Ships Python Owners' Thread

And this response is a good example of why this forum is consisted of mostly PVE only players who get triggered when someone mentions anything about PvP.

This is a thread for discussing Pythons as you said, so I wanted to discuss the python's combat capabilities and how (some) people sometimes overestimate it. I shared my piracy to give background on what kind of cmdr they are going up against, not to start a discussion about the usual ''griffer this is why i will never play open''.

Since this is a thread about the Python, I felt at least someone maybe would be willing to talk about the combat capabilities without getting offended at me daring to question to something as simple as python commanders combat choices. Clearly I was wrong.

Also I like how you make the immediate assumption that I just like to interdict people and blow them up, I pirate, so I don't gain anything from the people I interdict's death. I only kill as a last resort when people are not cooperative, python pilots are probably the most uncooperative so I do end up blowing quite a few up though.
Yeah, Python can be situationally quite strong, but it is a multipurpose at heart. I've been testing a pvp build lately and while it does alright, it certainly hasn't been able to stand up to anything in its own price range.
 
Yeah, Python can be situationally quite strong, but it is a multipurpose at heart. I've been testing a pvp build lately and while it does alright, it certainly hasn't been able to stand up to anything in its own price range.

Finally a response that actually discusses what I wanted to discuss, I honestly think the price of the python is a big reason people often tend to overestimate it. They feel that in a 70+ million ship that they have bought and engineered some weapons for they can handle most things, while in reality it's a pretty mediocre ship for combat.
 
Finally a response that actually discusses what I wanted to discuss, I honestly think the price of the python is a big reason people often tend to overestimate it. They feel that in a 70+ million ship that they have bought and engineered some weapons for they can handle most things, while in reality it's a pretty mediocre ship for combat.

Well, mine is upwards of 230 million credits and 1v1 it can stand up to most ships below that price point, including fdls and the fed ships. It's quite well engineered too, but will also lose to those same ships depending on the skill, loadout and level of engineering of the pilots in those ships. Thing is, when I face the rebuy in my Python it's easily twice as much as the rebuy on my FGS and far more than the FAS. As a combat ship, I'm making a choice for the hell of it, but in heavy pvp where I know the rebuy screen will be coming a few times, I'm far better off in one of the other, proper combat ships, which are geared for similar, if not superior level of combat for less than half the price.
All that said, the only time I face the rebuy screen on my Python is when I allow it. It is well enough shielded and armoured to make a needed high wake when in trouble, and at a constant boost of 399 m/s it can disengage from combat against most of the heavies (obviously not cutter) within the instance. Against cutters, I am far more maneuverable with good use of boost and fa off. This won't let me "win" the fight against any self respecting cutter combat pilot, but it will allow me to avoid their main fire (and rams) plenty long enough to jump.
Still, mine is geared for combat for fun. Where it truly shines is in multipurpose missionrunning and for that I have to remove much of its engineered guts to make room for cargo. Mine currently has zero cargo space ;)
23549x5763.jpg
 
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I had an experience in CG that left me with a rebuy screen in my Python. She was great for PVE bounty hunting but when me and my buddy, also in a Python got rolled up on by a FDL player after a fight, it was like seeing the hand of god just come down a smack me across the face. lol. It was an awesome ship if you got all the guns pointed at a target though.
 
I had an experience in CG that left me with a rebuy screen in my Python. She was great for PVE bounty hunting but when me and my buddy, also in a Python got rolled up on by a FDL player after a fight, it was like seeing the hand of god just come down a smack me across the face. lol. It was an awesome ship if you got all the guns pointed at a target though.
All pve setups may as well be made of butter against a dedicated pvp ship.
 
Well, mine is upwards of 230 million credits and 1v1 it can stand up to most ships below that price point, including fdls and the fed ships. It's quite well engineered too, but will also lose to those same ships depending on the skill, loadout and level of engineering of the pilots in those ships. Thing is, when I face the rebuy in my Python it's easily twice as much as the rebuy on my FGS and far more than the FAS. As a combat ship, I'm making a choice for the hell of it, but in heavy pvp where I know the rebuy screen will be coming a few times, I'm far better off in one of the other, proper combat ships, which are geared for similar, if not superior level of combat for less than half the price.
All that said, the only time I face the rebuy screen on my Python is when I allow it. It is well enough shielded and armoured to make a needed high wake when in trouble, and at a constant boost of 399 m/s it can disengage from combat against most of the heavies (obviously not cutter) within the instance. Against cutters, I am far more maneuverable with good use of boost and fa off. This won't let me "win" the fight against any self respecting cutter combat pilot, but it will allow me to avoid their main fire (and rams) plenty long enough to jump.
Still, mine is geared for combat for fun. Where it truly shines is in multipurpose missionrunning and for that I have to remove much of its engineered guts to make room for cargo. Mine currently has zero cargo space ;)
http://inara.cz/data/gallery/23/23549x5763.jpg

I have never noticed much maneuverability in the python, most Python pilots I face don't move around much which allows me to ram them in the face. But I guess that comes down more to the piloting of the ship and less so the ship itself, pretty much every ship can dance around the cutter when in the right hands. But yes you're 100% right, the python in pure PvP is just too expensive and not strong enough to be a top choice.

But damn it looks good, especially with the paintjob you have in that picture.
 
I have never noticed much maneuverability in the python, most Python pilots I face don't move around much which allows me to ram them in the face. But I guess that comes down more to the piloting of the ship and less so the ship itself, pretty much every ship can dance around the cutter when in the right hands. But yes you're 100% right, the python in pure PvP is just too expensive and not strong enough to be a top choice.

But damn it looks good, especially with the paintjob you have in that picture.
Cheers!
Yeah, the Python is not maneuverable if you fly it fa on. You need to get comfortable with timing boosts and with fa off, then it becomes a lot better (and that's taking in a hefty price tag and well thought out engineering).
 
I'm not offended. I said your generalization was (by some unknown retarding force, from which apparently you cannot free yourself nor perceive).

Okay, who talks like this? ''unknown retarding force'' [wacky]

Again I feel my ''generalization'' is valid, at least in my experience 90% of Python pilots act the way I describe. If that makes some weird guy on the forum talking about retarding forces think i'm a then so be it. Already had a solid discussion on this thread with another guy who could actually discuss what I wanted to talk about instead of getting offended by ''generalizations'' so there's not much left to gain here.
 
So, I don't own a python, currently running in a conda.

Just wondering how you find the python for trade loops for those who have tried, is the medium pad ability worth it? I'm not currently in a position to switch up to a cutter so eh, just wondering if I should join the club once I have another few mil in the bank to pick one up?
 
So, I don't own a python, currently running in a conda.

Just wondering how you find the python for trade loops for those who have tried, is the medium pad ability worth it? I'm not currently in a position to switch up to a cutter so eh, just wondering if I should join the club once I have another few mil in the bank to pick one up?
I don't think the Python really does anything that an Anaconda can't do just as well, except in some very rare and mostly irrelevant cases. It's still a great ship to fly.
 
As a non python owner, I just got a quick observation to share.. I think you guys overestimate your ship quite a bit when it comes to combat. Sure it's a fantastic multipurpose ship and is decent in combat, but not really good enough to take on FDL's and the big three. When I try to pirate players in my cutter one reaction is that they start shooting at me, and 90% of the time it's like an expert python who overestimates his/her ship. The shields gets taken down really fast by my relatively simple piracy weaponry consisting of 3 pulse lasers and 2 seeker missiles as offensive weapons, and it doesn't take long for the hull to go down either.

Now it of course comes down to how these ships are fit to some extent, but many have had engineering upgrades and still get torn apart. So basically I think many python owners overestimate their ship's combat capabilities.

I do my player piracy in a Python and have more or less the same observation regarding cutter pilots. No ship in game is an automatic "I win" regardless of fitness for job. The issue lies less with the ability of your ship and more with overestimating your own abilities as a pilot.



http://edshipyard.com/#/L=A052,HQcGo6ChXuUh5JYUX3b400f000vJiEHQcGo6ClXuUiBdYo58b400f000vGdgHQcGo7ChXuIa8SUiBdYo58b400f000vGdgK4mGv4EqIjIvRlUw3igyRFK4mGv4EqIjIvRlUw3igzN9,DBwGp7149e4rKV8sa1Cv2fIiuyMiB4Qh2aDBwGp714ZZ4qIn8tHQCubvIh2aMjgwQh2aDBwGp714ZZ4qIn8rwOCv2fIiB4MiuyQiB4DBwGr66o7i8rKgCeH4IqoBMrKbQqIf,9opOr52xIp6igRAoRFEorPIo1YABk0APoGp56XC_8otQEkY9GuS-Ky1EAdsHp40rwu6qId8phXGxIsAsOGp22_VF6y1DBAE0BOm0Bb60,,0AA00AA00AA07SlGr34xItap5Jgy3u50U415OGp50u1g4yttAqOFEquRIpr_5ScIp22_VB6y1C6R6Ip22zvZ6y1D69w3
 
I don't think the Python really does anything that an Anaconda can't do just as well, except in some very rare and mostly irrelevant cases. It's still a great ship to fly.


Ah right, thanks for the reply.

Looking at so many people's endorsements of it in this thread I think I will pick it up, needed a midsize multirole anyway, something between the cobra and conda for missions/light combat or whatever.
 
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Ah right, thanks for the reply.

Looking at so many people's endorsements of it in this thread I think I will pick it up, needed a midsize multirole anyway, something between the cobra and conda for missions/light combat or whatever.

It's real unique value that sets it apart is the access to outposts. It creates a surprising amount of freedom. In fact, some missions can only be taken in a Python.
 
I do my player piracy in a Python and have more or less the same observation regarding cutter pilots. No ship in game is an automatic "I win" regardless of fitness for job. The issue lies less with the ability of your ship and more with overestimating your own abilities as a pilot.

I had to laugh last night. Read this post yesterday, and then while playing (solo, so not the same, I know) I had a cutter who was trying to interdict me follow me into a high RES. I was like 'are you serious'? So we're sitting nose-to-nose and there is no one else in the RES. He demands my cargo, then starts shooting. Now I'm in a simple a-spec Python with class 6 shields, so I'm like ok, fine. I've not face tanked before, so lets try it. I burn through his shields with my four beams in seconds, and then when he tries to run I hit him in the butt with my class 3 chain gun. By the time the feds showed up they were scanning his wreckage... My NPC was 'expert' as am I. He did manage to finally get through my shields (2 pips) and burn off about 2% of my paint though. :(

I think I'll just stay in solo playing missions and the occasional high RES and stay safe from you Big Guys. ;)

EDIT: My bad, I think I was fighting a clipper (mid-sized?), NOT a cutter. My apologies to you cutter drivers out there. :)
 
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I had to laugh last night. Read this post yesterday, and then while playing (solo, so not the same, I know) I had a cutter who was trying to interdict me follow me into a high RES. I was like 'are you serious'? So we're sitting nose-to-nose and there is no one else in the RES. He demands my cargo, then starts shooting. Now I'm in a simple a-spec Python with class 6 shields, so I'm like ok, fine. I've not face tanked before, so lets try it. I burn through his shields with my four beams in seconds, and then when he tries to run I hit him in the butt with my class 3 chain gun. By the time the feds showed up they were scanning his wreckage... My NPC was 'expert' as am I. He did manage to finally get through my shields (2 pips) and burn off about 2% of my paint though. :(

I think I'll just stay in solo playing missions and the occasional high RES and stay safe from you Big Guys. ;)

EDIT: My bad, I think I was fighting a clipper (mid-sized?), NOT a cutter. My apologies to you cutter drivers out there. :)

Ummm. Dunno there's anything for any pilots to take offence from. You were facing an NPC. The capabilities of an NPC pilot are... low. The capabilities of an NPC ship compared to a player owned ship are absurd. You would likely not have had enough firepower to take even a single ring off a Cutter pilots shields. Also, face tanking a cutter is suicide as s/he can ram you in his/her much, much more shielded, weighted and faster ship. That same strategy you describe would get you to a rebuy screen in literally seconds.
 
So, after some testing at the CG and with the desire to have a reasonable Python combat fit (both for wing and 1v1 PVP) I've come up with one that works for me.
khKCVHk.jpg


https://coriolis.edcd.io/outfit/pyt...d2b296g2f.Iw18eQ==.IwBj4yNNSA==.&bn=Nemesis 5
The coriolis just shows the layout, but not the mods. Those shields are quite resistant and all weapons are modded. I take a slight hit in damage on the centreline beam but that's because it's a healer. The two large frags are level five mods. One is Overcharged Incendiary and the other is efficient drag munitions. The turrets consist of one level four lightweight (with lucky side roll making damage and piercing stronger) screening shell and the other is a level five high capacity corrosive, also gaining side grades of extra damage.
So far I've tested the build without mods on the turrets and found the results fairly effective. I still lost a couple of fights to more experienced pilots in pvp fdls (though I escaped with my ship every time) but I also won a few and now it will do more damage as well as occasionally destroy a missile or two. Looking forward to testing.
 
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So, after some testing at the CG and with the desire to have a reasonable Python combat fit (both for wing and 1v1 PVP) I've come up with one that works for me.
The coriolis just shows the layout, but not the mods. Those shields are quite resistant and all weapons are modded. I take a slight hit in damage on the centreline beam but that's because it's a healer. The two large frags are level five mods. One is Overcharged Incendiary and the other is efficient drag munitions. The turrets consist of one level four lightweight (with lucky side roll making damage and piercing stronger) screening shell and the other is a level five high capacity corrosive, also gaining side grades of extra damage.
So far I've tested the build without mods on the turrets and found the results fairly effective. I still lost a couple of fights to more experienced pilots in pvp fdls (though I escaped with my ship every time) but I also won a few and now it will do more damage as well as occasionally destroy a missile or two. Looking forward to testing.

I just looked at the stats of that build. That is damn right nasty ship :) Love it. nemesisstats.jpg

I have been trying to find a FAS build that I like, and I may get some inspiration from this for my FAS also. Love your ship. Fly dangerous commander.
 
I just looked at the stats of that build. That is damn right nasty ship :) Love it. View attachment 114151

I have been trying to find a FAS build that I like, and I may get some inspiration from this for my FAS also. Love your ship. Fly dangerous commander.

With engineering, the ship is actually a great deal tougher that that. Maybe if I get a chance to log on tonight I'll take a pic.
ogrpe9P.jpg
cgAKxQE.jpg
 
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