Python Fighters ???

Keelback was designed with fighters in mind, the Python wasn't.

It would be work to go back and redo the model, the skin maps, and quite possibly the Python internals, which it really wouldn't surprise me were done back in the early days.

Lack of fighters for the Python does seem odd, I imagine it was skipped purely for pragmatic reasons.
Looking at this picture.
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Where would you place stuff would also be a big question. this being the bottom of it, and fighter bay is significantly larger then cargo scoop.
 
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To put it simply. The Python was not designed for fighters. That's it. Will we see more ships in the future? Yes. Yes we will. Will there maybe be a Python mkII? Sure why not. Will the current Python get a fighter bay? No it won't.

I mean it just won't it sucks Python is okay I guess. Buy an anaconda.
 
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And yet you think putting a fighter on a Python or Clipper would somehow be OP?

Yes as a matter of fact. I've flown a Python. Pythons can DANCE. I've gone toe to toe with Anacondas before in a Python and with both it's maneuverability and well balanced firepower, unless the Anaconda had support or was a high level to have engineer mods, it was a dead duck. The situation was made even worse in instances where I was supporting NPC allies whether in CZ's or Authority ships. While the Anaconda had it's hands full with me, they were ripping it apart and because it was so focused on me as the priority threat, it was not focused on the real threat which were the other ships cutting it to ribbons. This is called "Wolfpack Tactics." There is an entire tutorial mission to teach you this.

A Python that can dance like a fighter and deploy fighters of it's own would be nigh unstoppable. Conda's don't have the maneuverability to evade like a Python can.

I should know. I've flown a Python and just now picked up my first Anaconda. I'm not impressed with the Conda's maneuverability. I see a lot of shield's down fighting in my future which makes me a touch nervous.

What about the Gunship, why does it "need" fighters? What about the nearly useless Keelback that has to devote it's largest internal slot for a fighter bay? There is just no consistency in their choice of ships that support fighter bays at all. It's just not good game design to arbitrarily restrict certain ships from using fighters

Because the Gunship and Keelback have nether the firepower, hardpoint placement, or maneuverability to fight.

Gunships work best as surface assault vessels attacking surface installations. Fighters can work to support the Gunship in an actual ship to ship fight controlling it's opponant in a situation where the Gunship's hardpoint loadout and placement isn't ideal in a ship to ship fight. Right now you want a ship to ship fight? Go for the FAS.

The Keelback is the entry level ship to fighter combat. It's mean to give the ship some protection much like the T9 since it's just a T6 modified to give it a fighter bay for protection while it's hauling cargo.

Python is a good middle-ground, but that would not make fighters OP at all. In fact if anything it would just make it slightly better at a job it already does, as opposed to compensating for the only real drawback of the larger ships.

The Python already combines the nimble evasive maneuvers of a Fighter Class with the sheer firepower and armor of an Escort Class. That's already a powerful combination.

The Python and Cutter are both mid-large sized ships. Why shouldn't they have that role as well?

Did you mean the Imperial Clipper? The Cutter is the endgame Escort Class.

The Clipper is the anomaly in that it's a Gunship Class that fits on a large docking pad but isn't in the same weight class as the actual Escort Ships being the Anaconda, Corvette, and Cutter.

The Python fits on Medium Docking pads yet occupies the weird position being somewhere between Gunship and Escort class. It almost there toward Escort but falls just short of being a true Escort because it's too nimble. That's why it doesn't need a fighter bay. It doesn't need fighters to peel it. It can dance out of the way.
 
also no crew available for the python. though if I look right I see an empty seat. what's that for, if not another crew member?
 
Yes as a matter of fact. I've flown a Python. Pythons can DANCE.
Just so we are clear, yes, it can dance, but it is a waltz, where other ships can do significantly more up beat things.

Otherwise I agree, the python is significantly underestimated by many in my book, it is one of my favourite ships, and you can't expect it to be able to out turn a lot of things, but it has powerful trusters that can compensate for a LOT of its issues.

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also no crew available for the python. though if I look right I see an empty seat. what's that for, if not another crew member?
Crew currently is only for fighters, NOT multi crew, multi-crew is 2.3 where they are adding player models and whatnot, (and I believe npc's will also get models there) THEN I think our npc's can aid in those extra seats.
 
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Yes as a matter of fact. I've flown a Python. Pythons can DANCE. I've gone toe to toe with Anacondas before in a Python and with both it's maneuverability and well balanced firepower, unless the Anaconda had support or was a high level to have engineer mods, it was a dead duck. The situation was made even worse in instances where I was supporting NPC allies whether in CZ's or Authority ships. While the Anaconda had it's hands full with me, they were ripping it apart and because it was so focused on me as the priority threat, it was not focused on the real threat which were the other ships cutting it to ribbons. This is called "Wolfpack Tactics." There is an entire tutorial mission to teach you this.

A Python that can dance like a fighter and deploy fighters of it's own would be nigh unstoppable. Conda's don't have the maneuverability to evade like a Python can.

A Python doesn't really fly like a fighter. Fly against an engineered Eagle, that's a true fighter. It is quite maneuverable for it's size but it isn't really fighter-level agility. You need to compare an Engineered Python to an Engineered fighter. Against a comparably modified fighter the Python really needs turrets to handle fighters properly.

I should know. I've flown a Python and just now picked up my first Anaconda. I'm not impressed with the Conda's maneuverability. I see a lot of shield's down fighting in my future which makes me a touch nervous.

My main ship is also a Python and I'm also saving for an Anaconda. I expect to see a similar drop in agility, but the Anaconda also has a higher base shields strength and 8 utility slots where you can get your shield strength much higher than a Python's.

Because the Gunship and Keelback have nether the firepower, hardpoint placement, or maneuverability to fight.

Gunships work best as surface assault vessels attacking surface installations. Fighters can work to support the Gunship in an actual ship to ship fight controlling it's opponant in a situation where the Gunship's hardpoint loadout and placement isn't ideal in a ship to ship fight. Right now you want a ship to ship fight? Go for the FAS.

The Keelback is the entry level ship to fighter combat. It's mean to give the ship some protection much like the T9 since it's just a T6 modified to give it a fighter bay for protection while it's hauling cargo.

That doesn't really explain why they can't fit a fighter bay in the Python or Clipper. Arbitrary restrictions for a feeble attempt at "game balance" when the underlying game is horribly imbalanced aren't good game design choices.

The Python already combines the nimble evasive maneuvers of a Fighter Class with the sheer firepower and armor of an Escort Class. That's already a powerful combination.

The Python is definitely in a good spot right now in the ship meta, but fighters would still do far more to make ships like the Corvette even more OP than they would for the Python.

Did you mean the Imperial Clipper? The Cutter is the endgame Escort Class.

Yes I meant the Clipper, the Anaconda/Corvette/Cutter all have fighters currently. Gone back and fixed the post to correct that.

The Clipper is the anomaly in that it's a Gunship Class that fits on a large docking pad but isn't in the same weight class as the actual Escort Ships being the Anaconda, Corvette, and Cutter.

The Python fits on Medium Docking pads yet occupies the weird position being somewhere between Gunship and Escort class. It almost there toward Escort but falls just short of being a true Escort because it's too nimble. That's why it doesn't need a fighter bay. It doesn't need fighters to peel it. It can dance out of the way.

What fighters would do for a Python is allow it to focus on fighting larger ships, which is its intended purpose with the large hardpoints, instead of chasing around fighters for several minutes.

There's also the issue that the Python will need to deal with the small fighters deployed from other large ships. That immediately puts the Python at a disadvantage because now it has to handle two targets, when it was previously balanced in the meta against fighting other large ships directly.
 
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My Python only "carries" fighters it has already eaten for breakfast. :D
 
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A Python doesn't really fly like a fighter. Fly against an engineered Eagle, that's a true fighter.

I have.

I killed it.

Turrets did make it easier but when you sneak up on them they fall apart. If they survive the initial assault they can put up a fight but otherwise Eagles are VERY fragile.

My main ship is also a Python and I'm also saving for an Anaconda. I expect to see a similar drop in agility, but the Anaconda also has a higher base shields strength and 8 utility slots where you can get your shield strength much higher than a Python's.

No it doesn't. Not really.

Both Pythons and Anacondas are optimized for Class 6 shields. This gives them about the same level of shields. I'm sure if you compare your Python's current shield against that of a Base Anaconda, you'd be surprise to see the Anaconda's shield rating be WELL below yours.

An Anaconda has to upgrade to a Class 7 to outdo a Python in shields.

I will give you the shield booster through. That's the point there. To help the Anaconda survive being swarmed where a Python can just get out of the way.

That doesn't really explain why they can't fit a fighter bay in the Python or Clipper. Arbitrary restrictions for a feeble attempt at "game balance" when the underlying game is horribly imbalanced aren't good game design choices.

Okay so why can't we increase the jump range on a Corvette without everyone screaming that it would make the Corvette OP? Arbitrary restrictions for a feeble attempt right? I want a bigger jump range but everyone is against it.

The Python is definitely in a good spot right now in the ship meta, but fighters would still do far more to make ships like the Corvette even more OP than they would for the Python.

The Corvette is still a slow moving large target, it can't move like a Python. If anything it's ability to move is even WORSE the the Anaconda due to the weight.

What fighters would do for a Python is allow it to focus on fighting larger ships, which is its intended purpose with the large hardpoints, instead of chasing around fighters for several minutes.

There's also the issue that the Python will need to deal with the small fighters deployed from other large ships. That immediately puts the Python at a disadvantage because now it has to handle two targets, when it was previously balanced in the meta against fighting other large ships directly.

Which is the point of fighters for the Escort Class vessels. Fighters harass and split the attention of ships that would otherwise harass and split the attention of Escort Class vessels.

Escort Class vessels are SUPPOSED to be the anti-fighter and anti-gunship vessels to screen larger Cruisers against Wolfpack Tactics and Bombing Runs.

You want an Escort Class killer? Get a Cruiser. Worried about power creep? Bring friends. Wings was introduced for a reason. Consider Ship Launched Fighters a prelude to being able to hire NPC wingmates with their own ships rather then launching your own. This is the limited controlled test to see how it works in the wild before the introduce that feature. And they WANT to introduce that feature because we've asked for it for MONTHS.

So when a Python will be able to launch fighters AND bring NPC wingmates to a fight, will you still say it needs ship launched fighters?
 
False, it's been mentioned plenty of times that ship internals are already modelled.

Other than the cockpit spaces, ships are empty hulls in the game. You can check this yourself using RenderDoc to see how the ships are modelled internally. Other than the cockpits, they aren't.

Turrets did make it easier but when you sneak up on them they fall apart.

Wait, what now? How exactly do you "sneak up" on an Eagle that interdicts you? Anything that doesn't know they're fighting you and is taking no evasive action is not hard to destroy, that's a completely ridiculous comparison.

Both Pythons and Anacondas are optimized for Class 6 shields. This gives them about the same level of shields. I'm sure if you compare your Python's current shield against that of a Base Anaconda, you'd be surprise to see the Anaconda's shield rating be WELL below yours.

An Anaconda has to upgrade to a Class 7 to outdo a Python in shields.

Not sure why you think this but it's incorrect. Anaconda's base shield is higher than the Python's. Using the same 6A shield generator the Python has 397 MJ base shield and the Anaconda has 502 MJ. That's 26% more base shield strength for the Anaconda, using the same generator, plus the Anaconda has 8 utility slots, twice as many utility slots as the Python. In practice this means you can easily reach 750-800 MJ in an Anaconda vs. around 500 MJ in a Python with shield boosters factored in. Not to mention the Anaconda's resistances using thermal shield booster mods will be considerably higher than the Python's as well given that it has more boosters to carry the mods.

Okay so why can't we increase the jump range on a Corvette without everyone screaming that it would make the Corvette OP? Arbitrary restrictions for a feeble attempt right? I want a bigger jump range but everyone is against it.

Jump range is not a balancing factor in combat, nor is it meant to be. Jump range is a balancing factor for ship designs overall. Corvette is already the top of the combat tiers among the large ships. Python can't compete even without fighter factored in, if you give the Corvette fighters the Python is even worse off.

The Corvette is still a slow moving large target, it can't move like a Python.

Actually a modded Corvette is surprisingly agile.

Which is the point of fighters for the Escort Class vessels. Fighters harass and split the attention of ships that would otherwise harass and split the attention of Escort Class vessels.

First I don't know where you get the term "escort class". That is not a "class" in Elite and it's not even a class of ships in the real-world navy. You seem to have invented your own term for a role that doesn't actually exist in the game.

Escort Class vessels are SUPPOSED to be the anti-fighter and anti-gunship vessels to screen larger Cruisers against Wolfpack Tactics and Bombing Runs.

What "bombing runs" are you referring to here? That doesn't really exist in the game. Torpedoes are the closest equivalent, and they are extremely limited due to ammunition.

So when a Python will be able to launch fighters AND bring NPC wingmates to a fight, will you still say it needs ship launched fighters?

What are you even talking about here? Any ability to bring NPC teammates isn't even part of the current or planned features at this point. Even if it were, it would apply to all ships and therefore cancel out. It's like we're not even talking about the same game here, you're referring to concepts that simply don't apply with the current gameplay we have in Elite.

There are no "escort-class" vessels.
There are no "bombing runs".
There are no "wolfpack tactics", there is just a limited wing mechanic.

I'm referring to the current state of the game, you seem to be referring to roles and ability that aren't actually implemented yet.
 
A Python shouldn't be able to compete with a corvette anaconda or a cutter unless in packs.

That has never been how the ship balance has worked in Elite. Where did you get the idea that it should take multiple Pythons to handle the larger ships? A Python is heavily armed and should be able to handle an Anaconda and Cutter. A Corvette should give it trouble, but the fight shouldn't be impossible. At present it already is, given the Corvette's combat abilities, and fighters only make that situation worse.
 
Have a fairly Engineered Python, I use it as my main ship as I prefer it over my Conda (Dont have Cutter or Corvette yet to see if I like them more) and I find it a very capable ship if you fly it like it was meant to be flown. But anyways, my thoughts on the Python needing a fighter bay..................

 
That has never been how the ship balance has worked in Elite. Where did you get the idea that it should take multiple Pythons to handle the larger ships? A Python is heavily armed and should be able to handle an Anaconda and Cutter. A Corvette should give it trouble, but the fight shouldn't be impossible. At present it already is, given the Corvette's combat abilities, and fighters only make that situation worse.

Ship balance should only be for ships of similar sizes. An A rated Python vs An A rated corvette or cutter should lose. piloting skill not included. Python on an anaconda however favors the Python simply because the anacondas maneuverability. I suspect with fighters that's going to change.
 
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