but thats just it. Right now it IS the best combat ship....and it shouldn't be
Why ? It's not the best explorer, not the best trader.
There will always be a "best" ship in something.
Next in line will probably be Cobra/ASP.
but thats just it. Right now it IS the best combat ship....and it shouldn't be
Nerf the Python, but not into ridiculousness!
Because there are no dedicated heavy fighters you can compare it to yet..
Why ? It's not the best explorer, not the best trader.
There will always be a "best" ship in something.
Next in line will probably be Cobra/ASP.
Whatever man, you're just twisting words here. You already got the nerf you wanted, so what's your point?The Viper is a heavy fighter. When you go heavier, they aren't really 'fighters' and have to fight more like ships.
But the BEST combat ship should be.......dadum sishhh! A COMBAT SHIP. Not an all rounder which is what the Python is supposed to be. The Vulture is going to be a dedicated large combat ship. It will be crap at anything else so the Python needs toned down to make room for it.
The maneuverability goes down one pip (6/10 -> 5/10, i.e. -17%), the shields get reduced but still will be second best in the game.
The speed also gets a serious hit, I'll give you that. But "ridiculous"? I don't think so.
can all the people posting against the python please tell us what ship they are currently flying? this should be interesting
And it is NOT best combat ship. You flew and own that ship?
And it is NOT best combat ship. You flew and own that ship?
No, but your credibility on calling for design changes on something you haven't tried out yourself is getting a hit.There we go. You are aware that dismissing the opinion of people who haven't flown or aren't flying a Python themselves is a fallacy?
Because there are no dedicated heavy fighters you can compare it to yet..
please provide the link .....
Hello Commander Johnny Spaceboots!
Just watched the video you linked. Have to say and I have to say, it didn't seem to me to a complete joke (I found it rather enjoyable, and in fairness, so it seems did the players involved).
The python is by most reckonings, a beast of a ship (a little too beastly, we will be dropping it's manoeuvrability a tad). Interestingly, if the Cobra had had weapons other than missile racks on the wing mounts, the python's shields would have probably broken a few times (missiles are utterly terrible versus shields, though they are hungry for hull).
Do I think the video highlights an issue: yes. Do I think the tweaks rolling out will address it: I'm not sure. Am I prepared to make further changes if we feel the next changes don't work: yes. Do we have quite a few options: yes.
It may well be that we end up with one of the more severe solutions, but that will only happen once I'm sure we can't find more interesting compromises.
No, but your credibility on calling for design changes on something you haven't tried out yourself is getting a hit.
You dont get a point.
Playing game should mean progress. You play more, you gain skill, gain better ship and you can be more powerful. You earning credits an you can spent it on better ship.
If you want equal matchmaking go and play Arena Commander.
For now python can be easly beaten by skilled viper and cobra. So why it is nerfed more?
Then why are design decisions made based on user feedback? At the very least experience the thing you want changed before making the call.Only if you're falling for that fallacy.
I don't ask you about your history in game design to discredit your opinion either.
Whatever man, you're just twisting words here. You already got the nerf you wanted, so what's your point?