Superb, ta!Are these of any use?
Superb, ta!Are these of any use?
I pvp so mostly dealing with PAs and absolute damage, so yes all HD supercap because when vs PA thermal isn't worried about that much.Are you running a booster on there, or running all Heavy Duty + Super Cap on the boosters and taking the Thermal resist hit?
anything that isn't a variation of the Python in some way?
It isn't a PvP gamechanger in the current version... very likely will replace the Krait in organics, but I don't see how it can take the place of the FDL.
For me Python MKii is a fun combat ship, I'm using beam lasers and multis. There's already many combat medium ships, so nothing really special about it, except the Sco drive. I'm really waiting for the next ships, I hope there's an exploration ship with the special Sco handling coming up.
If they changed the interior they would never get away with claiming it is the mark 2 version of the Python.Now that engineering has been updated a little, I'm finally flying my Python MK ii, and finally took a moment to check out the interior. It's exactly the same as the original Python, which is quite possibly the worst interior in the game. Looks like it was built by Mitsubishi in the 1990s and parked in a field after 20 years of use. Come on, FaulconDeLacyEV...
The only relationship the Type 8 has with the Python is they both fit on a medium pad.My (only) other gripe about the new ships: Two new ships so far this year. The first is an (externally) aesthetic progression of the Python that is functionally a Mamba with an upgraded FSD slot. The second is a functional progression of the python with downgraded armament that is aesthetically different. Are any small and large ships coming, I hope? Or at least anything that isn't a variation of the Python in some way?
Don’t encourage them ship interiors are two light/shiny already to the detriment of functionality already.I enjoy flying both the Type 8 and the PMII so far, but I haven't done anything with them yet except go to outfitters and engineers...
The Type 8 forced me to decomission one of my OG Pythons. Too much functional overlap; I couldn't imagine a role for it and didn't want to re-outfit and re-engineer it in any case. I've never DXed a ship from my fleet before, but I can't really feel bad about it, because I hated flying it anyway, BECAUSE THE PYTHON INTERIOR IS HORRIBLE. I can't believe they pasted it into the MKii. They could have at least polished up the Faulcon emblem.
They really could've made it a bit more less fugly though. Kind of more exclusive and special like the Phantom to the KrMKII. Just sayin'.If they changed the interior they would never get away with claiming it is the mark 2 version of the Python.
You‘re supposed to be looking out of the cockpit not getting distracted by it.They really could've made it a bit more less fugly though. Kind of more exclusive and special like the Phantom to the KrMKII. Just sayin'.
I like my cockpits. Especially if they are pretty. In VR even more. Like driving a forklift compared to a Saab 9-3 Turbo Aero Sport Sedan.You‘re supposed to be looking out of the cockpit not getting distracted by it.
Internal compartments: 3 size 6s, 2 size 5s. The type 8 has fewer smaller compartments and one bigger.The only relationship the Type 8 has with the Python is they both fit on a medium pad.
Hardpoints: Python, 3M and 2 Small
That's exactly what I experienced. My outpost trader was only my second Python, though, because I really never liked them and only used them if it was the optimal option (The type 8 might become my outpost passenger hauler, too, when they're available in-game.T8 on the other hand is the best of its kind for trading where there are no large pads, great looks and feel for a freighter also. I will decommission my outpost Python trader unless I can think of a new role it can now fit (I think it's my third Python?)
You're right. I'm not sure what I was thinking. Still, the niches the Type 8 fills are those previously held by the Python. The functional overlap is real.None of the Pythons has c1 hardpoints.
That actually does make sense; it's the price of handling the SCO drive. The lost space is taken up by the beefier chassis. The extra hardpoint was not the guiding factor in the design; there is a more deeply fundamental tradeoff.I finally built my PMKII and took her to AX zone for maiden. To put it shortly, it performs satisfactory but not superier to MKII. Somehow I feel that we players are short-changed by FD again. How it is possible to go from 38 (MKII35+Python41):2 to 17 PMKII in index for Optional for the gain of 1 Level 3 weapon and 2 extra utility slots. The fair index should be at least 25. The ship layout should be modified with 2 extra OUs 5+3 at least.