False, it's been mentioned plenty of times that ship internals are already modelled.
Other than the cockpit spaces, ships are empty hulls in the game. You can check this yourself using RenderDoc to see how the ships are modelled internally. Other than the cockpits, they aren't.
Turrets did make it easier but when you sneak up on them they fall apart.
Wait, what now? How exactly do you "sneak up" on an Eagle that interdicts you? Anything that doesn't know they're fighting you and is taking no evasive action is not hard to destroy, that's a completely ridiculous comparison.
Both Pythons and Anacondas are optimized for Class 6 shields. This gives them about the same level of shields. I'm sure if you compare your Python's current shield against that of a Base Anaconda, you'd be surprise to see the Anaconda's shield rating be WELL below yours.
An Anaconda has to upgrade to a Class 7 to outdo a Python in shields.
Not sure why you think this but it's incorrect. Anaconda's base shield is higher than the Python's. Using the same 6A shield generator the Python has 397 MJ base shield and the Anaconda has 502 MJ. That's 26% more base shield strength for the Anaconda, using the same generator, plus the Anaconda has 8 utility slots, twice as many utility slots as the Python. In practice this means you can easily reach 750-800 MJ in an Anaconda vs. around 500 MJ in a Python with shield boosters factored in. Not to mention the Anaconda's resistances using thermal shield booster mods will be considerably higher than the Python's as well given that it has more boosters to carry the mods.
Okay so why can't we increase the jump range on a Corvette without everyone screaming that it would make the Corvette OP? Arbitrary restrictions for a feeble attempt right? I want a bigger jump range but everyone is against it.
Jump range is not a balancing factor in combat, nor is it meant to be. Jump range is a balancing factor for ship designs overall. Corvette is already the top of the combat tiers among the large ships. Python can't compete even without fighter factored in, if you give the Corvette fighters the Python is even worse off.
The Corvette is still a slow moving large target, it can't move like a Python.
Actually a modded Corvette is surprisingly agile.
Which is the point of fighters for the Escort Class vessels. Fighters harass and split the attention of ships that would otherwise harass and split the attention of Escort Class vessels.
First I don't know where you get the term "escort class". That is not a "class" in Elite and it's not even a class of ships in the real-world navy. You seem to have invented your own term for a role that doesn't actually exist in the game.
Escort Class vessels are SUPPOSED to be the anti-fighter and anti-gunship vessels to screen larger Cruisers against Wolfpack Tactics and Bombing Runs.
What "bombing runs" are you referring to here? That doesn't really exist in the game. Torpedoes are the closest equivalent, and they are extremely limited due to ammunition.
So when a Python will be able to launch fighters AND bring NPC wingmates to a fight, will you still say it needs ship launched fighters?
What are you even talking about here? Any ability to bring NPC teammates isn't even part of the current or planned features at this point. Even if it were, it would apply to all ships and therefore cancel out. It's like we're not even talking about the same game here, you're referring to concepts that simply don't apply with the current gameplay we have in Elite.
There are no "escort-class" vessels.
There are no "bombing runs".
There are no "wolfpack tactics", there is just a limited wing mechanic.
I'm referring to the current state of the game, you seem to be referring to roles and ability that aren't actually implemented yet.