 
I think it is pretty unlikely that FDev will do anything to this issue or "issue", be it open-only or getting ganked. Why mess with a compromise that people grumble about but isn't fundamentally broken.
Elite just got a huge public black eye with the slaver thing. Now is the perfect time to push for some changes that clean up the human cesspool that is Open play.

Any open play mixed environment where you cannot avoid pvp is absolutely a broken and stupid design. Even Eve does a better job in this, and Eve is trash.
 
But we already have the both options.

For reasons laid out, here, and a thousand times before, a flag system in OPEN may well solve one issue for SOME players but it creates more problems for other players. That is why the PG option solves your problem without having to make any changes.
At some extent is true but again i emphasize that, for example i can join the Cannon pVT cause i joined Cannon wing but even here they are few, very few if you consider that ED is a realistic galactic simulation with real space distances. Even in open play as soon as you travel in random direction 500 ly out the bubble you will encounter almost anybody cause, well, the space is in reality a vast empty vacuum and ED makes this simulation very well (and i really LOVE this). But when is PVT even the bubble is HUGE. So to maximize chance of cooperative interplay you need to push everybody in the same room, but allowing different styles of play. The flag works well. The issues of landing pad etc are not real, when i land i never stay on the pad forever normally you get inside and the pad if again free or you flight away soon, they could even add that after 1 minute if you do not choose you are get inside automatically so no occupation at all. Things like that are extremely easy to program (far more that program the flag itself that i know, is a mess). But i do not understand what PVP lovers would lose exactly from this? Is enough that the FLAG is clearly visible to everybody and there will be no cross-contamination of gameplay experience
 
With respect to all, this is going nowhere. For the record, I'm not a PvPer, but what I am is someone who reads a lot on here about the different perspectives people have when they come to this game. I have learned a lot and have a lot more to learn but as of yet, there, as far as I know, has not been a system suggested that creates a fix for one player without causing as break for another.

What this request boils down to is, please change the game as I only get an hour or so a week to play and I don't want that wasted by being blown up. Play in PG. That will solve your specific problem.
 
But i do not understand what PVP lovers would lose exactly from this? Is enough that the FLAG is clearly visible to everybody and there will be no cross-contamination of gameplay experience
Because gankers aren't civil people and hate on anyone making suggestions like this. It's not so much that they stand to lose anything, they just hate the very idea of another player they can't shoot at.
 
I did provide a response to this already that you seemed to acknowledge. (Also not all people who enjoy open are necessarily PvP tryhards)
Really sorry @Fake Newts i read carefully now your previous post.

Well... you changed my mind. I got it you're right that a personal perception that cannot influence the total community cause really exist the diametrically opposite thinking with good reasons.

As you mentioned alone players that does not participate the various community challenges in opposite faction cannot really understand this and sadly, i'm part of them. The only real point is create a more sense in Securty of the systems, balancing and the system for Bounties and penalties so also who goes around killing would feel some dangers as in real life where if found you got jailed but i feel also this is difficult to balance properly.
 
Because gankers aren't civil people and hate on anyone making suggestions like this. It's not so much that they stand to lose anything, they just hate the very idea of another player they can't shoot at.
I totally agree with you in general on Gankers (is not automatic that people answering here are gankers anyway). But people who like PVP must have their fun, and effectively i was underestimating the interaction limiting to direct firefight. Anyway the stupid Ganking behavior should be discouraged while not the PVP in general. Maybe the right option is make the Bounties system on players in pvp more severe and Security of systems more strong. Anyway will not be so easy to balance.
 
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