They'll be in the same update probably. The changes to the python is something like -17% to speeds, turn rates and accelerations, -33% to base shield strength roughly. This puts the flight model in a better place for a large fighting based ship and also leaves room for the other fighting ships to come so they can be more manoeuvrable than it. The python still has one of the best hard point placements when it can get its guns to bare on a target and it won't become a sitting duck either.
Glad to hear about the Python changes. Drove one for about four weeks straight (especially over the holidays) and have to say it was way too good ("overpowered") compared to the other ships available today. And there's a reason so many folks are racing to get one - and a reason they are very emotional about any reduction!
Hate to say it but, frankly, this ship made the game very boring to me. It could do everything too well and I lost motivation to progress due to the ease at which this ship could handle any task.
(Not sure if I would have reduced the maneuvability, or gone after a heavy reduction in cargo to keep its role more as a heavy fighter).
Edit: IMO the fault or problem here isn't with making a nerf; it's with the lack of beta testing of game elements. The Python was never made available during beta so it shouldn't be surprising that 'it's balance' wasn't tested. Same thing for other tweaks that are happening now that the game is live - most of the tweaks would likely not be required had these things been better tested during the beta. IMO of course...
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