Python/Class 6 thruster issue? (Devs please have a look)

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Do you even bother reading the posts you quote or the other peoples posts including the Dev's that answer you?

The Python needs nerfing it is way too strong, you wont even take into account that many nerfs to the other ships could be planned for all you know.

The thread should be closed its a circular argument with some people just shutting their eyes and whining for no reason.

You know, that's just your opinion, but don't force it down on others.
I don't have a Python, I have a Viper and I agree with most of the Python Commanders here that the nerfs seems really silly.
 
with the loss of 17% turn rate, it will be nearly impossible to use fixed weapons tehn.....i will have to rely on gimbals or turrets......and this change also makes ma belly defensless....
so as combat pilot it is fair to say (specially in PVP), that the python is obsolete with this changes alone.
ten take chaff and shield cell nerf in addition, and the python will be an easy pray even for an eagle in future! it will be soooo easy for this ship then, to just stick under the belly! in posisition fo slowly take out the second best shields in the game.....

great

but would you mind to give me the link to the vulture?! missed that.

Like a Anaconda then? As that is also defenseless from underneath ;)

The python is a good trader with enough defense to handle itself, just like the anaconda! Neither are fighter class ships.

Chaff does not even stop gimbal weapons, you just unlock the target and if a eagle is capable of staying in the blind spot for an entire battle 1v1 it deserves to beat the Python., Flight assist off makes this almost impossible however.
 
You really think i disscuss 33 pages without reading discussion opponents?
Are you crazy or it is a joke? What a kind of man you got me?

A man that can't be reasoned with. You ignore everything we say.

You started this thread because you wanted other people to support your opinion and not to start an actual discussion.
This thread is useless as you wouldn't listen to anyone and twist our words as you see fit, completely evading our arguments.
 
Let me try and put it in easy terms.

a Clipper will cost you 22mil to start.
a Python will cost you 56mil to start.

Even way more expensive if you outfit it properly.

Hell lets add the Viper in there. It will cost you 142k. Is the Python 394 times better than the Viper? Does it take 394 Vipers to kill a Python? Should it? Lol no, maybe 3 or so working nicely together OVER TIME.
Does it? No, with the nerf it will take 1 half-skilled Viper Pilot.

By your reason the Python should not have similar or better stats and should not be able to do some things better or close to a ship more than half it's price.

The question is not why would the Clipper be necessary, the question is why would the Python be as the Clipper is already there and a good option because it fits its price bracket...

That's great to see how you take out the phrases out of the context and add some addition ridiculous ideas.

I was replying to this post:
Yes. In clipper i Have 438 on boost. On python 383.

In Clipper you can pursuit anybody and leave battle are when is too hot. You decide when you are in or out.
In python you can try to jump out only. Sometimes it is not possible to do it fast (mass lock)

If one ship suits player's gameplay style better than the other one, then why would he/she use that other ship?

Python has its advantages over Clipper - heavier armament, better hard point placements, better shields and manoeuvrability. Even after re-balancing it will have better shields and probably manoeuvrability. Definitely 0 issues with re-balancing.
 
You know, that's just your opinion, but don't force it down on others.
I don't have a Python, I have a Viper and I agree with most of the Python Commanders here that the nerfs seems really silly.

Sorry but you don't own one and never have so you really cant know how powerful it is, get back to me after you have at least tanked 4-5 commanders for 15 min battles and taken 0 hull damage. That is what ive been doing the last few weeks and its frankly ridiculous ;)
 
This Pilot was complacent, reacted badly and had a bad loadout (turrets for PvP?) so he was probably poorly specced in modules as well.

Generally speaking, many people who currently fly condies or pythons got them by trade grinding from day one, some do it even in solo. There are exceptions ofcourse but most didn't get their ship by piracy or bount hunting as it pays very little in comparison. To get 150 million by trading you need many things: patience, perseverance, focus and such. But one thing you don't need is pilot skills. Even a blind mole can fly a trade ship from point A to B, running from combat whenever it occurs. Nothing wrong with it, I am not judging. But in this game skill matters a lot, and many traders just do not have great combat skills. It is easy to fall into the trap of believing your Python is a Platinum Plate Mail of the Gods AC-10. My advice for people who got their Python after the hauler->T6->T7 route: use two million of your well-deserved fortune and get a Viper or Eagle, outfit it properly and get some combat experience. If you intend to learn the ropes in a 150 million ship you're likely to end up like the poor guy in the youtube vid. :)
 

IceyJones

Banned
Sorry but you don't own one and never have so you really cant know how powerful it is, get back to me after you have at least tanked 4-5 commanders for 15 min battles and taken 0 hull damage. That is what ive been doing the last few weeks and its frankly ridiculous ;)

i remember the baron chase, where we finallly got your shields down with 4 players and damaged your hull badly, subsync
 

metzger

Banned
Sorry but you don't own one and never have so you really cant know how powerful it is, get back to me after you have at least tanked 4-5 commanders for 15 min battles and taken 0 hull damage. That is what ive been doing the last few weeks and its frankly ridiculous ;)
Do you have any other proof than your chest thumping drivel? This smells seriously of to me.
 
I think there is oversight on the fact speed allows you to pick and choose engagements and currently I don't really think any ship is balanced around that, speed is just a "secondary" feature to the overall balance between the other stats but the fact is no python before or after can kill a cobra if it doesn't deliberately choose to fight. You might be able to boom boom a viper before it got out of range but i doubt that too.

The real issue is for the slower ships that get mass locked asp etc that have no options, though I would question what the purpose of mass locking is if every ship that mass locks is slower than what it actually locks. Clipper won't fall into this category once they fix its current mass-locked by everything bug but pretty much every other ship does.

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Sorry but you don't own one and never have so you really cant know how powerful it is, get back to me after you have at least tanked 4-5 commanders for 15 min battles and taken 0 hull damage. That is what ive been doing the last few weeks and its frankly ridiculous ;)

this is a testament to shield cells nothing else, take the shield cells off then try again.
 
Sorry but you don't own one and never have so you really cant know how powerful it is, get back to me after you have at least tanked 4-5 commanders for 15 min battles and taken 0 hull damage. That is what ive been doing the last few weeks and its frankly ridiculous ;)

This is a Shield Cell issue, not a Python issue.
Stop playing stupid, i don't think you are.
 

IceyJones

Banned
This is a Shield Cell issue, not a Python issue.
Stop playing stupid, i don't think you are.

this! its only about cells......without cells you take down a pythons shield in 20-30 seconds with 2 vipers!
no problem!

short enough to land 1-2 rail hits after dropping shields to prevent the python running away by taking out the engines....
 
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After re-balancing a Python is still going to have its 3 large hard points and 2 medium ones, the positions of these hard points are not going to be changed.

Have you missed the post that there will be a heavy fighter added to the game, namely a Vulture with 2 large hard points and 4 utility slots?
and when is that out, 6-8-10-14 months or more ?

combat focused progression stops dead at the Viper currently, anything else is at best a multirole platform and especially in the Cobra's case, a platform that is at least on par in terms of combat capability while being in the same price-range, the Python, for better or worse, represented the next step up from the Viper if you wanted a combat craft, but apparently the vision for that ship, despite it's mind-bogglingly well placed hardpoints was as a Mercedes Maybach, Transit van edition, so really where to next logical upgrade once i finish fitting A class modules on my Viper ? or maybe the solution is to simply play space-trucking-rares, the game, as the profit curve seems to imply ?

there's some rather nice concept art for the Fer-De-Lance out certainly, but you cant fly nice drawings can you ? referencing content that does not yet exist as an alternative is a cheap cop-out.
 
Python has its advantages over Clipper - heavier armament, better hard point placements, better shields and manoeuvrability. Even after re-balancing it will have better shields and probably manoeuvrability. Definitely 0 issues with re-balancing.

Clipper is a bit more or similar maneuvable than Python, i have both, tested it yesterday on maxed thrusters. In game it has 2 dots, but it is bug i think. I ticketed that a month ago.
Armour? Point to Clipper
Hull? Point to Clipper
Weapons? One hardpoint more to Python. It is not much.
Shields? Now Python has much advantage, but after rebalance will lost it. There wil lbe a very little advantage to Python.
Speed? Point to Clipper, huge difference.
Price? Point to Clipper, half price of python.

You ignore everything we say.

I can say same to you. My arguments fall on you like on the wall. You not hear me. Yu are fixed or your own.

We have completely different points of view and we do not convience each other - maybe we should not discuss, it is a waste of time for both of us.

@Aleksej,
Maybe it will be better to close this. Will be what will be.
 
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Dumbfire missiles got a nerf too. Should take care of half the arguments that were brought up against the Python nerf. Vipers/Cobras will have a much harder time now against big prey.

main changes: drastically reduced damage to shields. targetable and thus downable by point defense systems.

So point defence does work against dumbfire missiles now and we're experimenting with the way it fires to improve it's ability to take down missiles. However this won't stop an alpha strike from close range but is still a good thing to fix none the less. In addition to ensure that point defence isn't the de-facto module to fit on all utility mounts we're working on changes that might make the heat sink more useful and new modules that you might want on them instead ;)

I don't think missiles actually need any changes themselves. Instead I proposed and was approved to increase the shields resistance to explosive damage dramatically. Currently kinetic and explosive weapons have the same resistance values. With this change it would take many alpha strikes to drop the shield. The hull however is unaffected by the change and can still be destroyed quickly. What I like about this solution however is that for one it makes the initial volley very inefficient and should provide the target some time to do something about it before it's too late. Secondly it makes more sense to me that a missile must penetrate the hull and then explode to do damage in space where as detonating against a shield results in a flash with not a lot of bang because space is a vacuum.

These aren't perfect solutions by any means but they're a step in the right direction.
 
and when is that out, 6-8-10-14 months or more ?

combat focused progression stops dead at the Viper currently, anything else is at best a multirole platform and especially in the Cobra's case, a platform that is at least on par in terms of combat capability while being in the same price-range, the Python, for better or worse, represented the next step up from the Viper if you wanted a combat craft, but apparently the vision for that ship, despite it's mind-bogglingly well placed hardpoints was as a Mercedes Maybach, Transit van edition, so really where to next logical upgrade once i finish fitting A class modules on my Viper ? or maybe the solution is to simply play space-trucking-rares, the game, as the profit curve seems to imply ?

there's some rather nice concept art for the Fer-De-Lance out certainly, but you cant fly nice drawings can you ? referencing content that does not yet exist as an alternative is a cheap cop-out.

Very well said, pitty these neft-it moaners woun't even think about anyone's point except their own.
 
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