Python - how do you fly yours?

Seriously. Just upgrraded to the python from a Fedassault. (wanted to go gunship but not quite ensigne yet) Does it get better? The turning is HORRID and right now im in complete turrets just so i can hit stuff. I personally dont like turrrrets ... i like a mix of fixed and gimbled. Once i upgrade my thrusters im hoping that ill be able to track ships slighly better. Though i might ask how others felt about it.

GO!

1st you didn't "Upgrade" from a FDA to a Python.
2nd If you can't A-Rate and/or engineer a Python it's a floating brick
 
A rated FSD and thrusters. D rated everything else and no weapons. One heatsink launcher for silent running. All fully engineered because why not? Raider kit for looks. Pretty much only ever use it if I want to do smuggling missions.
 
I use my Phyton for Hauling on medium landing pads only!
For PvE or PvP it is not my ship, for fighting i recomend the Gunship and the Fer-de-Lance in this medium ship range for fighting.

I go with Plasmas in the biggest slot´s and gimbel Multis on the rest.
 
keep in the blue, roll and pitch to turn, include yaw to “slide”.
unengineered python in the blue with power at 402 is a formidable thing.
small turret beams to strip shields and the rest gimballed MCs will shred most other ships, even annies.
 
I fly mine dangerously and some times terribly

It's got enough shield to dock with reckless abandon - I've been known to use heavy impact as a good braking device when Im getting tired

It kills things very easily with efficient beams and a couple of PA's

It moves pretty well with DD5, not the most nimble but again, good shields to take on most things out without a sweating

lands everywhere so it can take more or less any mission

180tons without a scoop (but still got SCB,ADS and a scarab)


awesome ship.....
 
Badly :)

It's been a slow burn relationship but has the highest use now, anaconda is resting, T9 is only needed when the opportunity is right.

I see why some have waxed lyrical about this fine ship.
 
It’s a decent ship for running loads of things back and forth. In combat however, I prefer flying a Vulture - the Python feels like a slug in comparison. Shields and hull on mine are at about 700 which is about as much as I can be bothered putting on. I can get them to over 1000 but I don’t see the point. My Vulture has the same sorts of shield and hull values in a ship half the size and twice as manoeuvrable. The Python is the winner on straight forward facing firepower though - most NPCs are sliced and diced if they're dumb enough to stay in front of it for too long. I run it with three fixed large beams and two fixed medium multi cannons. The weapon convergence is very good, and I hit more often than I miss.
 
Like the pirate ship it is! Just one beam to strip shields and the rest are all cannons to take out power plants and make the cargo hatch malfunction. It's not nimble, but it beat the Hell out of anything a T7 or a T9 can pull off.

You don't have to be faster than the bear. You just have to be faster than your closet friend. ;)
 
1x class 3 Plasma (G5 Focused with TLB), 4x Frags (G5 Screening with a mix). Bi-weave, Loadsa SCB, loadsa armour, FSDI, and it's a lovely PvP. Won't stand up to the real good Elite and dandy PvP'ers in the vettes and cutters in wings, but it is damn good.
 
For an expensive ship, it flies like a total brick.

I couldn't even manage to line up the target that was shooting me before it took down my shields and started ripping into my hull. "Engineering" can't resolve the handling issues in a situation like that.

I'm actually thinking of rolling back to an AspX even though it has less of everything- much less cost to replace/rebuy for the investment overall and the AspX is a lot more nimble in combat situations.

Bigger doesn't always mean "better", after all.

As a side note, it's pretty obvious when looking at the entire range of ships there are some issues- some of the bigger ships actually handle better than smaller ones- and that should never be the case, either.
 
For an expensive ship, it flies like a total brick.

I couldn't even manage to line up the target that was shooting me before it took down my shields and started ripping into my hull. "Engineering" can't resolve the handling issues in a situation like that.
...

Are you sure you found the right ingeneer ? ;)
 
For an expensive ship, it flies like a total brick.

Compared to my Cutter, it's certainly not a brick. :) In fact, I'm surprised you are having problems if you moved up from an AspX - I find that and the Python to handle fairly similarly (AspX has the edge most certainly). I've never had a problem with NPCs in my Python (a few problems with hollow squares, but that's all good). Small ships to big ships, it'll hold its own against all of them.

I haven't found one big ship that handles better than a small one. Which one were you thinking of (I haven't tried the Corvette, but have flown all the others)?
 
Python is not agile. Sure, RNGineers can help, but it can also help the FAS just as much. You want agility, next best thing is an FDL, and even that isn't as agile as a FAS. I love the FAS, and I wouldn't sell it, but if you must do so, get an FDL, and learn advanced flying techniques to make up for it having less agility.

Hope this helps.
 
For an expensive ship, it flies like a total brick.

I couldn't even manage to line up the target that was shooting me before it took down my shields and started ripping into my hull. "Engineering" can't resolve the handling issues in a situation like that.

I'm actually thinking of rolling back to an AspX even though it has less of everything- much less cost to replace/rebuy for the investment overall and the AspX is a lot more nimble in combat situations.

Bigger doesn't always mean "better", after all.

As a side note, it's pretty obvious when looking at the entire range of ships there are some issues- some of the bigger ships actually handle better than smaller ones- and that should never be the case, either.

I'm not trying to be unkind but unless you were being attacked by an Eagle or some other incredibly nimble craft (in which case it would not have had the firepower to take down even half decent shields with four pips set to systems in the time you describe) this is not an issue with the ship. I used to fight in mine just fine before engineers were even in the game and with a DD5 mod it can handle any PVE encounter the game throws at you. Not only in random interdictions, I'm talking about taking it into combat zones and haz res sites too and fighting at compromised nav beacons. I'm not using turrets either by the way, I run a full gimbal multicannon setup at the moment.

The fact you're talking about handling suggests that you're trying to fly the Python like a turn-fighter. It's a medium sized cargo freighter.

I'm not trying to 'git gud' you here but it's kind of difficult to know how else to put it; the ship is not responsible for situations like the one you describe, the pilot is.
 
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I'm not trying to be unkind but unless you were being attacked by an Eagle or some other incredibly nimble craft (in which case it would not have had the firepower to take down even half decent shields with four pips set to systems in the time you describe) this is not an issue with the ship. I used to fight in mine just fine before engineers were even in the game and with a DD5 mod it can handle any PVE encounter the game throws at you. Not only in random interdictions, I'm talking about taking it into combat zones and haz res sites too and fighting at compromised nav beacons. I'm not using turrets either by the way, I run a full gimbal multicannon setup at the moment.

The fact you're talking about handling suggests that you're trying to fly the Python like a turn-fighter. It's a medium sized cargo freighter.

I'm not trying to 'git gud' you here but it's kind of difficult to know how else to put it; the ship is not responsible for situations like the one you describe, the pilot is.

A FAS or even an FDL can easily kill a python if your not careful. Don't just assume he's bad.
 
While early on I used my Python for everything, as it was the only ship I owned, I have since relegated it to 'armed trader' missions only. But I have never had any problems taking out NPCs with gimbaled weps in haz res sites. Not sure why anyone would need turrets on a Python, unless it is a stock A-rated/non-engineered ship. Or maybe some folks just haven't learned how to fly a Python yet. It's more of a challenge to fly/fight in a Python that a FDL, that's for sure.

As someone else mentioned earlier, the Python gets a bit twitchy with G5 DD drives. I am seriously considering backing my engines down to G3 DDs as I spent so many months fighting with those I am more comfortable with them.

In PvE (which is all I do), there is not a NPC that my Python cannot kill one-on-one. The SCB spammers are MUCH harder, but it can be done. Everything else is a piece of cake. I don't even bother with armor or SCBs, as I don't need them for interdictions. The fight doesn't last long enough to require them. But to be honest, my Python cannot sit in a haz res for hours like my FDL and Corvette can. In order to do that, I would have to completely reconfigure it as a battle Python.
 
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