Python/Class 6 thruster issue? (Devs please have a look)

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The problem is this - nerfing something I own in game is effectively stealing my fun. I really enjoy flying this ship and I mostly do bounty hunting now - my 2500 bounty kills earned only 20M cr - I need 56M more for the class 7A power plant and 16M for the best shields and a few more M for better weapons. So this will take around 9,000 more kills - which won't be happening fast and will be much less fun if the ship gets nerfed as the Python is the best fighting ship at present - an expensive ship should perform well compared to a cheap one - I don't use many shield cells and I don't think its jump range is good at all - its basically a large Viper for me - slower but with more punch. Shield Cells effect everyone and are a better nerf target - a specific ship nerf means I bought a false prospectus and that is unfair and I am not a happy bunny.

Where are the special attributes DB talked about - no better weapons/engine/shield/armour offerings for rank or status so far - just nerfs OFFERED to me.

PS - A stupid npc cobra rammed me and killed my Python a couple of days ago - still not got the credits back bounty hunting.
 
Maybe I misunderstood the arguments but are we saying that folks who have no time/cant be bothered to earn the credits for anything more expensive than a Viper want all the other ships neutered so the Viper can remain the top-dog?
I played for an awfully long time to get the Python (currently worth 88Mill) and personally I resent any attempts to devalue my investment in time and/or credits just so "lazy" (;-)) folks can feel better about the ship they decided to settle for.
 
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Maybe I misunderstood the arguments but are we saying that folks who have no time/cant be bothered to earn the credits for anything more expensive than a Viper want all the other ships neutered so the Viper can remain the top-dog?
I played for an awfully long time to get the Python (currently worth 88Mill) and personally I resent any attempts to devalue my investment in time and/or credits just so "lazy" (;-)) folks can feel better about the ship they decided to settle for.

It would seem so...
 
Seems I cannot link the video of 1 single Viper destroying a Python, but I bet you've all seen it...

Watching that as someone who owns a Viper but not a Python I can't help but feel are u smoking. I mean really I feel sorry for the Python players.

1 Viper is suppose to have 0 chance vs a ship like the Python. Take 5 or more Vipers and have them work together properly and yes then you kil the Python
PLS note that you are talking about a Viper, a ship with a base cost of 148k vs a Python, a ship with a base cost of 56mil, expensive fuel, repair etc.
(it gets even more silly and out of sync if you consider the full upgrade costs)

1 skilled, correctly armed Viper can already take out a Python (that needs fixing in my mind) but now you want to make it that every 2nd Commander with a Viper can take out a Python?

The balance just does not seem right to me. With this you should also maybe consider bringing the price down of the Python to lets say just a little over the ASP price range as to me it does not seem worth the buck.

If you want ppl to trade, bounty hunt and spend insane amounts of time trying to make money so they can buy expensive ships like the Python then it should be a monster. If not when the hell is the use in doing that. I'll rather just stay with my Viper and make people quite the game entirely (ie killing their expensive blocks of bricks)

I think you dev's etc are a bit rusty or maybe just well old...
I could not agree more!!
 
I see you are still doing your number twisting game, eh?

So 260 vs 270 armor is a clear point to Clipper for you.
but 405 to 305 shield is very little advantage. ....
Yes, he is wrong, after nerf Python would have 260 shield vs 305 = Advantage to Clipper.
 
Yes, he is wrong, after nerf Python would have 260 shield vs 305 = Advantage to Clipper.
This is incorrect, to the best of my knowledge.

After the 33% reduction, the Python has the second strongest shields in the game - two-thirds the strength of the 'conda and a third stronger than the Clipper (which comes third, in terms of combat capable ships).
 
Maybe I misunderstood the arguments but are we saying that folks who have no time/cant be bothered to earn the credits for anything more expensive than a Viper want all the other ships neutered so the Viper can remain the top-dog?
That is indeed what some people seem to think, but it's completely irrelevant because none of us has mind control powers over the devs.

The Python isn't being adjusted because of anything any player has said. It's being adjusted because the devs are working on the new ships and have realised that the Python is currently just too strong.
 
This is incorrect, to the best of my knowledge.

After the 33% reduction, the Python has the second strongest shields in the game - two-thirds the strength of the 'conda and a third stronger than the Clipper (which comes third, in terms of combat capable ships).

http://www.edshipyard.com/#/L=303,mpU5QG5QG,2-AAAA8c8cAA8c6k,7VsmpT05UmpV02M <<< 7A Clipper, 197.99 MJ
http://www.edshipyard.com/#/L=305,mpV5QG5QG,2-BkAA8c72BkAA8I,7UI08cmpT072mpU2UcmpT02M <<< 6A Python now, 388.61 MJ > even if we subtract 30% it still way above the Clipper. so you seem to be right. Except if the shield values in shipyard are outdated again, but I don´t think so.
 
New heavy fighter has ONLY 2 large hardpoints and nothing else?
Go away with this crap. ASP have more firepower.
I don't know the actual damage stats for weapons, but I think it will depend on the size of the target.

Against small ships the Asp will almost certainly have more firepower, because both its medium and small weapons will do full damage.

Against medium targets I suspect it'll be closer, as the Asp's four small weapons will be doing reduced damage, but the Asp probably wins.

Against large targets, I'm pretty sure the Vulture will have the firepower advantage, because the Asp's two mediums will be doing reduced damage and it's four smalls will be doing greatly reduced damage.

And of course, this only 'raw' damage. If the Vulture is faster or more agile than the Asp (or even both), it'll be able to spend more time with a target in its sights.
 
http://www.edshipyard.com/#/L=303,mpU5QG5QG,2-AAAA8c8cAA8c6k,7VsmpT05UmpV02M <<< 7A Clipper, 197.99 MJ
http://www.edshipyard.com/#/L=305,mpV5QG5QG,2-BkAA8c72BkAA8I,7UI08cmpT072mpU2UcmpT02M <<< 6A Python now, 388.61 MJ > even if we subtract 30% it still way above the Clipper. so you seem to be right. Except if the shield values in shipyard are outdated again, but I don´t think so.
I'm afraid those numbers don't look right to me.

Here are the ones based on the formal and stats Mike gave us in another thread:

http://elite-dangerous.wikia.com/wiki/Shield_Generator?file=ED_Shields.png

To get the post-nerf values for the Python, multiply them by 2/3.

For example, with a 6A the Python will have a shield strength of 403.5, while the Clipper with a 7A is 306.

Edit: Of course, we may have messed up somewhere, but more than one of us came up with the same numbers.
 
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They'll be in the same update probably. The changes to the python is something like -17% to speeds, turn rates and accelerations, -33% to base shield strength roughly. This puts the flight model in a better place for a large fighting based ship and also leaves room for the other fighting ships to come so they can be more manoeuvrable than it. The python still has one of the best hard point placements when it can get its guns to bare on a target and it won't become a sitting duck either.
Just wanted to point out that the Python is actually a medium ship. It can dock at outposts.

It would be unfortunate for it to be balanced as a large ship if this point were overlooked.
 
Just wanted to point out that the Python is actually a medium ship. It can dock at outposts.

It would be unfortunate for it to be balanced as a large ship if this point were overlooked.
Mike has explained that the Python is a large ship that can land on medium pads. In all other respects, the game mechanics treat it as a large ship.
 
They'll be in the same update probably. The changes to the python is something like -17% to speeds, turn rates and accelerations, -33% to base shield strength roughly. This puts the flight model in a better place for a large fighting based ship and also leaves room for the other fighting ships to come so they can be more manoeuvrable than it. The python still has one of the best hard point placements when it can get its guns to bare on a target and it won't become a sitting duck either.

This can't be serious? Ok, reduce it a bit, but not in this way. The Problem ist not the Python but Anaconda-CMDR who have no skills, cause they were farming like crazy the last weeks and don't have any fighting skills or know about efficient weapon-use.
I only met one Anaconda-CMDR, who handled his ship damn good. The rest.... worse than NCPs.
 
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