Python explorer ?

Hello,
After 300h in the game, I want to test a first little exploration to the Orion region.
I want to do it with my Python instead of my ASP, there is a bug with the ASP Frontier still did not correct that irritate me.

I've made the build below for the moment, 37Ly is pretty good for a Python.
I can increase it a little bit with a 5A power plant, and by lowering the shield and distributor. But is it really necessary to go to the Orion region ?
What do you think of the build ?

By the way, is there a list of outpost/asteroid base etc... in the region ?

hI2WXER.png
 
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Orion doesn't Need a huge jump range. I guess you're fine. If you want to increase it however take an undersized Distributor and make in engine focussed. Also, take smaller thrusters, dirty drive. You can even take a lower shield class and make it low power, enhanced. All this should get you at least 2 more ly jump range. But again, for Orion, it's not needed.

You can also engineer the Hull but it's not mandatory, it's just because the lightweight hull doesn't take mass when engineered, that's why I do it on all my Explorer ships.
 
On top of Friedenreich's suggestions - you don't need 32t fuel tank, 16t is more than enough. And definitely change the 5A fuel scoop for a 6A scoop (or 6B if you can't afford 6A). I'd personally ditch chaff and HSLs too.
 
Thanks guys, a few questions :
- engineering the hull ? didn't see that, who does that ?
- 5A fuel scoop is fine for me, I've tested it, and 6A is twice the price of 5A, even if I have 200M cr, I don't like to waste them :D
- dirty drive ? I have a clean drive for the moment, better for heat isn't it ?
- @kennet : 2A ? hmmm, interesting ... ;)
You're right, I don't need all that power I guess, but I still want to be able to boost, and a 5A is the minimum for that, which is only 2T less than the current one.

I can go up to 40Ly by lowering things, but I won't need I guess, I have plenty of material for 30 25% FSD boost, and 15 50% boost, I think it's enough to begin with.
 
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I'm so happy to see another early Explorer taking a python out into the Orion spur. My first exploration event was in a python in the Orion spur, and I visited 7 Local nebula and then at the bubble nebula. That was incredible.

Nebula Exploration Mission: Orion Spur: https://www.youtube.com/playlist?list=PLoiTPhcHOsxERRpRpIyiNi-_YnIfFYW7v


My biggest suggestion for any new Explorer is something that you're going to want to learn to increase jump range for any exploration ship. You do not need that big of a power plant, all you need is an A-Class power plant. My suggestion to to down size to a 3A power plant and turn off some of your modules that you don't need. For example your AMFU need not be powered on at all until you use them. When you use them everything else in your ship will be off so you will have enough power - you can also turn off your planetary vehicle hanger. I HIGHLY recommend this revision, as it will likely increase your range by 2ly or more with absolutely zero negative consequences. If you are not sure how to do this just ask!

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Your power plant literally has nothing to do with the ability to boost - you can use a 2A or 3A power plant fine, by turning off modules, and still be able to boost.

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If you have been out and tested your fuel scoop, you should test a much smaller power plant. You will find that it operates to everything you ask of it.

-Cmdr Parabolus
 
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- engineering the hull ? didn't see that, who does that ?
Selene Jean (Heavy Duty Armour)

- 5A fuel scoop is fine for me, I've tested it, and 6A is twice the price of 5A, even if I have 200M cr, I don't like to waste them :D
It's only a waste if you die and don't have insurance ;). That said, 6B is both cheaper and faster than 5A.

- dirty drive ? I have a clean drive for the moment, better for heat isn't it ?
I personally prefer Clean, it is better for heat management as you say.
 
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I did the Orion region on the Crab Nebula Expedition almost a year ago now, in a Python with ~20 LY range. Some of the permit locks can be a bit tricky there with that short a range, but 37 LY is plenty and 30 LY would probably be more than enough to avoid issues.

Personally, I don't try to push the extent of jump range on a Python - the DBX is much cheaper and faster if you don't like the Asp - I use the massive internal space to carry a wide range of equipment, mostly at full-size, and accept a 25-30 range as the tradeoff. But either way it's an excellent ship to explore in.
 
The Python is a good, tough ship to go exploring in and for a trip to Orion she can do everything you would want in terms of range and equipment. As someone who has a highly engineered combat/exploration Python, I can appreciate maintaining some defensive capability - as a minimum with a shield strong enough to enable you to escape from interdiction even if you do not intend to fight. Depending upon your combat rank, some NPCs can be nasty and although there are plenty of starports and outposts on the frontier that you can reach without needing to pass through inhabited systems, the security of exploring in a tough ship like the Python when you eventually return to inhabited space should not be dismissed.
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You can make the most of that strength and get the hull engineered (even if you have not unlocked Selene Jean, Liz Ryder can do a level 1 upgrade) and you can keep the utility mounts filled - you have plenty of range already for the expedition you have in mind and won't lose much range, although I would add a PDT as some NPCs, especially Asps, tend to spam missiles and can quickly deplete a D-rated shield, or you could put in a D-rated shield booster with a resistance augmented mod. The 5A fuel scoop is unnecessary - the 6B is cheaper, scoops more and has almost identical power usage. A 6A power plant is also over the top for what you need, so switch to 5A or lower - you will still have power to spare with a loadout like this and AFMUs only need to be powered when in use (same goes for the cargo hatch and planetary vehicle hangar and also the power distributor, since you don't need to change pips in supercruise, maybe just turn it on when approaching a planet depending on whether you want 4 pips in thrusters or shields for a bumpy landing on a high-g planet). The stats look like you're using grade 3 clean drives so I'll assume you don't have access to Palin for anything better - but heat is not going to be a problem for you with such low power consumption, anyway, unless you want to land on planets extremely close to their hosts stars (another reason for keeping heat sinks). You don't need to min-max your ship for a trip to Orion, so consider what will help you to do the job you need and what will keep you alive both out in the black and upon your return. My own Python uses 6D thrusters and a 7D distributor and I'm happy with that but since you're not using weapons, you only need power to boost, so a 6D distributor with an engine-focused mod would work just as well (I keep the 7D because my Python needs the power for weapons).
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Enjoy yourself! There are some spectacular views in that part of the galaxy.
 
You're right, I don't need all that power I guess, but I still want to be able to boost, and a 5A is the minimum for that, which is only 2T less than the current one.

I have an anaconda with a 3A power plant, 5D Distributor an 5D Thrusters. Normally I could not boost with this, but lvl 3 Engine Focussed Distributor makes it happen. Some have even lower specs on theirs ships. You'd be amazed what can be done with engineers.
 
build looks good, here is mine: https://eddp.co/u/tGzx5Ps6

- i went for undersized 5A thrusters for a bit better manouverability and a bit more speed
- 5D shields optimal hullmass is already beyond the pythons hullmass, there is no need for a 6D
- downsized distributor and powerplant
 
@Friedenreich Xante : I am, i've engineered everything I could, love that :)

@Edelgard von Rhein : right, I don't have access to Palin for the moment.

@mtt9999 : thanks ! nice videos ! just had a quick look at the first one, will look at the rest after work.

@MattG : didn't think about that, will go to see her tonight :)
 
Last thing I would recommend, if you can, is to upgrade your detailed surface scanner with either long distance or fastier speed. That makes scanning all those pesky planets much more pleasant!
 
Last thing I would recommend, if you can, is to upgrade your detailed surface scanner with either long distance or fastier speed. That makes scanning all those pesky planets much more pleasant!

It is already upgraded, but does not appear in the coriolis profile ;)
 
I put a 4D power Distributor and made it engine focused, you can still boost at 356 m/s. Spare you 12 tons
Then I put a 5D Thruster and made it dirty grade 5, the boost Speed increased to 402 m/s. And is spares you another 8 tons.
Then a 5D Shield with enhanced low power. Downgrades the shields to 323 MJ wich is enough, spares you almost 8 tons.

New jump range unladen: 42,19

Heat should still be super fine with the python, don't hesitate to use dirty drives on Explorer ships.
 
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Heat should still be super fine with the python, don't hesitate to use dirty drives on Explorer ships.

i challenge you to take that build to Skardee 1. if you can land it and start it there without taking heatdamage and without a heatsink, you are golden - but i highly doubt it. anyway, I'd be interested about your findings - my conda with clean drive tuning can do it... my DBE with dirty drive tuning couldn't (but i got new thrusters lately).

dirty drives are fine and lead even to a lower resting heat, as long as you don't accelerate or decellerate/use them - as long as those thrusters don't need to work under more extreme conditions, like engaging FSD from a black hole exclusion zone, landing on planets close to a star, high G surfaces etc. Skardee 1 is the test for heat, as achenar 3 the test for high G, both in the bubble
 
i challenge you to take that build to Skardee 1. if you can land it and start it there without taking heatdamage and without a heatsink, you are golden - but i highly doubt it. anyway, I'd be interested about your findings - my conda with clean drive tuning can do it... my DBE with dirty drive tuning couldn't (but i got new thrusters lately).

dirty drives are fine and lead even to a lower resting heat, as long as you don't accelerate or decellerate/use them - as long as those thrusters don't need to work under more extreme conditions, like engaging FSD from a black hole exclusion zone, landing on planets close to a star, high G surfaces etc. Skardee 1 is the test for heat, as achenar 3 the test for high G, both in the bubble

Switching unneeded modules always off is the first rule. A-Class PP even if undersized ofc.

I took my conda with 5D lvl 5 DD to archenar 3 and landed without even sweating. Didn't take the Skardee test though. The only time I overheated badly was when I engaged FSD while supercruising inside the corona of an A class star. But that would happen to any loadout.
 
In the empty 4 slot, put in cargo rack, they weigh nothing if empty,but could come in handy once in the bubble.
 
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