General Python MkII Feedback

More examples of treating the Python 2 like a Mamba. My Pacifier collection awaits it next!

I am finding that approach works not quite as well as with a Mamba because the sharp Python 2 nose makes it veer to the side when stabbing a target, whereas the Mamba wings are extra points of contact to keep the strike stable and keep the target Power plant in view. In that Power plant context, the extra hardpoint is only sometimes useful, whereas the extra Mamba speed is always useful.

A slightly updated referential description of the Python 2 is:
  • Hardpoints are a union of the Python and Krait 2; the former has a center class 3 below and the latter above, while the Python 2 has both.
  • Utilities are a Mamba or Fer-de-Lance.
  • Core modules are a Mamba or Fer-de-Lance but with increased FSD, Fuel, Sensors and Thrusters.
    • The Thrusters offsets the extra 200 tons, but the FSD improves the jump range a lot.
  • Optional modules are a Mamba but with class 5 increased to class 6 for the shield; one class 2 also reduces to class 1.
  • Flight is a Fer-de-Lance.
 
Now that engineering has been updated a little, I'm finally flying my Python MK ii, and finally took a moment to check out the interior. It's exactly the same as the original Python, which is quite possibly the worst interior in the game. Looks like it was built by Mitsubishi in the 1990s and parked in a field after 20 years of use. Come on, FaulconDeLacyEV...

My (only) other gripe about the new ships: Two new ships so far this year. The first is an (externally) aesthetic progression of the Python that is functionally a Mamba with an upgraded FSD slot. The second is a functional progression of the python with downgraded armament that is aesthetically different. Are any small and large ships coming, I hope? Or at least anything that isn't a variation of the Python in some way?

I enjoy flying both the Type 8 and the PMII so far, but I haven't done anything with them yet except go to outfitters and engineers...

The Type 8 forced me to decomission one of my OG Pythons. Too much functional overlap; I couldn't imagine a role for it and didn't want to re-outfit and re-engineer it in any case. I've never DXed a ship from my fleet before, but I can't really feel bad about it, because I hated flying it anyway, BECAUSE THE PYTHON INTERIOR IS HORRIBLE. I can't believe they pasted it into the MKii. They could have at least polished up the Faulcon emblem.
 
anything that isn't a variation of the Python in some way?
1723961006736.jpeg
 
For me Python MKii is a fun combat ship, I'm using beam lasers and multis. There's already many combat medium ships, so nothing really special about it, except the Sco drive. I'm really waiting for the next ships, I hope there's an exploration ship with the special Sco handling coming up.

T8 on the other hand is the best of its kind for trading where there are no large pads, great looks and feel for a freighter also. I will decommission my outpost Python trader unless I can think of a new role it can now fit (I think it's my third Python?)
 
For me Python MKii is a fun combat ship, I'm using beam lasers and multis. There's already many combat medium ships, so nothing really special about it, except the Sco drive. I'm really waiting for the next ships, I hope there's an exploration ship with the special Sco handling coming up.

Here's a different take, for me the Python Mk11 is the only combat ship I will ever own. I upgraded the weapons to G5 and added experimental, one corrosive and the rest incendiary and that's all I have done, it takes out anything in PvE, which is what I use it for. If the Mk11 prebuilt hadn't come along I still wouldn't, and probably never would have a combat ship. So it fills a role in that people who are really not interested in combat much but might like to dabble can get a decently outfitted combat ship without spending a lot of unnecessary time in game engineering all sorts of modules and looking endlessly through recommended builds in shipyards in utter confusion until they walk away and swear off combat forever.

As for exploration, if it isn't a Type 6 you would be hard put to get me to swap to it, and since the Type 6 isn't a traditional exploration ship that's probably not going to happen.
 
Now that engineering has been updated a little, I'm finally flying my Python MK ii, and finally took a moment to check out the interior. It's exactly the same as the original Python, which is quite possibly the worst interior in the game. Looks like it was built by Mitsubishi in the 1990s and parked in a field after 20 years of use. Come on, FaulconDeLacyEV...
If they changed the interior they would never get away with claiming it is the mark 2 version of the Python.

My (only) other gripe about the new ships: Two new ships so far this year. The first is an (externally) aesthetic progression of the Python that is functionally a Mamba with an upgraded FSD slot. The second is a functional progression of the python with downgraded armament that is aesthetically different. Are any small and large ships coming, I hope? Or at least anything that isn't a variation of the Python in some way?
The only relationship the Type 8 has with the Python is they both fit on a medium pad.

I enjoy flying both the Type 8 and the PMII so far, but I haven't done anything with them yet except go to outfitters and engineers...

The Type 8 forced me to decomission one of my OG Pythons. Too much functional overlap; I couldn't imagine a role for it and didn't want to re-outfit and re-engineer it in any case. I've never DXed a ship from my fleet before, but I can't really feel bad about it, because I hated flying it anyway, BECAUSE THE PYTHON INTERIOR IS HORRIBLE. I can't believe they pasted it into the MKii. They could have at least polished up the Faulcon emblem.
Don’t encourage them ship interiors are two light/shiny already to the detriment of functionality already.
 
If they changed the interior they would never get away with claiming it is the mark 2 version of the Python.
They really could've made it a bit more less fugly though. Kind of more exclusive and special like the Phantom to the KrMKII. Just sayin'.
 
You‘re supposed to be looking out of the cockpit not getting distracted by it.
I like my cockpits. Especially if they are pretty. In VR even more. Like driving a forklift compared to a Saab 9-3 Turbo Aero Sport Sedan.

Edit: Just sayin'..
 
Last edited:
The only relationship the Type 8 has with the Python is they both fit on a medium pad.
Internal compartments: 3 size 6s, 2 size 5s. The type 8 has fewer smaller compartments and one bigger.
Hardpoints: Python, 3M and 2 Small, equivalent of 4 medium. Type 8: 5 small, 1 medium, equivalent of 3.5 medium. Type 8 hauls slighltly more and is slightly less armed.
Utility mounts: same
Flight characteristics and speed are not noticeably different (except in SCO, of course). Type 8 actually shouldn't handle as well because it is 50 tons heavier and has mostly smaller core components (FSDs are both size 5), but for cargo hauling or mining purposes (the only useful comparisons), there isn't really a noticeable difference.
 
T8 on the other hand is the best of its kind for trading where there are no large pads, great looks and feel for a freighter also. I will decommission my outpost Python trader unless I can think of a new role it can now fit (I think it's my third Python?)
That's exactly what I experienced. My outpost trader was only my second Python, though, because I really never liked them and only used them if it was the optimal option (The type 8 might become my outpost passenger hauler, too, when they're available in-game.
None of the Pythons has c1 hardpoints.
You're right. I'm not sure what I was thinking. Still, the niches the Type 8 fills are those previously held by the Python. The functional overlap is real.
 
I finally built my PMKII and took her to AX zone for maiden. To put it shortly, it performs satisfactory but not superier to MKII. Somehow I feel that we players are short-changed by FD again. How it is possible to go from 38 (MKII35+Python41):2 to 17 PMKII in index for Optional for the gain of 1 Level 3 weapon and 2 extra utility slots. The fair index should be at least 25. The ship layout should be modified with 2 extra OUs 5+3 at least.
 
Last edited:
I finally built my PMKII and took her to AX zone for maiden. To put it shortly, it performs satisfactory but not superier to MKII. Somehow I feel that we players are short-changed by FD again. How it is possible to go from 38 (MKII35+Python41):2 to 17 PMKII in index for Optional for the gain of 1 Level 3 weapon and 2 extra utility slots. The fair index should be at least 25. The ship layout should be modified with 2 extra OUs 5+3 at least.
That actually does make sense; it's the price of handling the SCO drive. The lost space is taken up by the beefier chassis. The extra hardpoint was not the guiding factor in the design; there is a more deeply fundamental tradeoff.
 
Under deeply fundamental tradeoff is hiding poor engineering... Modify the ship to make her shine.
 
Last edited:
Where we agree is that the ship suffers from its lack of optional internals. I find this a balanced decision that keeps earlier ships relevant, but at the same time, it leaves the PMKII without much purpose. It seems to be a specialized ganking tool--something to run down older multipurpose ships using its SCO, interdict, and destroy. The KMII and the Aliance ships are better suited to AX combat as near as I can tell on paper, and the Type 8 is far more versatile than the PMKII as an SCO runner in non-combat roles. I haven't flown against any of the titans because I don't enjoy AX combat and am irked about the delay the "war" caused in addressing longstanding player complaints about existing features like the BGS and engineering, so I don't know how long it takes to fly to them from an arrival point. Maybe the SCO is a godsend for AX players.

But the PMKII shouldn't "shine" so much that older ships become utterly and instantly obsolete. That would be a game-killing mistake.

ETA I just saw on Coriolis that the PMKII only has 6.7% less armor than the Alliance Challenger. I hadn't considered trying a shieldless build...
 
Last edited:
Back
Top Bottom