PvP (Open) commanders not welcome on this forum?...

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it showed what can happen if you choose greed over protection!

So true, some one in the comments as well showed you could get 900MJ of shields just by dropping 32T of cargo space. Its unbelievable that someone wouldn't wrap a ship as expensive as a Cutter just to get an extra 32T's of cargo. hopefully they wont go shieldless again.
 

Goose4291

Banned
Glad you liked it, I thought it was funny too lol. And pretty educational as well since it showed what can happen if you choose greed over protection!

Its a shame that nearly three years after release, open mode traders like myself are still trying to drum that into peoples heads.

"Oh but installing a shield would affect my cr/hr"
 

Goose4291

Banned
And therein lies the rub...you stating that you believe there is no griefing problem is also nothing more than a personal opinion, and not one that is shared by everyone...or even a majority.

And then theres the way in which we remove ourselves from the griefing scenario...by playing in solo. This is also a serious issue fer pvprs if the amount of salty threads complaining about them is anything to go by. This is a very one sided argument because its always open players trying to entice solo players back into open...by accusing them of being cowards and sub par players...then wondering why they get a frosty reception. Ye see the problem yet?

Solo players are by and large, perfectly content with the game in solo. Open pve would be cool as thats having our cake and eating it, but realistically, it wont ever happen no matter how much we beg FD fer it. But its really only open players who appear to have issues with so many playing in solo, and spread their vitriol all over the forums accusing us of all sorts.

This isnt gonna get magically better until those with issues start being a little more mature and use a thing called mutual respect...common basic manners would be cool but thats hoping fer too much, and from both sides of the fence here as Ive seen more than a few pve players with pretty narky attitudes...just saying that most the worst of the salt is actually just a reaction to pvp players who appear to think they funny when the reality is that they are about as funny as a dose of chronic dihorrea.

Its not the using of solo that vexes a lot of them.

Its using solo or private mode to take part in the indirect PvP mess that is BGS/PP gameplay.

Its why a lot of folks wanted two accounts.

Your open mode one which affects the BGS, CGs and PP
And one which is shared throughout solo and private instances that doesnt.
 
So true, some one in the comments as well showed you could get 900MJ of shields just by dropping 32T of cargo space. Its unbelievable that someone wouldn't wrap a ship as expensive as a Cutter just to get an extra 32T's of cargo. hopefully they wont go shieldless again.

Its a shame that nearly three years after release, open mode traders like myself are still trying to drum that into peoples heads.

"Oh but installing a shield would affect my cr/hr"

The funny thing is I saw the same cutter later, in open, still shieldless. Some people never learn.
 
what exactly do you call a gank.
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Random example: my friend of university times who i met over the x-mas vacations. As we both are gamers, we talked about what we play, and it turns out he also bought this game. But unlike me, he didn't bother to learn about private groups, but rather started Open and went ahead. According to what he told me, he was shot down several times in a row. What irritated me was that he said he even still could see the scrap of his old sidewinder. Turns out, he several times was shot down when trying to leave the outpost the new player starts at.
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After that, he quit the game, returning to Battlefield 1. As we're in contact again (and as i don't have BF1), i managed to play some rounds in MWO with him, but couldn't persuade him to try this game again.
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So what's the lesson out of that? He's a PvE whiner, who just by accident plays MWO and is in a BF1 clan? He got to "git gud" and should have played solo till he had a FDL or some other PvP relevant ship? He was stupid to spawn at the beginner station, which is a well known spot for such actions? (Sorry, but -any- of the possible answers i provided, just as well as any other answer i yet had to read on the topic, is somewhere in the area between unrealistic, unreasonable and stupid. )
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My lesson would be: one guy "had fun" by killing beginners. He cost the game one player, who definitely won't play any more and thus won't buy skins or expansions. Also i very much think that the player in question, who repeatedly killed my friend, did not do that only to one person. So i guess among many other things, a ganker is somebody who by his action inflicts more damage to the playerbase and the financial situation of the owning company than he could ever bring benefit.
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The funny thing is I saw the same cutter later, in open, still shieldless. Some people never learn.

quick correction it was 64T instead of 32T but still not a huge impact on your CR/HR when compared to a rebuy.

main point: Send em a message explaining there mistake then Kill that fool so it sinks in.
 
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Random example: my friend of university times who i met over the x-mas vacations. As we both are gamers, we talked about what we play, and it turns out he also bought this game. But unlike me, he didn't bother to learn about private groups, but rather started Open and went ahead. According to what he told me, he was shot down several times in a row. What irritated me was that he said he even still could see the scrap of his old sidewinder. Turns out, he several times was shot down when trying to leave the outpost the new player starts at.
.
After that, he quit the game, returning to Battlefield 1. As we're in contact again (and as i don't have BF1), i managed to play some rounds in MWO with him, but couldn't persuade him to try this game again.
.
So what's the lesson out of that? He's a PvE whiner, who just by accident plays MWO and is in a BF1 clan? He got to "git gud" and should have played solo till he had a FDL or some other PvP relevant ship? He was stupid to spawn at the beginner station, which is a well known spot for such actions? (Sorry, but -any- of the possible answers i provided, just as well as any other answer i yet had to read on the topic, is somewhere in the area between unrealistic, unreasonable and stupid. )
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My lesson would be: one guy "had fun" by killing beginners. He cost the game one player, who definitely won't play any more and thus won't buy skins or expansions. Also i very much think that the player in question, who repeatedly killed my friend, did not do that only to one person. So i guess among many other things, a ganker is somebody who by his action inflicts more damage to the playerbase and the financial situation of the owning company than he could ever bring benefit.
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can't rep you, so here's your +1
 
I think they need to man up because if they cant handle forum PvP then what hope do they have in a game.
Just want to address this point in your post Bran. It's a fair point. In order to understand the mass exodus of PvP voices though I think it bears keeping in mind that there's only so much muck one is prepared to swim through in order to try and contribute their voice to the forum.

When almost every discussion you attempt to make gets bogged down in petty bickering and jibes, slights and insults it becomes very tiring. And a pro PvP voice doesn't have the luxury of a possibility of as much backup as a pro PvE voice because PvP voices are outnumbered here - we're talking genuine debates and discussions here, not purposefully made flame bait threads. Thus pro-PvP voices tend to feel like their back is always up against a wall. This creates a cornered animal mentality when/if the derogatory comments start coming in. This is something that a PvE voice will rarely feel or experience simply due to the higher volume of PvE voices here.

And all that being said: it really doesn't help that many worthehile PvP voices have abandoned camp and moved to Reddit, etc. Because in a way they have left behind their PvP brethren that have stayed here and this just exacerbates the issue of feeling outnumbered and beleaguered on these forums. It's a vicious circle that can only really be calmed if everybody stops feeding a pro-division mentality based on playstyles.

Instead we should all accept that we are all under one roof in the house of Elite Dangerous - a game we all share a common interest in. Perhaps a dedicated PvP section in this forum might help to make this statement more clear and that is a choice for FD to make as they are also greatly responsible for keeping a community amicable and healthy.
 
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Random example: my friend of university times who i met over the x-mas vacations. As we both are gamers, we talked about what we play, and it turns out he also bought this game. But unlike me, he didn't bother to learn about private groups, but rather started Open and went ahead. According to what he told me, he was shot down several times in a row. What irritated me was that he said he even still could see the scrap of his old sidewinder. Turns out, he several times was shot down when trying to leave the outpost the new player starts at.
.
After that, he quit the game, returning to Battlefield 1. As we're in contact again (and as i don't have BF1), i managed to play some rounds in MWO with him, but couldn't persuade him to try this game again.
.
So what's the lesson out of that? He's a PvE whiner, who just by accident plays MWO and is in a BF1 clan? He got to "git gud" and should have played solo till he had a FDL or some other PvP relevant ship? He was stupid to spawn at the beginner station, which is a well known spot for such actions? (Sorry, but -any- of the possible answers i provided, just as well as any other answer i yet had to read on the topic, is somewhere in the area between unrealistic, unreasonable and stupid. )
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My lesson would be: one guy "had fun" by killing beginners. He cost the game one player, who definitely won't play any more and thus won't buy skins or expansions. Also i very much think that the player in question, who repeatedly killed my friend, did not do that only to one person. So i guess among many other things, a ganker is somebody who by his action inflicts more damage to the playerbase and the financial situation of the owning company than he could ever bring benefit.
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no PvP player worth their salt :) would kill n00bwinders. that's just a disgrace. their is one individual that I know off who does that cowardly act, usually HE/she combat logs when to AA try to deal with HIM/her. sorry your buddy had ED spoiled by one cheater and yes that is ganking.

God dammit this annoys me, if I'm gonna space someone I usually give an RP reason like "your in Alliance space intruder!" so theirs some context for the incoming rebuy and never pick on someone in a cheaper/smaller ship then an AspX or Vulture.
 
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Just want to address this point in your post Bran. It's a fair point. In order to understand the mass exodus of PvP voices though I think it bears keeping in mind that there's only so much muck one is prepared to swim through in order to try and contribute their voice to the forum.

When almost every discussion you attempt to make gets bogged down in petty bickering and jibes, slights and insults it becomes very tiring. And a pro PvP voice doesn't have the luxury of a possibility of as much backup as a pro PvE voice because PvP voices are outnumbered here - we're talking genuine debates and discussions here, not purposefully made flame bait threads. Thus pro-PvP voices tend to feel like their back is always up against a wall. This creates a cornered animal mentality when/if the derogatory comments start coming in. This is something that a PvE voice will rarely feel or experience simply due to the higher volume of PvE voices here.

And all that being said: it really doesn't help that many worthehile PvP voices have abandoned camp and moved to Reddit, etc. Because in a way they have left behind their PvP brethren that have stayed here and this just exacerbates the issue of feeling outnumbered and beleaguered on these forums. It's a vicious circle that can only really be calmed if everybody stops feeding a pro-division mentality based on playstyles.

Instead we should all accept that we are all under one roof in the house of Elite Dangerous - a game we all share a common interest in. Perhaps a dedicated PvP section in this forum might help to make this statement more clear and that is a choice for FD to make as they are also greatly responsible for keeping a community amicable and healthy.

The community manager just stated there will be no PvP subforum, at least no in the near future. He said that if this forum's community changes in some way that will make them consider putting in a subforum like that, they will do it. But honestly do you ever see this forums extreme PVE only mentality change?
 
I have no idea why people think this is just a PvE game when the game has no tools to make it a proper PvE platform. if you go in open then we all get thrown in the same game and that's about it. what you do in open is your business but its not a dedicated PvP or PvE game its more just a frame for people to do stuff in.

Then you are blind and biased.
You gain nothing with PVP here, nothing but self satisfaction. But if you PVE you progress in many ways and you gain ranks, money, permits. You have missions that support the whole PVE framework. For PVP? Nothing. No missions, no rewards based system, no PVP channels (Private is another thing, and you know it), no proper grouping or guilds, no ranking system for PVP players; you gain nothing at all. You cant justify people going around shooting others that do not want that just because "is the premise". And if it is actually the premise then FD is even more guilty, and the lack of transparency on the subject is even higher. But ey, sure, you like to submit everyone to your selfish satisfaction and shooting them without even asking them, the game allows it. But I do not have to like it, and I do not have to be nice about it.
 
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no PvP player worth their salt :) would kill n00bwinders. that's just a disgrace. their is one individual that I know off who does that cowardly act, usually HE/she combat logs when to AA try to deal with HIM/her. sorry your buddy had ED spoiled by one cheater and yes that is ganking.
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I never said the guy there was any reputable PvPer. (My friend also didn't remember the name, unlikely that it'd be that i'd have known him. ) The question was on ganking, i gave an example. Which unfortunately also is a good example why "PvP" has a bad reputation, persons as the one mentioned by many people are seen as "PvP"er and as far as i know, a number of such persons are also reputable members of the PvP-community.
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So yes, it's a few bad apples. The PvE-side of the story has to understand that it's just a few people and that a huge part of the PvP-community are good people, but the PvP-side also has to understand that it's such people who give them the bad reputation and should also make clear where they stand, instead of welcoming them in their ranks.
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I don't know what the makeup of Reddit users is and I've never used discord but it's been fairly well established that this forum contains a representative cross section of the community.

I PvE in Open btw, guess I don't fit anywhere. There are jerks in every camp imo.

Join the Mobius if you haven't already.
 
I played Solo as I don't want to be ganked, I want to play the game connected to and influencing the ED universe, but don't wanna be losing 200 tons of cargo from skilled players.

If I fancy flying around without anything valuable on me in my Eagle/Cobra/Viper, then I'll happily play Open and if another CMDR comes and blows me in seconds with his 1bil CR 'Conda, then it's how the game goes as it's each to their own in terms of gameplay.
 
I think it's a bad idea. It separates the players even more and would probably increase the rift in the community even further.

It would make PvP threads invisible for players not actively looking for them.
That's kinda the point. They're supposed to be invisible to people not actively looking for them.
Not sure how reducing the number of pvp related posts in "dangerous discussion" increases this so called rift in the community. I'd imagine it would reduce the "rift" by reducing the number of argumentative threads and flamewars.
 
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