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Random example: my friend of university times who i met over the x-mas vacations. As we both are gamers, we talked about what we play, and it turns out he also bought this game. But unlike me, he didn't bother to learn about private groups, but rather started Open and went ahead. According to what he told me, he was shot down several times in a row. What irritated me was that he said he even still could see the scrap of his old sidewinder. Turns out, he several times was shot down when trying to leave the outpost the new player starts at.
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After that, he quit the game, returning to Battlefield 1. As we're in contact again (and as i don't have BF1), i managed to play some rounds in MWO with him, but couldn't persuade him to try this game again.
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So what's the lesson out of that? He's a PvE whiner, who just by accident plays MWO and is in a BF1 clan? He got to "git gud" and should have played solo till he had a FDL or some other PvP relevant ship? He was stupid to spawn at the beginner station, which is a well known spot for such actions? (Sorry, but -any- of the possible answers i provided, just as well as any other answer i yet had to read on the topic, is somewhere in the area between unrealistic, unreasonable and stupid. )
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My lesson would be: one guy "had fun" by killing beginners. He cost the game one player, who definitely won't play any more and thus won't buy skins or expansions. Also i very much think that the player in question, who repeatedly killed my friend, did not do that only to one person. So i guess among many other things, a ganker is somebody who by his action inflicts more damage to the playerbase and the financial situation of the owning company than he could ever bring benefit.
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