PVP in ED? Enough already, this isn't a PVP game. Forums plugged up, too much.

When you figure out pvp come find me. It shouldn't be too much of a challenge since your a master of the dark arts.
master of what dark art?
It's clear I think to all the OP is just trying to start a flame war. Thread should be locked. There's various game modes, player groups, etc. Pick your preference and move on OP.
The game is fine as is to me. The forums are just plugged up too much is the thing. I'm not here to start a flame war, just to once and for all end all arguments on the subject and let everyone who disagrees with me know that they are wrong, dead wrong, super dooper wrong
 
I have stopped reading here, because this last (highlighted by me) bit sentence make your arguments and the rest of your OP moot. Why? Because it's an opinion, not a fact.

You are trying to invalidate someone's argument which is based on a fact (what is clearly written on the webpage for everyone to see) with an opinion, rather than another fact. That makes discussing it quite pointless.
Actually that is a fact. Everything I say is a fact, actually factually. I googled it to be sure. If you could actually prove me wrong, :) you can't though
 
You are right, I am saying that. It's y pvp.

Tell me an ACTUAL pvp game where you can have one player with 100x more hit points and 100x more damage at the same time. Bet you can't. Is there a Fps game where one player can withstand 100x more damage than someone else?

Can you?

That's a stupid question, I already know the answer. PVP in Elite outside of CQC or a pre-organized event is much like PVE in Elite. One side is hopelessly outmatched.

Technically, yes, if a player kills another player, that is PVP. In Elite, it's nearly indiscernable from PVE
We can tell you to play something else if you dont like it. Get over yourself. Obviously this isnt a game for you.
 
You are right, I am saying that. It's y pvp.

Tell me an ACTUAL pvp game where you can have one player with 100x more hit points and 100x more damage at the same time. Bet you can't. Is there a Fps game where one player can withstand 100x more damage than someone else?

Can you?

That's a stupid question, I already know the answer. PVP in Elite outside of CQC or a pre-organized event is much like PVE in Elite. One side is hopelessly outmatched.

Technically, yes, if a player kills another player, that is PVP. In Elite, it's nearly indiscernable from PVE

Its all Player vs Player. If it worked better there would be incentive and possibility to come back and kill the gankers/pirates, possibly in numbers.

But, to be fair, with the way instancing works, modes and the vastness of the play area, i will agree Elite is not a good example of an open world PvP RPG at all..
 
Tell me an ACTUAL pvp game

Elite: Dangerous.

where you can have one player with 100x more hit points and 100x more damage at the same time. Bet you can't. Is there a Fps game where one player can withstand 100x more damage than someone else?

Aliens vs. Predator 2, Planetside 2, Titanfall, every Mechwarrior game since 1995, and essentially every tactical shooter that has ever had vehicles.
 
Tell me an ACTUAL pvp game where you can have one player with 100x more hit points and 100x more damage at the same time. Bet you can't. Is there a Fps game where one player can withstand 100x more damage than someone else?
I'm not sure that's a good comparison. In an FPS or other open world PvP games, the game itself tends to be 100% combat focused. In Elite, this is not the case. It's more of a world where you can fill any role you want, even non-combat.

A closer comparison would be a real world passenger/cargo plane, and an F-22. The F-22 is a specialized combat aircraft that a passenger/cargo plane is helpless against. That's your Asp Explorer vs FDL situation. Is asymmetrical by design.
 
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Elite: Dangerous.



Aliens vs. Predator 2, Planetside 2, Titanfall, every Mechwarrior game since 1995, and essentially every tactical shooter that has ever had vehicles.
prove my point for me more why don't you. those are balanced in other ways, not even close to an accurate example. plus you are actually lying.
 
We can tell you to play something else if you dont like it. Get over yourself. Obviously this isnt a game for you.
Obviously? What is so obvious about it? Was there any hint in any of my posts I was upset with any aspect of the game as is? I never suggested a change, mentioned any encounter, or complained about anything regarding the actual game/gameplay. I'm totally content with the game. You might have a point about getting over myself, but feel free to get over yourself at the same time (and get up to approriate grade level reading at same time)
 
It's a open game with no rules to how you can play. If it's not cheating/exploiting than anything goes for the most part, only a very few methods of griefing have gotten people banned.

It's not a PvP game but there is NOTHING stopping me from going around and killing every commander I see. It would be taboo, it would garner me quite a bit of hate, but there is not a single thing stopping me until other CMDR's force me to stop.

BTW, I am not killing Commanders, the only time I get involved in PvP is powerplay or when I hear about CMDR's pirating other CMDR's. But I am saying that this game really has no "rules" so saying it's not a PvP game is like saying "It's not a mining game, it's not a trading game, it's not a combat game". The game supports those activities and allows them, it's true that PvP has little incentive outside of Powerplay (and even there it's rare) but it's in the game and it's allowed, so pilots can do it if they want.

Also wish people would stop saying "ganking", what are you expecting a fair fight for? You can see people coming on the Radar, and even if your in a type 9, rigging a ship up to escape a interdiction isn't hard. There is a quote by Steinbeck that sums it up.

“If you find yourself in a fair fight, your tactics suck.”― Steinbeck John

If you decide to fly with crappy shields and no defenses in the name of more cargo space, the possible consequences are on you. I have been interdicted by 3-4 man wings plenty of times doing CG's and escaped every time.

TLDR: It's not sold a PvP game. But PvP is a option in the game for players to choose. Getting upset because other CMDR"s decided they wanted your cargo or wanted you dead and weren't going to be honorable about it isn't going to change anything. If the concept if getting attacked by a player is too scary, Solo is a option.
 
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I don't get the point, Elite has an imperfect PVP section, ok (primarly because no rewards are involved). But a lot of players do roleplay through pvp, gankers are rare and escaping an interdiction require minimal skills. You have Solo and PG too (no PVP). So, what's the issue ? I'm a Pirate and pirating NPC isn't appealing at all..🏴‍☠️
 
Obviously? What is so obvious about it? Was there any hint in any of my posts I was upset with any aspect of the game as is? I never suggested a change, mentioned any encounter, or complained about anything regarding the actual game/gameplay. I'm totally content with the game. You might have a point about getting over myself, but feel free to get over yourself at the same time (and get up to approriate grade level reading at same time)
Trying to salt mine in this
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Certainly implies it strongly
 
I don't get the point, Elite has an imperfect PVP section, ok (primarly because no rewards are involved). But a lot of players do roleplay through pvp, gankers are rare and escaping an interdiction require minimal skills. You have Solo and PG too (no PVP). So, what's the issue ? I'm a Pirate and pirating NPC isn't appealing at all..🏴‍☠️
I guess it depends on your approach to pirating npcs. Are you just ganking them? You can pirate installations with hatchbreakers and recon limpits and such. You typically cant get 'trinkets of hidden Fortune' from anything other than pirating an npc unless you just happen to pirate a cmdr that has just pirated an npc for them first.
 
All combat interaction between players can be fixed simply by adding counteraction modules for ships. EW modules, stealth modules, any alignment amplifiers on the course of evading interception. Ships from the Type-6,7,9 series can only be given large slots for turrets. Everything can be fairly balanced, but it doesn't matter to developers( I hope it's just temporary), and it's easier for some players to run solo.
 
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I guess it depends on your approach to pirating npcs. Are you just ganking them? You can pirate installations with hatchbreakers and recon limpits and such. You typically cant get 'trinkets of hidden Fortune' from anything other than pirating an npc unless you just happen to pirate a cmdr that has just pirated an npc for them first.
PvE piracy would actually be worth trying if these unique npc-cargo-only commodities were actually halfway valuable.
 
All combat interaction between players can be fixed simply by adding counteraction modules for ships. EW modules, stealth modules, any alignment amplifiers on the course of evading interception. Ships from the Type-6,7,9 series can only be given large slots for turrets. Everything can be fairly balanced, but developers don't care, and it's easier for some players to run solo.
Did you ever seen a commercial truck in IRAQ with turrets or guns ? Or tourist bus with missiles in Kenya ? Maybe they have escort vehicles but they are not fitted with weapons in order to survive. If you are in a shieldless type7 in a quadruple LTD hotspot, once a possible pirate shows up on radar, you have all the time you need to hi wake, even with no escort. Pretty safe.
 
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