hahaha omg. if you want to play EVE then go play EVE.
Do not try and turn this game into eve.
May I just say..
CALLED IT !!!
I totally called it on page 1
I should have gone the bookies !!! darn it !!!
hahaha omg. if you want to play EVE then go play EVE.
Do not try and turn this game into eve.
You're not dead in a smaller ship - unless the big ship is a Clipper and you can't fight it off (and as a fighter, it's not all that good). Otherwise small ships are considerably faster. You boost out of weapon range and run away.
Multipurpose ships are just that - multipurpose. Between a Viper and a Cobra, or Vulture and an Asp (roughly combat and multipurpose of similar pricetag) it's pretty clear which is the better fighter.
Anyway, Elite: Dangerous has a very very very forgiving "punishment" for dying.
You get your ship back and all modules as well, for a very small price. Compare and contrast, to, say, EVE, where the poster obviously comes from, where you just lose it altogether. I've played EVE for a very long time, as a mostly solo pirate, and some of my record kills are multi-billion ships; this is approximately a month and so of someone grinding. In terms of RL money since in EVE you can trade in-game currency for game time cards, one of my kills lost the guy approximately 90$ at the going rate in the day. In a two minute fight. So excuse me if I laugh at this harsh punishment for PVP / ship loss in Elite. There's nothing harsh about it.
What made it so thrilling (in EvE) is that you could not only lose money fast, but also make money, because roughly half the modules dropped when you killed a ship. So when you'd get really lucky and run into someone with juicy very high value stuff, I could earn the loss cost of my pirate ship more then a dozen times over - and ordinarly fit ships also made a steady although low-ish profit.
The same thing which makes Elite PvP so forgiving - insurance for both ship and modules - also makes it rather low profit - you just get someone's bounty, and/or cargo if you shoot at the cargo hatch or use limpets. Since modules are insured they cannot be possibly salvaged in any way. It's how it is - game is still fun without meaningful PvP, though.
They do not destroy PvP (that's redicilous to say, sorry). EvE is designed in a way that these modules work well and fit well into the game (ignoring the occasional balance screwup the creators make, but well, it's understandable in a MMO going on for so long). However including them here would profoundly change things, and I'm not convinced it would change things for the better at all.
Ideally I would like to get more reward out of PvP but it's realistically not going to happen, as players dread having to pay insurance already when they lose a ship. However Elite is fun enough as it is even without a well functioning / rewarding PvP part.
Basically what you are saying sounds like
"Hey I have figured out that the Vulture has a really good turn rate. When I fight clueless pilots who get in turning fights with me, I can totally win. Now please add modules that remove the advantages other ships might have on the Vulture so I can kill everyone. kthxbye."
I agree that combat logging and supercruise shield recharge are problems that need to be addressed. But superior top speeds and better mass lock factors are advantages other ships have over the Vulture. Asking for them to be neutralized is like asking for a module which reduces the Vulture's turn rate by 50%...
My Anaconda build is pretty much this "unbreakable of the death ship".There is no "Totally unbreakable of the death ship".
Yes there are. Viper, Cobra, Asp, Vulture, FDL, Anaconda, the haulers. All good ships for different purposes.There is no good ship
Orca and Federal Dropship say hi.there is no bad ship
But I guess you're the bad player here since you think railguns are still viable.take some railguns and shutdown his engines
Says who?
great, another viper/vulture crybaby who wants to beat a naval destroyer with a row boatA day ago i hat beaten some FDLs. I spent time to learn how to overturn them.
Probably i still not reached perfect pvp skill but, i have no idea how it can help me with this: the just run away, as well the vulture can't masslock them.
In most of FPS as example a tank always in danger because skilled players can shot them from behing.
But there FDLs/Anacondas can feel themselves in complete impunity.
My suggestion: introduce 2 new modules: Stasis webifier and FSD scrambler.
First - reduce speed by 60%
Second - prevent ships from supercruising in 9km range.
And fix combat log.
I agree, with the way the game is now pvp combat is completely optional(with a few exceptions). There needs to be a massive balance of ship mass disruption, fsd jumping time, submit cooldown time, ship, and shield health. We'd also benefit from more tools to help bounty hunters or pirates.
EVE is one of the worst games created, IMO. It was a pay to win system. Pay the developers and you will gain much over everyone else. On the other hand, ED and hopefully not SC are the complete opposite and are wonderful to play. Focusing more on your ability to pilot a ship versus pay real $$$.
I think its pretty hard to suggest something that isn't already in Eve online in some form, that game, those Devs have had 12 years to perfect the idea of what makes space conflict fun, the amount of brainstorming must be phenomenal. if you pour over Eves modules, its game play features, you'll find they have covered basically every avenue you would expect to find. so when someone suggests a method of stopping ppl from warping away, yes Eve has that, ED has mass lock but unbalanced for smaller ships, perhaps. Its tough because it seems as though the game isn't really balanced around the idea of pvp like Eve is. for Eve pvp is the be all end all, for elite its just an option.
For Eve, PvP is the be all end all, for Elite it's just an option.
Eve is based on the Holy Trinity of MMO (Tank/DPS/Healer), Eis based on a little something called science.... So thank you but no... I will gladly keep my Sci-Fi in E
to be heavy on the realism and less on the fantasy. You could take Eve and WoW, look at the abilities/modules and switch the names of the abilities between the two and it would still work. Thank you but no. I have plenty of fantasy/fantasy based sci-fi based on the Holy Trinity that it is refreshing to have one based far more in reality. No healing lasers here please.
EVE is one of the worst games created, IMO. It was a pay to win system. Pay the developers and you will gain much over everyone else. On the other hand, ED and hopefully not SC are the complete opposite and are wonderful to play. Focusing more on your ability to pilot a ship versus pay real $$$.